Status Effects
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Jump to navigationJump to searchStatus Effects are game mechanics that apply either a beneficial Buff, detrimental Debuff or Other Status to units that are battling each other. Below is a list of all Status Effects currently in the game, click on one to see more information about it including all units that can apply it.
Buffs
Icon | Name | Only | Description | Dispellable | Preventable | Copyable |
---|---|---|---|---|---|---|
Accuracy Up | +15% Accuracy | Yes | Yes | Yes | ||
Advantage | Next attack will be a critical hit (if possible). | Yes | Yes | Yes | ||
Afterburner | Ships | When the TIE Silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE Silencer has a 50% chance to gain Advantage for 2 turns. | No | No | No | |
Backup Plan | Characters | Recover 10% Health per turn, Revive with 80% Health and 30% Turn Meter when defeated. Can't be Dispelled or prevented. | No | No | No | |
Baktoid Shield Generator | Characters | At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection. | No | No | No | |
Beskar Armor | Characters | 1 Stack: +50% Defense and +15% Health Up. 2 Stacks: Recover 30% Protection at the end of turn. 3 Stacks: 100% Counter Chance and can't be critically hit. | No | No | No | |
BlasTech Weapon Mod | Characters | Gain 15% Turn Meter at the start of each enemy's turn; Enemies defeated by this character can't be revived. | No | No | No | |
Bonus Protection | Adds a variable amount of bonus protection for the rest of the battle. | No | No | No | ||
Bounty Hunter's Resolve | Characters | Ignores taunt and revives with 100% health when defeated. Can’t be Dispelled or prevented. | No | No | No | |
Breach Immunity | Ships | Can't apply Breach to this unit. | Yes | Yes | Yes | |
Call to Action | Characters | Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and + 50% Critical Damage. Can't be Dispelled or prevented. | No | No | No | |
Chaff | Ships | Immune to target lock | Yes | Yes | Yes | |
Chiewab Medpac | Characters | Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist. | No | No | No | |
Critical Chance Up | +25% Critical Chance | Yes | Yes | Yes | ||
Critical Damage Up | +50% Critical Damage | Yes | Yes | Yes | ||
Critical Hit Immunity | Can't be critically hit. | Yes | Yes | Yes | ||
Damage Immunity | Prevents all damage. | Yes | Yes | No | ||
Dark Infusion | Characters | +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns. | No | No | No | |
Deep Cover | Characters | +10% Defense Penetration and Potency per stack | Yes | No | No | |
Defense Penetration Up | +150 Defense Penetration | Yes | Yes | Yes | ||
Defense Up | +50% Defense | Yes | Yes | Yes | ||
Deflector Shield | Ships | At start of turn, recover 25% Protection, doubled for Resistance allies, and gain Foresight for 2 turns; can't be copied | Yes | Yes | No | |
Dramatic Entrance | Ships | +25% Offense and deal bonus damage equal to 10% of the targets max health. Gain 20% Turn Meter and regain Dramatic Entrance for 2 turns after defeating an enemy while this buff is active. | No | No | No | |
Evasion Up | +15% Dodge Chance | Yes | Yes | Yes | ||
Force Connection | Characters | +2% Defense and Offense per stack | No | No | No | |
Foresight | Evades the next attack (if able). | Yes | Yes | Yes | ||
Frenzy | Characters | Gain 100% Turn Meter when an ally uses a Special ability. | Yes | Yes | No | |
Hatred | Characters | Increases offense and defense by 100% and crit chance by 25%. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter. | No | No | No | |
Heal Over Time | Heals a variable amount each turn. | Yes | Yes | Yes | ||
Health Steal Up | +50% Health Steal | Yes | Yes | Yes | ||
Health Up | +15% Max Health | Yes | Yes | Yes | ||
High Ground | Characters | Deals 35% more damage with out of turn attacks; +100% Counter Chance; -35% Speed; can't gain Ultimate Charge | No | No | No | |
Hired Muscle | Characters | +30% Tenacity; immune to Daze and Fear | Yes | Yes | No | |
Jedi Knight | Characters | Kyle Katarn and Rebel Fighter allies gain 50% Defense and Offense; can't gain Force Connection. | No | No | No | |
Jedi Legacy | Characters | +100% Mastery and ignores Taunt during their turn; can't gain Jedi Lessons | No | No | No | |
Jedi Lessons | Characters | +20% Mastery per stack (max 3 stacks). | Yes | Yes | No | |
Jedi's Will | Characters | +100% Counter Chance, +25% Offense, and +25% Speed | No | No | No | |
Legendary Battle Meditation | Characters | +25%-50% Potency and +10%-35% Counter Chance, doubled for Jedi. | Yes | Yes | No | |
Lifeblood | Characters | Damage received decreased by 30% and damage dealt increased by 30%. | No | No | No | |
Loyal Hand | Characters | +10% Max Protection and Offense (stacking, max 20) | No | No | No | |
Mand'alor | Characters | Mandalorian allies assist dealing 50% less damage when this character uses an ability during their turn; at the start of every turn, dispel all debuffs on the healthiest Mandalorian ally without Mand'alor and that ally gains Taunt and +100% Defense until the end of that turn; defeating this character will grant Mand'alor to the character that defeated them; if this character is defeated by a status effect, Mand'alor will not be granted to anyone | No | No | No | |
Master Plan | Ships | After this ship uses an ability during its turn, their cooldowns are reset and they gain 100% Turn Meter. | No | No | No | |
Master's Training | Characters | +25% (doubled on Jedi) Accuracy, Defense, Offense, Potency, and Tenacity. Can't be Dispelled or Prevented. | No | No | No | |
Mechanic's Savvy | Characters | Droids: +40% Offense;When defeated, revive with 80% Health and Protection. Scoundrels: +20% Critical Chance, +40% Critical Damage and Defense Penetration | Yes | Yes | No | |
Merciless | Characters | +50% Offense, +25% Critical Chance, and +50% Critical Damage; immune to Fear and Turn Meter manipulation. | Yes | Yes | No | |
My Kind of Scum | Characters | +10% Max Health and Defense per stack | No | No | No | |
Offense Up | +50% Offense | Yes | Yes | Yes | ||
Outmaneuver | +25% Evasion and can’t be countered, and can't be targeted if other allies are present, unless Taunting. | Yes | Yes | No | ||
Overcharge | Ships | +20% Offense and Defense per stack (max 5 stacks), can't be copied | Yes | Yes | No | |
Pilot's Resolve | Ships | The first time Razor Crest is reduced to 1% Health, it recovers 90% Health and gains 3 stacks of Reinforced Hull. | No | No | No | |
Potency Up | +50% Potency | Yes | Yes | Yes | ||
Protection Over Time | Heals a variable amount of Protection each turn for a specified number of turns. | Yes | Yes | Yes | ||
Protection Up | Increases Protection by specified amount of max health for specified number of turns. | Yes | Yes | Yes | ||
Ransom | Characters | +2% Max Health and Tenacity per stack | No | No | No | |
Reinforced Hull | Ships | +250% Defense per stack; lose one stack of Reinforced Hull when receiving damage | No | No | No | |
Resilient Defense | Characters | Enemies will target this unit; lose one stack when damaged by an attack. | Yes | Yes | Yes | |
Retribution | Adds 100% counter chance. | Yes | Yes | Yes | ||
Riposte | Characters | Attacks out of turn ignore Protection, can't be copied | Yes | Yes | No | |
Ruthless | Ships | +15% Critical Chance, +20% Critical Damage, and +30% Offense | No | No | No | |
Secret Intel | Characters | +25% Potency and when another ally uses a Special ability they gain Secret Intel for 3 turns, then the cooldown of Illuminated Destiny is reduced by 1 for each ally with Secret Intel. | Yes | Yes | No | |
Shien | Characters | Whenever this unit evades, or attacks out of turn, Commander Ahsoka Tano's Force Leap cooldown is reduced by 1 and damage is increased by 50% (stacking) until the next time it is used | No | No | No | |
Spare Parts | Characters | +30% Critical Chance and +30% Offense, if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel the buff from all allies, this revive can't be prevented. | No | No | No | |
Spark of Rebellion | Characters | Gain 40% Offense and 30 Speed; when this character attacks, recover 20% Max Health and Protection; Empire enemies defeated by this character can't be revived; if Spark of Rebellion is dispelled, gain 40% Turn Meter, 5% Upload progress, and Protection Up (50%) for 2 turns. | Yes | Yes | No | |
Speed Up | +25% Speed | Yes | Yes | Yes | ||
Stealth | Character cannot be targeted directly. | Yes | Yes | Yes | ||
Suprosa Supercomputer | Ships | Gain 100% Critical Chance and an additional bonus based on the ship's role. Attacker: At the start of turn, dispel Stealth and Taunt from all enemies and inflict Defense Down for 1 turn on a random enemy Tank: All Rebel allies recover 10% Health and Protection whenever this ship receives damage Support: At the start of turn, inflict Target Lock on a random enemy for 2 turns and remove 20% Turn Meter | No | No | No | |
Tactical Genius | Characters | First ally with this buff to use a Special ability heals and gains 100% Turn Meter. | Yes | Yes | No | |
Target Practice | Characters | +5% Critical Chance, +5% Offense, and +10% Critical Damage per stack | No | No | No | |
Taunt | Enemies will target this unit. | Yes | Yes | No | ||
Tenacity Up | Resist negative status effects. | Yes | Yes | Yes | ||
The Emperor's Trap | Characters | +6% Offense and Potency per stack | No | No | No | |
Thrust Reversal | Ships | +100% counter chance, Whenever the Falcon uses its basic attack, 1 stack is consumed to gain 50% Turn Meter. | No | No | No | |
Translation | Characters | 1 Stack: +30% Max Health. 2 Stacks: 15% Critical Chance. 3 Stacks: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn) | Yes | Yes | No | |
Trusted Agent | Characters | +30% Defense Penetration and Offense; at 1 or more stacks, attack again when performing a Basic attack | No | No | No | |
Unending Loyalty | Ships | Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires. | No | No | No | |
Valor | Ships | Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its ultimate ability's cooldown by 1 at end of turn. | Yes | Yes | No | |
We Adapt Or Die | Characters | +30% Critical Chance, +30% Offense, and +30 Speed; revive with 70% Health when defeated; if dispelled, recover 80% Health, gain 80% Turn Meter, and can't be critically hit for 2 turns | Yes | No | No | |
We Don't Need Their Scum | Ships | Immune to Turn Meter manipulation; whenever a Bounty Hunter ally is defeated, recover 25% Health and Protection; TIE Advanced x1 instead recovers 10% Health and Protection | No | No | No | |
We Have Returned | Characters | +5% Critical Damage and Offense per stack | No | No | No |
Debuffs
Icon | Name | Only | Description | Dispellable | Resistable | Copyable |
---|---|---|---|---|---|---|
Ability Block | Special abilities are unusable | Yes | Yes | Yes | ||
Accuracy Down | -15% Accuracy | Yes | Yes | Yes | ||
Anguish | Characters | Takes damage at the start of their turn equal to 2% of their Max Health for each stack of Anguish and gains that much Offense until the end of their turn; this character can't be defeated by this damage | Yes | Yes | ? | |
Blind | Miss the next attack. | Yes | Yes | Yes | ||
Breach | -25% Speed, -25% Defense (Does not stack with Speed Down or Defense Down) | Yes | Yes | Yes | ||
Buff Immunity | Immune to buffs. | Yes | Yes | Yes | ||
Burning | Characters | -15% (0.03% for raid bosses) of max health per turn, reduces avoidance by 500000%; does not stack. | Yes | Yes | Yes | |
Buzz Droids | Ships | -50% Defense and lose 5% Health at start of turn with at least 1 Buzz Droid (max 3); lose 1 Buzz Droid when taking damage from an attack or a Concussion Mine. | Yes | No | No | |
Captive | Speed set to 0, can't bonus attack or gain bonus Turn Meter Raid Bosses: -30% Critical Damage, Defense, and Offense | No | No | No | ||
Concussion Mine | Ships | Deals damage equal to 10% of targets max health and Dazes the target for 2 turns when it explodes. Can't be dispelled. | No | No | No | |
Confuse | Characters | 1 Stack: Cannot gain buffs. 2 Stacks: Cannot counter, assist, or gain bonus turn meter. (Raid Boss: -30% Counter chance.) 3 Stacks: Increases cooldowns by 1 when this character uses their basic ability. (Raid Boss: -50% Defense.) | Yes | Yes | No | |
Corrupted Battle Meditation | Characters | -10%-30% Crit Chance and -10%-30% Counter Chance. Doubled against non-Sith and non-Jedi enemies. Can't be dispelled. | Yes | Yes | No | |
Critical Chance Down | Removes 25% critical chance. | Yes | Yes | Yes | ||
Critical Damage Down | -50% Critical Damage | Yes | Yes | Yes | ||
Damage Over Time | Character loses 5% (0.01% for raid bosses) of max health each turn. | Yes | Yes | Yes | ||
Daze | Can't assist, counter attack, or gain bonus Turn Meter | Yes | Yes | Yes | ||
Deathmark | Characters | Enemies will target this unit, -50% Health if damaged by attack (0.03% for raid bosses), can't revive. | Yes | No | Yes | |
Deceived | Characters | Can't target Sith Eternal Emperor during their turn if another Sith enemy is active. When an ability is used, Sith Eternal Emperor gain's 2% Ultimate Charge and recover's 2% Protection. Can't counter attack. | No | No | No | |
Defense Down | Decreases defense by 50%. | Yes | Yes | Yes | ||
Defense Penetration Down | -150 Defense Penetration | Yes | Yes | Yes | ||
Demoralized | Characters | -50% Offense, -25% Critical Chance, -25% Critical Damage; does not stack with other debuffs | No | No | No | |
Disarm | Characters | -50% Critical Damage and Offense (doesn't stack with Critical Damage Down or Offense Down); whenever this character uses a Basic ability, they gain Damage Over Time for 2 turns, which can't be resisted | No | No | No | |
Doubt | Can't gain bonus Turn Meter or buffs or recover Protection | Yes | Yes | Yes | ||
Evasion Down | Removes 25% dodge chance. | Yes | Yes | Yes | ||
Expose | -20% (0.02% for raid bosses) of max health if damaged by attack. | Yes | Yes | Yes | ||
Fear | Characters | Miss the next turn, can't use abilities, and can't evade. Increase cooldowns by 1 and Fear expires on taking damage from an attack. | No | No | No | |
Ferocity | Characters | -15% Defense and Tenacity per stack, +8% Offense and Potency per stack; cant' be copied. | Yes | No | No | |
Force Influence | Characters | Can't assist, counter attack or gain buffs (raid bosses and Galactic Legends: -30% counter chance) | Yes | Yes | No | |
Fracture | Characters | Speed set to 0, cannot gain buffs, bonus attacks, or turn meter. Raid bosses lose 0% speed, 30% counter chance, and cannot gain buffs. | No | No | No | |
Healing Immunity | Character cannot regain health or protection. | Yes | Yes | Yes | ||
Health Down | Decreases health by 20%. | Yes | Yes | Yes | ||
Health Steal Down | Decreases health steal by 50%. | Yes | Yes | No | ||
Hunted | Ships | Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter. | No | No | No | |
Inevitable Failure | Characters | Gain 1 stack when using an ability or receiving damage from an enemy; when defeated, grant Admiral Piett bonuses based on the number of stacks this unit until the end of battle. | No | No | No | |
Marked | Enemies will target this unit. | Yes | Yes | No | ||
Offense Down | -50% Offense. | Yes | Yes | Yes | ||
Overconfident | Characters | -20% Defense, +50% Offense, +10% Speed, +15% Evasion | Yes | No | No | |
Pain | Characters | Take bonus damage equal to 10% (0.05% for raid bosses) of Max Health when damaged by Darth Sion. | Yes | Yes | Yes | |
Plague | Characters | Lose 5% (0.01% for raid bosses) Health, per stack, when inflicted and at the start of their turn, is immune to allied Dispels, and loses all stacks of Plague when healed to full Health. This damage ignores protection. | Yes | Yes | No | |
Potency Down | Decreased chance to apply detrimental effects. -50% Potency. | Yes | Yes | No | ||
Protection Disruption | Characters | Protection is disabled, immune to Protection Up and Bonus Protection. | No | No | No | |
Provoked | Characters | +100% counter chance; this character deals 90% less damage when attacking out of turn; whenever this character attacks out of turn, they take damage equal to 20% of their Max Health; this damage can't defeat this character | Yes | No | Yes | |
Purge | Characters | Increased effects from enemies that utilize Purge which lasts until the end of the encounter and can't be copied or prevented. | Yes | Yes | Yes | |
Shatterpoint | Characters | Receiving damage dispels Shatterpoint and reduces Defense, Max Health, and Offense by 10% for the rest of the encounter; enemies can ignore Taunt to target this unit. | No | No | No | |
Shield Disruption | Ships | Protection is disabled, immune to Protection Up and Bonus Protection. | Yes | Yes | No | |
Shock | Characters | Character cannot heal, gain buffs, or gain bonus turn meter. | Yes | Yes | Yes | |
Speed Down | -25% Speed. | Yes | Yes | Yes | ||
Stagger | Characters | Lost 100% Turn Meter if damaged by attack. | Yes | Yes | Yes | |
Stranded | Ships | Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up | No | No | No | |
Stun | Character misses a turn and cannot avoid attacks. | Yes | Yes | Yes | ||
Target Lock | Increased effects from abilities that utilize Target Lock. Interacts with units ability mechanics | Yes | Yes | Yes | ||
Tenacity Down | Minimized chance to resist negative status effects. | Yes | No | Yes | ||
Torture | Characters | Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter | No | No | No | |
Useful Pawn | Characters | -5% Critical Chance, Critical Damage, and Offense | No | No | No | |
Vulnerable | Characters | Will be critically hit if able. | Yes | Yes | Yes |
Other Status
These Status Effects can not be dispelled, prevented, resisted, or copied.
Icon | Name | Only | Description |
---|---|---|---|
Advance | Characters | Taunt,which can't be dispelled or prevented. Other 501st allies can't lose Health. | |
Armor Shred | Characters | -50% Defense per stack (25% against raid bosses), can't be dispelled or resisted, and is not a debuff. | |
Ashes of the Republic | Characters | Lord Vader's abilities gain additional effects; enemies defeated while this is active can't be revived; Lord Vader is immune to Ability Block, Healing Immunity, and Shock; can't gain Ultimate Charge | |
Beskar Ingot | Characters | Used to bestow Beskar Armor on allies. Max 3 stacks. | |
Capital Ship Sabotaged | Ships | The next allied ship called to Reinforce is immediately destroyed upon deployment | |
Charge | Characters | +5% Offense per stack | |
Command | Characters | The Blaster Turret assists whenever this character uses an ability during their turn | |
Contract | Characters | Varies based on lead bounty hunter contract | |
Courage | Characters | When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health. | |
Cover | Characters | Can't be targeted, immune to damage and status effects, speed set to 0, recover 10% Protection and Turn Meter at the end of every turn, which can't be prevented. | |
Dark Trooper Squad | Characters | This unit has 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad. | |
Deadly Bluff | Characters | Boushh's Abilities gain additional effects against this character | |
Determination | Characters | Whenever any other Resistance ally falls below 50% Health, Determination expires and Finn Taunts for 2 turns. If that ally was Taunting, it is dispelled. When Determination expires, Finn gains Retribution for 2 turns. | |
Devouring Swarm | Ships | +2% Offense per stack | |
Dominance | Characters | Enemies can't counterattack;First Order allies have +100% counter chance and +50% Critical Damage | |
Droid Battalion | Characters | Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance. | |
Endless Horde | Characters | If Nightsister Zombie survived damage from her last turn, she gains 50% Speed (stacking) at the start of her turn. When Nightsister Zombie is defeated, she loses 50% Speed (stacking). The effects are neither buffs nor debuffs and combine for a maximum of +100% Speed or a minimum of -100% Speed. If Nightsister Zombie is defeated while at -100% Speed from this effect, she cannot be revived. | |
Extortion | Characters | Using Extortion removes it, recover 10% Health, and grants Separatist enemies Profit. | |
Force Energy | Characters | At 100 stacks, lose all stacks and gain Unleashed | |
Furious | Characters | Abilities gain additional effects, can't gain Fury | |
Fury | Characters | At 10 stacks, is consumed and character gains Furious instead. | |
Guard | Characters | Can't be critically hit, immune to Daze and Stun, +25% Critical Chance | |
Hive Mind | Characters | Various effects depending on character and ability. Cannot be dispelled or prevented. | |
Insight | Characters | At 4 or more stacks, gain the Special ability Subversive Volley | |
Inspired | Characters | Resistance characters gain bonuses when they are Inspired; this effect expires after receiving 3 critical hits | |
Isolate | Characters | Can’t attack, gain buffs, or gain other positive effects during another characters turn. Allies can’t attack or gain buffs during this characters turn. Raid bosses cannot gain buffs, and any allies who damage the boss gain Crit Damage Up and Health Steal Up for 1 turn. Can’t be copied or dispelled. | |
Leader Contract Reward | Characters | Various effects depending on the squad leader. Cannot be dispelled or prevented. | |
Linked | Characters | This character is Linked. At the start of a Linked characters turn each Linked enemy loses 20% Max Protection and Sith Eternal Emperor gains 25% of the amount lost. Cannot critically hit and damage dealt is decreased by 25%. | |
Mastery Decreased | Characters | This unit's current Mastery is lower than its starting value. | |
Mastery Increased | Characters | This unit's current Mastery is higher than its starting value. | |
Merciless Target | Characters | Darth Vader must target a unit with this or a taunt effect and takes a bonus turn after using an ability while targeting this unit. This effect cannot be evaded or resisted. | |
MK I | Characters | Gain +50% Counter Chance for the rest of the battle and become Prepared. When used, this ability upgrades to MK II | |
MK II | Characters | Gain +30% Critical Avoidance and +1--% Defense for the rest of the battle and become Prepared. When used, this ability upgrades to MK III | |
MK III | Characters | Increase Counter Chance to 100% for the rest of the battle and become Prepared. This ability may only be used once. | |
Momentum | Characters | Abilities gain additional effects based on the number of stacks. | |
Payout | Characters | Various effects depending on the specific character. Cannot be dispelled or prevented. | |
Prepared | Characters | Increased benefits from abilities that utilize the Prepared status. Cannot be dispelled or prevented. | |
Profit | Characters | +10% Critical Chance and Critical Damage per stack (max 50%) until the end of battle. | |
Pursued Target | Ships | When TIE/IN interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN interceptor Prototype must target a unit with this or a taunt effect and can ignore taunt effects to target this unit | |
Seasoned Veteran | Characters | Fennec Shand can ignore Taunt and gains additional effects on her abilities | |
Siphon | Characters | This unit will gain 1% of a stat per stack and the target will lose the amount gained. | |
Strategic Advantage | Characters | Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage. | |
The Sweet Spot | Ships | Increased effects from abilities that utilize The Sweet Spot | |
Thermal Detonator | Characters | Deals damage when timer expires. Character loses a variable amount of health after a specified number of turns. | |
Underestimated | Characters | Gives abilities additional effects. | |
Unleashed | Characters | Starkiller's abilities gain additional effects; can't gain Force Energy | |
VIP | Characters | When receiving damage, gain bonuses from characters that utilize VIP. | |
Whistling Birds | Characters | Deal true damage to target enemy for each stack when using Swift Takedown, if target enemy is defeated by this, remaining Whistling Birds will damage the weakest remaining enemy. | |
Zeroed In | Characters | Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy |