Popular/Successful Lineups

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Fleet Line-ups Used or Suggested by the SWGoH Imperial Fleet Discord

The Old School

Courtesy of Jaykay

Capital Ship: Chimaera

Frontline: Biggs’ X-Wing, Tie Advanced & Imperial Tie Fighter

Reinforcements: Scimitar, First Order Tie Fighter, Tie Reaper & Tie Silencer

Strategy: TFP attacks fast, hopefully putting up target lock. Vader puts up guaranteed target lock. Use Art of War to gain an advantage over the enemy fleet and hopefully kill the enemy Biggs quickly. Call in FOTP to inflict irresistible TL with his reinforcement ability and to put out a strong damage dealer. Scimitar gives you survivability and is good for shielding Vader. Reaper dispels buffs and can put your capital ship ahead of the enemy so you get your Ult off first. Silencer comes out for a stun and some high damage output.

Plo Koon & Umbaran Starfighter Variation

Courtesy of DarthYoda

“Old School” Capital Ship & Frontline

Reinforcements: Plo Koon, Umbaran Starfighter, Sun Fac & Poe Dameron’s X-Wing

Strategy: Start with your imp tie and TL enemy biggs. Continue attacking enemy Biggs, use your Biggs’ special. This should kill the enemy Biggs. Call in Sun Fac if you lose your Biggs, then call in Plo Koon to taunt up Sun Fac. If allied Biggs doesn’t die, call in Plo first to heal everyone and remove all debuffs on allies and then give extra protection for Biggs after, call in Umbaran for the TM removal. Poe is just there because he is a great finisher and fun to use. Everything else more or less runs itself.


Set Empire on Stun

Courtesy of Kamu Teel

Capital Ship: Executrix

Frontline: Biggs Darklighter’s X-Wing, Tie Silencer & Imperial Tie Fighter

Reinforcements: Tie Advanced x1, Sun Fac’s Geonosian Starfighter, Umbaran Starfighter & Wedge Antilles’ X-Wing

Strategy: Avoid attacking Biggs; stun enemy Tie Advanced or any enemy that won’t regenerate protection/health negating your initial attacks. Best results from Exec comes from spreading lots of TL. First reinforcement is always Tie Advanced, and his reinforcement ability must be lv2 or better for this strategy to work. This mass debuff gives allies tons of offense. Next Sun Fac is usually the second reinforcement for a guaranteed stun which can flip the battle in your favour. Battle often ends before 3rd reinforcement. Fleet is only viable to early-mid shards. The key to success is ITF/Silencer must be faster than your enemy’s. Transition out of this with a double tank starting lineup (Sun Fac but eventually HT).


Executrix Assault

Courtesy of Endall Beall

Capital Ship: Executrix

Frontline: Hound’s Tooth, Umbaran Starfighter & Imperial Tie Fighter

Reinforcements: Tie Advanced x1, Poe Dameron's X-wing, Plo Koon’s Jedi Starfighter & Bistan’s U-Wing

Strategy: Start with TFP special to gain foresight, and use Fives land TL. Put taunt in Hound’s Tooth. Use Executrix AOE first turn and bring in Tie Advanced as first reinforcement to spread TL. Fives keeps dispelling taunt on HT. Second reinforcement should be Poe, since he is a great finisher with debuffs around / protection missing. If HT needs a heal bring in Plo. A very strong offensive and focused lineup.


Grand Admiral Geo Trio

Courtesy of Cesium

Capital Ship: Chimaera

Frontline: Sun Fac, Geonosian Soldier & Geonosian Spy

Reinforcements: Tie Advanced x1, Biggs Darklighters’ X-Wing, Tie Reaper & Slave 1

Strategy: Sun Fac stuns enemy Biggs, Offense Up with Chimaera, assist call from spy to melt enemy Biggs, assist call from Soldier to melt TFP/Tie Advanced. Call in Biggs/Slave 1 to taunt. Then clean up (easy from there). This is more of an offensive lineup if you want to climb the ranks in fleet arena. Not recommended for defense.


Seismic Charge

Courtesy of UKentDoThat

Capital ship: Executrix

Frontline: Biggs Darklighter’s X-Wing, Slave 1 & Imperial Tie Fighter

Reinforcements: Tie Advanced x1, Tie Reaper, Gauntlet Starfighter & Sun Fac’s Geonosian Starfighter

Strategy: TFP attempts TL on enemy Biggs, if resisted then AI likes to attack slave 1 who’s beefy enough to take it. You want to get a taunt on Biggs to keep the CD on Seismic Charge ticking. 1st reinforcement is Vader with dots and offense down and massive damage boosts. As long as you nailed their Biggs with a TL you can dispel the taunt and almost one shot one of their other ships. Keep calling in empire ships and win, or call in sun Fac if things turn a little.

Wedge, FOTF & Poe Variation

Courtesy of Chew Julia

“Seismic Charge” Capital Ship & Frontline

Reinforcements: Tie Advanced x1, Wedge Antilles’ X-Wing, First Order Tie Fighter & Poe Dameron’s X-Wing

Strategy: Much the same as the original variation. This one changes to ensure that Tie Advanced gets called first.


Staying Alive

Courtesy of sdtbarbarossa

Capital Ship: Chimaera

Frontline: Biggs Darklighter’s X-Wing, Tie Advanced x1 & Poe Dameron’s X-Wing

Reinforcements: Plo Koon’s Jedi Starfighter, Tie Reaper, Jedi Consular’s Starfighter & First Order Tie Fighter

Strategy: Use Poe’s Special to get Foresight first and may block the first Attack of the enemy. Use X1 to get a TL on enemy Biggs. Use Biggs special on enemy Biggs to deal DMG. If you are lucky you can Take Biggs out if he has no Protection with Poes Special.

Plo Koon is there to let your team stay alive. Use him as RI if your units are down in Health.

Jedi Consular can heal your team also. Try to stay alive with your whole team so you are soon over in terms of numbers. Then take the enemy out.


Buggs Tie Fighter

Courtesy of bbj

Capital ship: Chimaera

Frontline: Biggs Darklighter’s X-Wing, Sun Fac’s Geonosian Starfighter & Imperial Tie Fighter

Reinforcements: Geonosian Soldier’s Starfighter, Tie Advanced x1 +2

Strategy: TFP does special to get foresight, let the others damage your ships (ouch), then use biggs to attack biggs, hopefully target lock, then use sun fac basic not special, next use chimera first attack on sun fac to get the target lock and then you have two taunters. I generally bring in GS as first reinforcement, then tie advanced. The stun on sun fac is saved for either boba or whoever mauls ship puts with retribution which are the typical first reinforcements.

Slave 1, Vader, Reaper & FOTF Variation

Courtesy of Ignatus

“Buggs Tie Fighter” Capital Ship & Frontline

Reinforcements: Slave 1, Tie Advanced x1, Tie Reaper & First Order Tie Fighter

Strategy: Start off with TFP's special, gaining foresight. Biggs and Sun Fac have to weather some attacks, Cap ship uses either Heal/Offense if ships are badly damaged, or basic to land a target lock with SF. Then enemy often uses AOE. Foresight on Tie means Chimaera gets a "free" turn soon, calling in vader to deal with enemy TFP or dispel, or FOTF to land a TL. From there, you usually get off your ultimate first, and it's all downhill from there


Tarkin's Cameos

Courtesy of SGT McPass

Capital ship: Executrix

Frontline: Biggs Darklighter’s X-Wing, Bistan's U-Wing & Imperial Tie Fighter

Reinforcements: Tie Advanced x1, Tie Reaper, Wedge Antilles's X-wing, Poe Dameron's X-wing & First Order Tie Fighter

Strategy: TFP attempts to TL enemy Vader (or other low tenacity attacker). Bistan TL's Biggs. Use Bigg's special if he has a TL target else just basic. Use Tarkin's 'Heavy Ion Cannon'. After this point fights vary too much to be able to say for sure what to do. With first reinforcement bring in TAx1, if Biggs still has TL and taunt dispel him and go for the DPS. Try to eat 1 back liner before enemy RI. Use Tarkin's Executive Order  on his next turn, this should give your ships enough to push for the win.


The First Order

Courtesy of MrSparkles

Capital Ship: Chimaera

Frontline: First Order SF Tie Fighter, Kylo Ren’s Command Shuttle & Tie Silencer

Reinforcements: Tie Advanced x1, Poe Dameron’s X-Wing, First Order Tie Fighter & Imperial Tie Fighter

Strategy: The theme is constant stuns from silencer (enabled with FOSFTF’s assists and Command Shuttle’s tm gains) punctuated by burst damage from advantage and Silencer’s special. Vader and Poe are for dealing with enemy Tie Fighters or finishing off any stragglers. Other reinforcements don’t matter so much. Unfortunately the AI plays this fleet pretty poorly on defense.


Imperial Advance

Courtesy of md.geist (Youtube Channel: https://www.youtube.com/user/TheMDGhost)

Capital Ship: Executrix

Frontline: Tie Reaper, Gauntlet Starfighter & Imperial Tie Fighter

Reinforcements: Tie Advanced x1, Ahsoka Tano's Jedi Starfighter, First Order Tie Fighter +1

Strategy: Because of the all-Empire lineup Gauntlet Starfighter is extremely fast and able to open up with Buff Immunity on the enemy tank. From there it's easy to focus on softer priority targets like Tie Advanced. Reinforcements are all attackers to force the AI to pull Vader as 1st reinforcement, which is a huge bonus to an all-Empire team under Exec and is necessary to deal with enemy TFPs. Next you want Ahsoka to come out and remove any potential taunts from enemy reinforcements. Other reinforcements can be used if necessary, but they should all be low priority attackers like Wedge and Poe. Not running a tank also means you take full advantage of Exec and Ahsoka's Retribution distribution.


Fear the Reaper

Courtesy of Acrofales

Capital Ship: Executrix

Frontline: Tie Advanced x1, Biggs Darklighter’s X-Wing, Imperial Tie Fighter

Reinforcements: Tie Reaper, Ghost, First Order Tie Fighter, Tie Silencer

Strategy: similar to other Exe lineups, this relies heavily on debuffing your opponents. It has excellent outs for TL, with TFP and Vader giving you a great shot at getting 2 TLs in the first round, and Ghost (RI 3) and FOTF adding TL from RI. Round one, Exe aoes, and round 2 you bring either Ghost or Reaper to spread debuffs and start doing damage. Ghost should be your first RI, but Reaper is a perfectly good alternative, just a bit more defensive.  Also, the AI is less retarded with Reaper than with Ghost. Your other two RI are mostly window dressing. I have personally never needed them, but in case the AI brings them out for whatever stupid reason, they are both useful damage dealers. I have tried Scimi instead of Slicer, but the AI likes Scimi way too much. Other options are Wedge, Poe, Lando's MF, or if for some reason you want to play defensively, Plo.


Tarkin Lock

Courtesy of Notorious

Capital Ship: Executrix

Frontline: Biggs Darklighter’s X-Wing, Bistan’s U-Wing & Tie Advanced x1

Reinforcements: Sun Fac (plus 3 of your choice)

Strategy: Relies on target lock affinity to keep Biggs up, and both Vader and Bistan can finish off TFP quickly without causing any dodges. Sun Fac is called in to double stun and also add to the survivability of the team, stalling until ultimate.


The New School

Courtesy of lesspopmorefizz

Capital Ship: Chimaera

Frontline: Biggs Darklighter's X-Wing, Tie Advanced x1 & Tie Silencer

Reinforcements: Slave 1 & Kylo Ren's Command Shuttle (last two are flexible)

Strategy: Silencer should go first in any matchup other than imperial TIE or Poe; stun an opposing ship prioritizing by most reliable TL. (Vader > FOTF > ITF etc). Then Vader TL into Biggs assist call, followed by a Chimaera assist call of Silencer into the TL opponent. You’ll be 3 on 2 before their capital gets a turn and 3 on 1 before first reinforcement. After that, use Command Shuttle reinforce to harass opposing Fett’s, Fett Reinforce to outlast to ult if something goes wrong, or just press for victory if you’re sufficiently ahead.


Squish

Courtesy of Snaggles & IIWaHII

Capital Ship: Executrix

Frontline: Geonosian Spy's Starfighter, Geonosian Soldier's Starfighter, Sun Fac's Geonosian Starfighter

Reinforcements: Tie Advanced x1 +3 others that will come out after Tie Advanced x1 under the AI.

Strategy: Survive the first volley, try to take out the enemy Biggs with Spy’s special, finish him with Soldier’s special if needed.  Go after the enemy DPS, then call in your Vader. Vader applies dots and offense down to everyone, then Vader gains 40% offense and the Geons gain 20% for each debuffed enemy through tarkin’s unique.  Destroy everything in your path.


Endure and Destroy

Courtesy of Dblade21

Capital Ship: Endurance

Frontline: Biggs Darklighter’s X-Wing, Tie Advanced x1 & Bistan’s U-Wing

Reinforcements: Umbaran Starfighter, Plo Koon’s Jedi Starfighter, Rex’s ARC-170 & Clone Sergeant’s ARC-170

Strategy: Typical battle takes 90 seconds. Use Bistan’s special on 3rd ship (whatever isn’t Biggs or Vader). Destroy Vader. Use Endurance AoE. Beat up enemy Biggs. Call Fives if all enemies are Target Locked. Otherwise call Plo Koon. Game Over.


Geo Wannabees

Capital Ship: Chimaera

Frontline: Geonosian Soldier’s Starfighter, Biggs Darklighter’s X-Wing & Tie Advanced x1

Reinforcements: Slave 1, Cassian’s U-Wing, Jedi Consular’s Starfighter & Umbaran Starfighter

Strategy: Use vader to TL enemy biggs. When Chimera gets his first turn use basic to call assist. Call reinforcements as needed if enemy boba or scimitar is called use cassian. If your biggs is dead call boba. If tax1 is severely damaged call jc. If you call cassian or jc use the assist with tax1. Called wannabes because it’s an assist heavy lineup


Bounty Hunter Momentum

Capital Ship: Executrix

Frontline: Hound’s Tooth, Xanadu Blood & Ghost

Reinforcements: Phantom II, TIE Advanced x1 +2

Strategy: This lineup relies on inflicting Breach with Xanadu Blood to keep Taunt up on Hound’s Tooth, and the bonuses provided by Ghost & Phantom, coupled with Phantom’s high damage output, reinforcement cooldown reduction and Vader’s Executrix synergy.


Hound & Bugs

Capital Ship: Executrix

Frontline: Hound’s Tooth, Geonosian Soldier’s Starfighter & Geonosian Spy’s Starfighter

Reinforcements: Sun Fac’s Geonosian Starfighter, TIE Advanced x1 +2

Strategy: Much the same as running the Geo Trio, only with Hound’s Tooth. Call in Sun Fac asap, then wreak havoc with assists from behind the super tanky Hound’s Tooth


Republic Returns

Capital Ship: Endurance

Frontline: Hound’s Tooth, Anakin’s Eta-2 Starfighter & Plo Koon’s Jedi Starfighter

Reinforcements: Umbaran Starfighter, Ahsoka Tano’s Jedi Starfighter +2

Strategy: The aim of this fleet is to hide Anakin behind Hound’s Tooth and use Anakin’s Galactic Republic synergy to empower Plo, Fives and Ahsoka to deal massive extra damage. Target locking multiple enemies is key here. Plo Koon can be swapped for Vader or Fives on the frontline for more damage output


Imperial Hunters

Courtesy of md.geist (YouTube Channel: https://www.youtube.com/user/TheMDGhost)

Capital Ship: Executrix

Frontline: Hound’s Tooth, Gauntlet Starfighter & Imperial Tie Fighter

Reinforcements: TIE Advanced x1, TIE Reaper +2

Strategy: Utilises the Empire synergy of Gauntlet, TFP, Vader and Reaper with Executrix’s offense boost, as well as Gauntlet’s healing abilities to burst down the enemy while staying safely hidden behind Hound’s Tooth


Nuke it off

Courtesy of Lord Kaar

Capital Ship: Chimaera

Frontline: Hound’s Tooth/Biggs Darklighter’s X-Wing, Imperial TIE Fighter & Poe Dameron’s X-Wing

Reinforcements:  Phantom II, TIE Advanced x1, a taunting tank, +1

Strategy: For this lineup to work you must have a ITF faster than Poe and the sequence of action is like this: 1: Use TFP's special on the threat you want to eliminate. 2: Use Poe's *"Perfect Shot"* special on that threat. 3: if the threat still survives, you can usually eliminate it by using Chimaera's Phylon 07 Tractor Beam AoE attack; 4: Usually 1st reinforcement is the *Phantom II* so you can bring in another reinforcement quickly, however against some fleets --like the Geos--, the TIE Advanced might be a better first reinforcement for the offense down debuff and the DoTs


Lazy Climber

Courtesy of Denmach

Capital Ship: Executrix

Frontline: Hound’s Tooth, Umbaran Starfighter & Bistan’s U-Wing

Reinforcements: TIE Advanced x1, Plo Koon’s Jedi Starfighter +2

Strategy: Utilise Bistan and Fives behind Hound’s Tooth to whittle down the enemy fleet, call in TAx1 to provide a big offense boost and later Plo to heal up your allies. Should be a relatively easy win.


Unbreachable Defense

Courtesy of Nerium

Capital Ship: Endurance

Frontline: Hound's Tooth, Umbaran Starfighter, Sun Fac's Geonosian Starfighter

Reinforcements: TIE Advanced x1, Anakin's Eta-2 Starfighter, Geonosian Soldier's Starfighter/Poe Dameron's X-Wing/Wed Antilles' X-Wing, Plo Koon's Jedi Starfighter/LMF

Strategy: Utilize Umbaran behind Hound's Tooth and Sun Fac and get Valor up on first turn with Endurance to get it going then stall until TIE Advanced x1 and Anakin's Eta-2 Starfighter enter the battle. Apply Buff & Healing Immunity to enemy Hound's Tooth or alterntive tank being used with it's AoE attack and then whittle the enemy fleet down.

This fleet holds well on defense.

Possible Counter:

Capital Ship: Chimaera

Frontline: Hound's Tooth, TIE Advanced x1, Imperial TIE Fighter

Reinforcements: Sun Fac's Geonosian Starfighter, Biggs Darklighter's X-Wing, Slave 1 +1


The Akinyama Special

Courtesy of Akinyama Toorop, ninho and Acrofales

Capital Ship: Executrix

Frontline: Hound’s Tooth, Imperial TIE Fighter & Ghost

Reinforcements: Imperial TIE Fighter, Biggs, Darklighter’s X-Wing +2 (dps: Poe Dameron’s X-Wing, Wedge Antilles’ X-Wing, Lando’s Millennium Falcon)

Strategy: Designed mostly to beat Mace+HT with eta RIs, this fleet's high damage output and general staying power allow it to wrecked everything else on offense as well and it holds well on defense. Swap Biggs for plo or Cassian on defense to force Vader out first, or phantom to get there faster, but it holds okay with Biggs first too.

Your basic strategy is to hit opposing HT til it's dead. Rest evaporates fast. RI Vader first, then Biggs.