Critical Chance UpBonus Turn - AllyIgnore - TauntDispel Debuffs - AllyAssist - Call AllyHeal Health - All AlliesHeal Protection - All AlliesGranted AbilityDispel Buffs - All Enemies
Stats
Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
4532
Critical Chance
24.46%
Armor Penetration
0
General
Health
75482
Protection
0
Speed
155
Potency
26.38%
Tenacity
41.38%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
Admiral Raddus - Gear 1
All crew - 5 dot mods
Special Offense
Damage
15961
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
25.87%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4545
Critical Chance
24.46%
Armor Penetration
0
General
Health
75806
Protection
0
Speed
155
Potency
26.52%
Tenacity
41.52%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
Admiral Raddus - Gear 2
All crew - 5 dot mods
Special Offense
Damage
16028
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
25.87%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4586
Critical Chance
24.46%
Armor Penetration
0
General
Health
76825
Protection
0
Speed
156
Potency
26.97%
Tenacity
41.97%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
Admiral Raddus - Gear 3
All crew - 5 dot mods
Special Offense
Damage
16237
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
26.02%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4638
Critical Chance
24.46%
Armor Penetration
0
General
Health
78121
Protection
0
Speed
157
Potency
27.54%
Tenacity
42.54%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
Admiral Raddus - Gear 4
All crew - 5 dot mods
Special Offense
Damage
16504
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
26.17%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4707
Critical Chance
24.46%
Armor Penetration
0
General
Health
79834
Protection
0
Speed
158
Potency
28.3%
Tenacity
43.3%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
Admiral Raddus - Gear 5
All crew - 5 dot mods
Special Offense
Damage
16857
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
26.4%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4789
Critical Chance
24.46%
Armor Penetration
0
General
Health
81871
Protection
0
Speed
159
Potency
29.19%
Tenacity
44.19%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
Admiral Raddus - Gear 6
All crew - 5 dot mods
Special Offense
Damage
17276
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
26.69%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4893
Critical Chance
24.46%
Armor Penetration
0
General
Health
84464
Protection
0
Speed
161
Potency
30.34%
Tenacity
45.34%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
Admiral Raddus - Gear 7
All crew - 5 dot mods
Special Offense
Damage
17810
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
26.99%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5033
Critical Chance
24.46%
Armor Penetration
0
General
Health
87936
Protection
0
Speed
163
Potency
31.87%
Tenacity
46.87%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
Admiral Raddus - Gear 8
All crew - 5 dot mods
Special Offense
Damage
18524
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
27.43%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5183
Critical Chance
24.46%
Armor Penetration
0
General
Health
91686
Protection
0
Speed
165
Potency
33.52%
Tenacity
48.52%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
Admiral Raddus - Gear 9
All crew - 5 dot mods
Special Offense
Damage
19296
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
27.93%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5360
Critical Chance
24.46%
Armor Penetration
0
General
Health
96085
Protection
0
Speed
168
Potency
35.46%
Tenacity
50.46%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
Admiral Raddus - Gear 10
All crew - 5 dot mods
Special Offense
Damage
20201
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
28.43%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5580
Critical Chance
24.46%
Armor Penetration
0
General
Health
101548
Protection
0
Speed
171
Potency
37.87%
Tenacity
52.87%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
Admiral Raddus - Gear 11
All crew - 5 dot mods
Special Offense
Damage
21326
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
29.06%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5995
Critical Chance
24.46%
Armor Penetration
0
General
Health
111873
Protection
0
Speed
178
Potency
42.42%
Tenacity
57.42%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
Admiral Raddus - Gear 12
All crew - 6 dot mods
Special Offense
Damage
23451
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
30.29%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6256
Critical Chance
24.46%
Armor Penetration
0
General
Health
118354
Protection
0
Speed
182
Potency
45.28%
Tenacity
60.28%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
Admiral Raddus - Gear 13
All crew - 6 dot mods
Special Offense
Damage
24785
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.02%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6334
Critical Chance
24.46%
Armor Penetration
0
General
Health
120299
Protection
0
Speed
183
Potency
46.14%
Tenacity
61.14%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
Admiral Raddus - Gear Relic 1
All crew - 6 dot mods
Special Offense
Damage
25185
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.28%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6386
Critical Chance
24.46%
Armor Penetration
0
General
Health
121587
Protection
0
Speed
184
Potency
46.7%
Tenacity
61.7%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
Admiral Raddus - Gear Relic 2
All crew - 6 dot mods
Special Offense
Damage
25450
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.41%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6438
Critical Chance
24.46%
Armor Penetration
0
General
Health
122876
Protection
0
Speed
185
Potency
47.27%
Tenacity
62.27%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
Admiral Raddus - Gear Relic 3
All crew - 6 dot mods
Special Offense
Damage
25716
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.54%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6489
Critical Chance
24.46%
Armor Penetration
0
General
Health
124165
Protection
0
Speed
185
Potency
47.84%
Tenacity
62.84%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
Admiral Raddus - Gear Relic 4
All crew - 6 dot mods
Special Offense
Damage
25981
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.67%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6541
Critical Chance
24.46%
Armor Penetration
0
General
Health
125453
Protection
0
Speed
186
Potency
48.41%
Tenacity
63.41%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
Admiral Raddus - Gear Relic 5
All crew - 6 dot mods
Special Offense
Damage
26246
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
31.8%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6640
Critical Chance
24.46%
Armor Penetration
0
General
Health
127899
Protection
0
Speed
188
Potency
49.49%
Tenacity
64.49%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
Admiral Raddus - Gear Relic 6
All crew - 6 dot mods
Special Offense
Damage
26749
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
32.12%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6738
Critical Chance
24.46%
Armor Penetration
0
General
Health
130346
Protection
0
Speed
189
Potency
50.57%
Tenacity
65.57%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
Admiral Raddus - Gear Relic 7
All crew - 6 dot mods
Special Offense
Damage
27253
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
32.37%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6883
Critical Chance
24.46%
Armor Penetration
0
General
Health
133949
Protection
0
Speed
192
Potency
52.15%
Tenacity
67.15%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
Admiral Raddus - Gear Relic 8
All crew - 6 dot mods
Special Offense
Damage
27995
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
32.75%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7043
Critical Chance
24.46%
Armor Penetration
0
General
Health
137938
Protection
0
Speed
194
Potency
53.91%
Tenacity
68.91%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
Admiral Raddus - Gear Relic 9
All crew - 6 dot mods
Special Offense
Damage
28816
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
20.07%
Resistance
33.18%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
No Turning Back Now Basic • Level 8
If this ability is used during Profundity's turn, deal Physical damage to target enemy and grant target ally a bonus turn. If target ally is a Rebel, they gain 50% Offense, increase Download by 10%, can ignore Taunt, and inflict Buff Immunity on their target for 1 turn on their next turn. If the enemy already had Buff Immunity, Stun them for 2 turns, which can't be evaded or resisted.
If Profundity was called to assist out of its turn, deal Physical damage and instead inflict Daze for 1 turn which can't be resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy.
If Profundity was called to assist out of its turn, inflict Daze for 1 turn which can't be resisted.
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
Grant target ally a bonus turn; if target ally is a Rebel, they gain 50% Offense, increase Download by 10%, can ignore Taunt, and inflict Buff Immunity on their target for 1 turn on their next turn; if the enemy already had Buff Immunity, Stun them for 2 turns, which can't be evaded or resisted
7
85
80
80000
+10% Damage
6
85
60
60000
+10% Damage
5
81
40
40000
+10% Damage
4
77
30
30000
+5% Damage
3
72
20
20000
+10% Damage
2
68
10
10000
+5% Damage
1
Description: Deal Physical damage to target enemy.
If Profundity was called to assist out of its turn, inflict Daze for 1 turn which can't be resisted.
Unconventional Maneuver Special • Level 8 4 Turn Cooldown
Increase Download by 10%. Dispel all debuffs from target ally and they assist twice.
At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:
- 1+ Instance of damage: Critical Chance Down - 3+ Instances of damage: Breach - 5+ Instances of damage: Burning - 7+ Instances of damage: Ability Block -9+ Instances of damage: Shield Disruption
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Increase Download by 10%. Dispel all debuffs from target ally and they assist twice dealing 50% less damage.
At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:
- 1+ Instance of damage: Critical Chance Down - 3+ Instances of damage: Breach - 5+ Instances of damage: Burning - 7+ Instances of damage: Ability Block (4 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
-50% Damage penalty; 9+ Instances of damage: Shield Disruption
7
85
80
80000
7+ Instances of damage: Ability Block
6
85
60
60000
5+ Instances of damage: Burning
5
82
40
40000
Assist twice; 3+ Instances of damage: Breach
4
78
30
30000
Dispel all debuffs from target ally
3
73
20
20000
+4% Download
2
69
10
10000
+2% Download
1
Description: Increase Download by 4%. Target ally is called to assist dealing 50% less damage.
At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:
- 1+ Instance of damage: Critical Chance Down (4 Turn Cooldown)
The Rebel Fleet Has Arrived Special • Level 8 4 Turn Cooldown
Dispel Advantage, Stealth, and Tenacity Up from all non-Rebel enemies. Each enemy that lost Advantage this way is inflicted with Vulnerable for 2 turns. Each enemy that lost Stealth this way is inflicted with Marked for 2 turns. Each enemy that lost Tenacity Up this way is inflicted with Tenacity Down for 2 turns. These debuffs can't be dispelled, evaded, or resisted. Rebel allies with full Health gain Critical Damage Up for 2 turns. Rebel allies recover 25% Health and gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns - Healers/Supports: Gain Stealth for 2 turns - Crewless Tanks: Gain Taunt for 2 turns and 4 stacks of Reinforced Hull
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Dispel Advantage and Stealth from all non-Rebel enemies. Each enemy that lost Advantage this way is inflicted with Vulnerable for 2 turns. Each enemy that lost Stealth this way is inflicted with Marked for 2 turns. These debuffs can't be dispelled, evaded, or resisted. Rebel allies with full Health gain Critical Damage Up for 2 turns. Rebel allies recover 25% Health and gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns - Healers/Supports: Gain Stealth for 2 turns - Crewless Tanks: Gain Taunt for 2 turns and 4 stacks of Reinforced Hull (4 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
Dispel Tenacity Up from all non-Rebel enemies; each enemy that lost Tenacity Up this way is inflicted with Tenacity Down for 2 turns, which can't be dispelled, evaded, or resisted
7
85
80
80000
Healers/Supports: Gain Stealth for 2 turns
6
85
60
60000
Dispel Advantage from all non-Rebel enemies; each enemy that lost Advantage this way is inflicted with Vulnerable for 2 turns, which can't be dispelled, evaded, or resisted
5
83
40
40000
Dispel Stealth from all non-Rebel enemies; each enemy that lost Stealth this way is inflicted with Marked for 2 turns, which can't be dispelled, evaded, or resisted
4
79
30
30000
Crewless Tanks: Gain Taunt for 2 turns and 4 stacks of Reinforced Hull
3
74
20
20000
+20% Health recovery
2
70
10
10000
Rebel allies with full Health gain Critical Damage Up for 2 turns
1
Description: Rebel allies recover 5% Health and gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns (4 Turn Cooldown)
Admiral, We Have the Plans Special • Level 8
Limit one use per battle. Remove the enemy Capital Ship. Dispel all buffs on all enemies. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies gain Damage Immunity for 1 turn and recover 100% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Limit one use per battle. Remove the enemy Capital Ship. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies recover 100% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
Dispel all buffs on all enemies; Rebel allies gain Damage Immunity for 1 turn
7
85
80
80000
+50% Protection recovery
6
85
60
60000
+50% Health recovery
5
84
40
40000
Inflict all enemy ships with Stranded for the rest of the encounter, which can't be copied or dispelled
4
80
30
30000
Inflict Speed Down for 2 turns
3
75
20
20000
Rebel allies recover 50% Protection
2
71
10
10000
Rebel allies recover 50% Health
1
Description: Limit one use per battle. Remove the enemy Capital Ship. The Profundity gains the Plans Acquired Special ability. This ability can't be evaded or resisted and requires 100% Download progress to activate.
Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
I Say We Fight Commander • Level 8
Admiral Raddus Crew
At the start of battle, Profundity gains 10 Speed for each Dark Side enemy (including the Capital Ship) until the end of its first turn and ally Rebel Cargo Ships gain 4 stacks of Reinforced Hull, and ally Crewless Rebel Tanks Taunt for 1 turn. Ally Rebel ships gain the following benefits based on their role:
- Cargo Ships: Immune to critical hits - Crewless Tanks: Immune to critical hits. Gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting - Support Cargo Ships: Deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage
Rebel allies always score critical hits against enemies inflicted with Shield Disruption, if possible. Whenever a Rebel ally scores a critical hit, there is a 20% chance to call another random Rebel ally to assist (including the Capital Ship). Whenever a Rebel ally assists, Download is increased by 1%.
Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection. Whenever an enemy unit is defeated, Rebel allies recover 20% Health and Protection. Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns. Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn.
If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1. If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all allies. Allies and enemies are immune to Turn Meter manipulation.
Reinforcement Bonus: Critical Chance Up for 2 turns.
Ally Rebel ships gain the following benefits based on their role:
- Cargo Ships: Immune to critical hits - Crewless Tanks: Immune to critical hits. Gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting - Support Cargo Ships: Deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage
Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection. Whenever an enemy unit is defeated, all Rebel allies recover 20% Health and Protection. Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns. Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn.
If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1. If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all allies. Allies and enemies are immune to Turn Meter manipulation.
Reinforcement Bonus: Critical Chance Up for 2 turns.
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
150
150000
At the start of battle, Profundity gains 10 Speed for each Dark Side enemy (including the Capital Ship) until the end of its first turn; ally Rebel Cargo Ships gain 4 stacks of Reinforced Hull, and ally Crewless Rebel Tanks Taunt for 1 turn; ally Rebel Cargo Ships and ally Crewless Rebel Tanks are immune to critical hits
7
11
80
80000
Ally Crewless Rebel Tanks gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting; ally Rebel Support Cargo Ships deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage
6
10
60
60000
Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn
5
9
40
40000
Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection; whenever an enemy unit is defeated, Rebel allies recover 20% Health and Protection
4
8
30
30000
Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns
3
7
20
20000
If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all Rebel allies
2
6
10
10000
If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1
1
Description: Rebel allies always score critical hits against enemies inflicted with Shield Disruption, if possible. Whenever a Rebel ally scores a critical hit, there is a 20% chance to call another random Rebel ally to assist (including the Capital Ship). Whenever a Rebel ally assists, Download is increased by 1%. Allies and enemies are immune to Turn Meter manipulation.
Reinforcement Bonus: Critical Chance Up for 2 turns.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
No Turning Back Now
Basic
150
?
?
?
Unconventional Maneuver
Special
150
?
?
?
The Rebel Fleet Has Arrived
Special
150
?
?
?
Admiral, We Have the Plans
Special
150
?
?
?
I Say We Fight
Unique
150
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Profundity within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
No Turning Back Now -
Unconventional Maneuver -
The Rebel Fleet Has Arrived -
Admiral, We Have the Plans -
I Say We Fight -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.