HSTR P1 JTR Team
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Heroic Sith Triumverate Raid | |
---|---|
Phase: | P1 |
Team: | JTR & Resistance |
Target Damage: | 2.4M (5%) |
Team
Required
- JTR (leader)
- BB8
- Scavenger Rey
- R2-D2
Options
- Resistance Trooper (RT)
- Hermit Yoda
- Visas
- Barriss
Best
- Best damage: RT (highest), Visas, Hermit Yoda, Barriss (lowest)
- Using a healer lowers damage, but reduces the number of restarts required
- R2-D2 can be replaced by Holdo to save him for another phase. (Use RT in this case.)
Strategy
Note: Use airplane mode! All of DN's abilities hit hard and he has a 50% chance to take an extra turn (i.e. 3 turns). This can ruin your run.
Do not attack DN with a basic when you have defense down, because DN will drain protection. Use a special instead. DN ignores protection and can drain protection for himself, so health is better than protection in mods. He hits hard, so watch your health!
JTR's zeta leadership grants TM when a Resistance ally exposes an enemy. It reduces enemy TM when a special is used against an exposed enemy. This makes the team work. JTR uses her first special "defiant slash" to call an ally to assist and grant foresight. Use it for extra damage or to protect an ally.
If BB8 has the "roll with the punches" zeta, typically JTR should call BB8 for an assist with her special. BB8 will then call another ally to assist. If BB8 does not have this zeta, then Jedi Training Rey should call a Scavenger Rey, RT, or other toon that does not have defense down.
Do not use Rey's TM reduction special when DN has a lot of TM. He is so fast that he may take a turn anyway.
BB8 should always use his special. If a character is exposed, it will reduce enemy TM.
Watch the countdown of DN's "annihilate" ability (3rd ability). Also watch his "drain force" ability since this reduces the countdown on "annihilate". Use "unbreakable will" just before DN uses "annihilate". This will protect the character from dying, but their health will drop to 1.
Sometimes a character will be attacked again before "unbreakable will" expires, so wait to heal them after it expires. Visas heals with her basic attack, so using a special may not be required.
JTR, Scavenger Rey, and RT have high health steal that they may not need to be healed often. BB8 and R2 have less health steal ability and may require healing more often. Use foresight! Avoid taking damage and "drain force" (which prevents cooldown on "annihilate").
Getting Illuminated Destiny Before DN's First Turn for the Ideal Run
The the first goal in an ideal run is to get Illuminated Desinty before DN's first turn. Use the following sequence for JTR, BB8, R2, RT and Scavenger Rey (see the Skelturix video). 1: BB8 uses Secret intel, 2: JTR uses mind trick on DN (must land speed down), 3: R2 burns (must land expose), 4: JTR calls R2 to assist on Sith Assassin (SA) 5: RT uses special on SA (SA now has low health), 6: SRey uses leverage on Sith Maurader, 7: RT uses special on SM (SM now has low health), 8: BB8 uses secret intel, 9: JTR uses basic to kill a side unit, 10: R2 uses smoke screen on BB8, 11: SRey uses multi-hit on the other side unit, 12: BB8 uses Secret Intel, 13: JTR uses Mind Trick on DN, 14: R2 uses improvise, 15: RT uses special on DN, 16: JTR calls BB8 for an assist, 17: BB8 uses Illuminate destiny
Videos
- Nukin - Great video that focuses on the team composition, zetas, and technique. Showcases Holdo.
- Smithie D - Great video that uses JTR, BB8, Scavenger, R2, and Barriss
- Smithie D - Great video that uses JTR, BB8, Scavenger, R2, and Barriss
- Skelturix - Video on Gear, Mods, and Abilities for max damage; also provides step by step instructions; modding below is based on this video
- RaidHater52 - Good video from HSTR Project community!
Characters
Note: The mods below are based upon Skelturix's 10+% run and support the approach above to get Illuminated Destiny before DN's first turn.
Character | Gear | Required Zetas | Recommended Zetas | Omegas | Mods | Target Stats | Other Notes |
---|---|---|---|---|---|---|---|
Jedi Training Rey (JTR) | 12 | Inspirational Presence (Priority 1) | Other Zetas (Lower Priority) | All | Crit Dmg and Potency | +100 speed, 216 CD, 70% potency, +1200 offense | Arrow (primary Speed), Triangle (primary Crit. Damage), Circle (primary Health), Cross (primary Health or Offense), offense/speed secondaries |
BB-8 | 12 | None | Roll w/ the Punches (Priority 2) | All | Speed and 2x/Health | +120-130 speed, 45% CC | Arrow (primary Speed), Triangle (Crit. Chance), Circle (offense), Cross (Offense), speed/CC secondaries |
Scavenger Rey | 12 | None | None | All | ! and 2x/Health | +105 speed, 216% CD, 3400 offense | Arrow (primary Speed), Triangle (primary Crit. Damage or Crit. Chance), Circle (primary Health), Cross (primary Health or Offense) |
R2-D2 | 12 | None | Number Crunch (Priority 4) | All | Speed and 2x/Health | +100 speed, 45% CC | Arrow (primary Speed), Triangle (primary CC), Circle (primary Health), Cross (primary Health or Offense); speed/CC/offense secondaries |
Resistance Trooper | 12 | None | None | All | ! and 2x | 216% CD, 3700 offense | RT should be G12, otherwise he is hard to keep alive, Arrow (primary Speed or Offense), Triangle (primary Crit. Damage or Crit. Chance), Circle (primary Health), Cross (primary Health or Offense); prioritize offense primaries, offense/CC secondaries |
Visas Marr | 12 | None | Returned to the Light (Priority 3) | All | Speed and 2x/Health | 194+ speed | Arrow (primary speed), other mods (primary health or offense) |
Hermit Yoda | 12 | None | Strength Flows from the Force (Priority 3) | All | Speed and 2x/Health | 194+ speed | Arrow (primary speed), other mods (primary health or offense) |
Barriss | 12 | None | Swift Recovery (Priority 3) | All (Except Leader) | Speed and Health | 194+ speed | Arrow (primary speed), other mods (primary health or offense) If you use Barriss, the Zeta is required for her. |
Holdo | 12 | None | Quiet Confidence (Priority 3) | All | Speed, 2x | 178 speed | Arrow (primary Speed), Triangle (primary Health, Offense, or Crit. Chance), Circle (primary Health), Cross (primary Health or Offense) |
*if characters are < G12, they may have limited survivability. This means more restarts and lower damage
Credits
Guide by The HSTR Project (cadenskywalker, ender, TheNo0b)