Inflict Shield Disruption for 2 turns on target enemy. Then, deal Physical damage to them. The Y-wing gains Taunt for 2 turns.
Shield Disruption: Protection is disabled, immune to Protection Up and bonus Protection (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
Dispel all buffs on target enemy
7
85
20
20
15
5
45000
+15% Damage
6
80
15
15
10
21250
+15% Damage
5
75
15
10
5
13750
+10% Damage
4
70
10
10
7500
+10% Damage
3
60
10
5
5000
+5% Damage
2
50
10
5
5000
+5% Damage
1
Description: Inflict Shield Disruption for 2 turns on target enemy. Then, deal Physical damage to them. The Y-wing gains Taunt for 2 turns.
Shield Disruption: Protection is disabled, immune to Protection Up and bonus Protection (3 Turn Cooldown)
Chempat Shield Generator Unique • Level 8
Rebel allies recover 20% Protection whenever a Rebel ally critically hits an enemy.
If the allied Capital Ship is Rebel, the Y-wing has +30% Potency and a 35% chance to assist other Rebel allies when they attack out of turn (limit once per turn).
Rebel allies recover 20% Protection whenever a Rebel ally critically hits an enemy.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
If the allied Capital Ship is Rebel, the Y-wing has +30% Potency and a 35% chance to assist other Rebel allies when they attack out of turn (limit once per turn)
7
85
20
15
10
5
32500
+10% Protection recovery
6
80
15
10
5
13750
+3% Protection recovery
5
75
10
10
7500
+2% Protection recovery
4
70
10
5
5000
+2% Protection recovery
3
60
5
1250
+1% Protection recovery
2
50
5
1250
+1% Protection recovery
1
Description: Rebel allies recover 1% Protection whenever a Rebel ally critically hits an enemy.
Rebel Tracking Computer Reinforcement • Level 3
Enter Battle: Rebel allies gain 3% Critical Chance for each Rebel ally until the Rebel Y-wing is defeated.
Rebel allies gain this Critical Chance for each Rebel ally
2
75
25
175000
+2% Critical Chance
1
Description:Enter Battle: Rebel allies gain 1% Critical Chance until the Rebel Y-wing is defeated.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
SW-4 Ion Cannons
Basic
25
25
10
15
?
?
?
Ion Torpedoes
Special
30
30
20
15
?
?
?
Chempat Shield Generator
Unique
25
25
10
20
?
?
?
Rebel Tracking Computer
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Rebel Y-wing within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
SW-4 Ion Cannons -
Ion Torpedoes -
Chempat Shield Generator -
Rebel Tracking Computer -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.