Phantom II (Old)
Phantom II | |
---|---|
Power: | 64055 |
Alignment: | Light Side |
Categories: | Cargo Ship, Phoenix, Rebel |
Role: | Attacker |
Evasive Rebel attacker that provides as a decoy for the Ghost while applying buffs to allies
Frontline or Reinforcement?
9 times out of 10 Phantom is used as a reinforcement, simply because it’s reinforcement ability is so good.
Strengths
Very high potential damage output. Great buddy-synergy with Ghost. Can be annoying to deal with its constant taunting, stealth and foresight.
Weaknesses
Low damage basic, easy to kill once free of buffs.
Farming Locations
- Fleet Shipments
- Guild Event Shop
- Dark Side Hard Node 9-D
Playstyle
Phantom is often the first reinforcement off the bench for those that use it. It comes on with damage increasing buffs and delivers a huge hit, possibly finishing an enemy off. The beauty of it’s reinforcement ability is however that it reduces the time before you can call another reinforcement, giving you a stronger board presence.
Recommended Reinforcement Ability Level
Lv3, to gain the reinforcement ability cooldown bonus.
Recommended Omega Upgrade Order
1) Maximum Impact (Crew)
2) Distraction Tactics (Unique)
3) Slip Away (Basic)
4) Chopper does it all (Crew)
5) Sights Locked (Crew)
The damage bonus for Maximum Impact is by far the most important Omega. Distraction Tactics is handy but not essential, and the rest are more or less the same.
Recommended Gear Level
G11+