Template:50R-T Abilities
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Calculated Odds
Basic Level 8
Deal Physical damage to target enemy. If the target is Target Locked, this attack is guaranteed to critically hit if able. If all allies are Droids and this attack critically hits, the next ally to take a turn gains Advantage for 2 turns at the start of their turn.
More Details
Level 7:
Deal Physical damage to target enemy. If the target enemy is Target Locked, this attack is guaranteed to critically hit if able.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 74 | 5 | 43800 | +15% Damage; if all allies are Droids and this attack critically hits, the next ally to take a turn gains Advantage for 2 turns at the start of their turn |
7 | 64 | 16 13 9 | 24700 | +15% Damage |
6 | 54 | 10 9 6 | 8200 | +10% Damage |
5 | 44 | 7 7 5 | 4100 | +10% Damage; if the target enemy is Target Locked, this attack is guaranteed to critically hit if able |
4 | 34 | 5 5 4 | 2100 | +10% Damage |
3 | 24 | 4 4 | 1400 | +5% Damage |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy. |
Sabacc Shuffle
Special Level 8
4 Turn Cooldown
Deal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns. At the start of battle if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock and will remove 10% Turn Meter for each instance of damage (max 30%). Additionally, allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used.
All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%).
All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%).
More Details
Unlocks at Gear Level 2.
Level 7:
Deal Physical damage to all enemies 3 times and inflict Defense Down for 2 turns.
All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%) (4 Turn Cooldown)
All allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%) (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 40 16 20 | 145000 | At the start of battle, if all allies are non-Separatist Droids, this attack has a 60% chance to inflict Target Lock for 2 turns; remove 10% Turn Meter for each instance of damage (max 30%); allies gain 10% Offense (stacking) until the end of the encounter each time this ability is used |
7 | 66 | 12 10 7 | 45200 | +20% Damage; all allies gain 5% Turn Meter for each debuff inflicted by this ability (max 60%) |
6 | 56 | 8 7 5 | 15100 | +10% Damage |
5 | 46 | 5 5 4 | 7500 | +10% Damage |
4 | 36 | 4 4 3 | 3800 | Inflict Defense Down for 2 turns |
3 | 26 | 3 3 | 2500 | +5% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to all enemies 3 times. (4 Turn Cooldown) |
Sabacc Shuffle
Tactical Advantage
Special Level 8
3 Turn Cooldown
Dispel all debuffs on the weakest ally and they gain Advantage, Health Steal Up, and Speed Up for 2 turns. If the ally was a non-Separatist Droid and if any debuffs were dispelled this way, they gain Offense Up and Tenacity Up for 2 turns and inflict Speed Down and Target Lock on the weakest enemy for 2 turns.
More Details
Unlocks at Gear Level 4.
Level 7:
Dispel all debuffs on the weakest ally and they gain Advantage, Health Steal Up, and Speed Up for 1 turn. If the ally was a non-Separatist Droid and if any debuffs were dispelled this way, they gain Offense Up and Tenacity Up for 1 turn, and inflict Speed Down and Target Lock on the weakest enemy for 2 turns. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 80400 | Cooldown -1; buff duration +1 |
7 | 66 | 12 10 7 | 45200 | If ally was a non-Separatist Droid and if debuffs were dispelled this way, inflict Target Lock and Speed Down on the weakest enemy for 2 turns |
6 | 56 | 8 7 5 | 15100 | If ally was a non-Separatist Droid and if debuffs were dispelled this way, they gain Tenacity Up for 1 turn |
5 | 46 | 5 5 4 | 7500 | If ally was a non-Separatist Droid and if debuffs were dispelled this way, they gain Offense Up for 1 turn |
4 | 36 | 4 4 3 | 3800 | The weakest ally gains Speed Up for 1 turn |
3 | 26 | 3 3 | 2500 | The weakest ally gains Health Steal Up for 1 turn |
2 | 16 | 2 | 1300 | The weakest ally gains Advantage for 1 turn |
1 | Description: Dispel all debuffs on the weakest ally. (4 Turn Cooldown) |
Spare Parts
Leader Level 8
Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and +40 Speed.
Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented
While in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.
Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented
While in Conquests, if all allies are non-Separatist Droids: The first time the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health, and gain Damage Immunity and Instant Defeat Immunity for 2 turns, these buffs can't be copied, dispelled, or prevented. This revive can't be prevented.
Omicron
More Details
Level 7:
Droid allies have +35% Defense and +35 Speed and gain Spare Parts until the end of battle, which can't be copied, dispelled or prevented. At the start of battle, if all allies are Droids, 50R-T gains 30% Max Health and 40 Speed.
Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented
Spare Parts: +30% Critical Chance and +30% Offense; if this character is defeated, they are revived with 100% Health, gain Foresight and Protection Up (50%) for 2 turns, and dispel this buff from all allies; this revive can't be prevented
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 20 | 105000 | While in Conquest, if all allies are non-Separatist Droids, the first time in battle the first enemy to take a turn is defeated, if there are other active enemies (excluding summons), all allies are revived with 60% Health and gain Damage Immunity and Instant Defeat Immunity for 2 turns; these buffs can't be copied, dispelled or prevented; this revive can't be prevented |
7 | 72 | 20 10 20 | 105000 | 50R-T gains 10 Speed; Droid allies gain Spare Parts |
6 | 62 | 6 5 4 | 9600 | 50R-T gains 10% Max Health and 10 Speed |
5 | 52 | 4 4 3 | 4800 | 50R-T gains 10% Max Health and 5 Speed |
4 | 42 | 3 3 2 | 2400 | If all allies are Droids, 50R-T gains 10% Max Health and 15 Speed |
3 | 32 | 2 2 | 1600 | +15% Defense and +10 Speed |
2 | 22 | 2 | 800 | +10% Defense and +10 Speed |
1 | Description: Droid allies have +10% Defense and +15 Speed. |
Spare Parts
VIP Treatment
Unique Level 8
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns. If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction.
VIP: When receiving damage, gain bonuses from characters that utilize VIP
VIP: When receiving damage, gain bonuses from characters that utilize VIP
More Details
Unlocks at Gear Level 6.
Level 7:
At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns and 50R-T recovers 5% Health and Protection. Whenever 50R-T is damaged, allies with VIP recover Health and Protection equal to 5% of 50R-T's Max Health and Protection and they gain Offense Up for 2 turns, 50R-T then gains Defense Up and 50% Protection Up (stacking, max 250%) for 2 turns.
VIP: When receiving damage, gain bonuses from characters that utilize VIP
VIP: When receiving damage, gain bonuses from characters that utilize VIP
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | If all allies are Droids at the start of battle, 50R-T and the VIP are immune to Turn Meter reduction |
7 | 68 | 10 9 6 | 32900 | When 50R-T is damaged, she gains 50% Protection Up (stacking, max 250%) for 2 turns |
6 | 58 | 7 6 4 | 11000 | When 50R-T is damaged, she gains Defense Up for 2 turns |
5 | 48 | 5 4 3 | 5500 | When 50R-T is damaged, the VIP gains Offense Up for 2 turns |
4 | 38 | 3 3 3 | 2700 | When the VIP is damaged, 50R-T recovers 5% Protection |
3 | 28 | 3 3 | 1800 | When 50R-T is damaged, the VIP recovers 5% of 50R-T's Health and Protection |
2 | 18 | 2 | 900 | When the VIP is damaged, 50R-T recovers 5% Health |
1 | Description: At the start of battle, the weakest other ally gains VIP. Whenever the VIP is damaged, they gain Stealth for 2 turns. VIP: When receiving damage, gain bonuses from characters that utilize VIP |