Template:50R-T Abilities

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Tex.ability 50rt basic.png Calculated Odds
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. If the target is Target Locked, this attack is guaranteed to critically hit if able. If all allies are Droids and this attack critically hits, the next ally to take a turn gains Advantage for 2 turns at the start of their turn.
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Tex.ability 50rt special01.png Sabacc Shuffle
Special Ability Material Zeta Level 8
4 Turn Cooldown

Deal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns. At the start of battle if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock and will remove 10% Turn Meter for each instance of damage (max 30%). Additionally, allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used.

All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%).
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Sabacc Shuffle

Tex.ability 50rt special02.png Tactical Advantage
Special Ability Material Omega Level 8
3 Turn Cooldown

Dispel all debuffs on the weakest ally and they gain Advantage, Health Steal Up, and Speed Up for 2 turns. If the ally was a non-Separatist Droid and if any debuffs were dispelled this way, they gain Offense Up and Tenacity Up for 2 turns and inflict Speed Down and Target Lock on the weakest enemy for 2 turns.
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Tex.abilityui leader spareparts.png Spare Parts
Leader Ability Material Omicron Level 8

Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.

Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented

While in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.
Omicron
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Level 7:
Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and 40 Speed.

Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Omicron.png
20
105000 While in Conquest, if all allies are non-Separatist Droids, the first time in battle the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health and gain Damage Immunity and Instant Defeat Immunity for 2 turns; these buffs can't be copied, dispelled or prevented; this revive can't be prevented
7 72
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 50R-T gains 10 Speed; Droid allies gain Spare Parts
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 50R-T gains 10% Max Health and 10 Speed
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 50R-T gains 10% Max Health and 5 Speed
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 If all allies are Droids, 50R-T gains 10% Max Health and 15 Speed
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +15% Defense and +10 Speed
2 22
Game-Icon-Ability Material Mk I.png
2
800 +10% Defense and +10 Speed
1 Description: Droid allies have +10% Defense and +15 Speed.
Spare Parts

Tex.abilityui passive viptreatment.png VIP Treatment
Unique Ability Material Omega Level 8

At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns. If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction.

VIP: When receiving damage, gain bonuses from characters that utilize VIP
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns.

VIP: When receiving damage, gain bonuses from characters that utilize VIP
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 When 50R-T is damaged, she gains 50% Protection Up (stacking, max 250%) for 2 turns
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 When 50R-T is damaged, she gains Defense Up for 2 turns
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 When 50R-T is damaged, the VIP gains Offense Up for 2 turns
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 When the VIP is damaged, 50R-T recovers 5% Protection
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 When 50R-T is damaged, the VIP recovers 5% of 50R-T's Health and Protection
2 18
Game-Icon-Ability Material Mk I.png
2
900 When the VIP is damaged, 50R-T recovers 5% Health
1 Description: At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns.

VIP: When receiving damage, gain bonuses from characters that utilize VIP