Template:Admiral Ackbar Abilities
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Quick Shot
Basic Level 8
Deal Physical damage to target enemy with a 55% chance to gain 45% Turn Meter.
More Details
Level 7:
Deal Physical damage to target enemy with a 55% chance to gain 30% Turn Meter.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | +15% Turn Meter gain |
7 | 66 | 16 13 9 | 24700 | +5% Damage |
6 | 56 | 10 9 6 | 8200 | +5% Damage |
5 | 46 | 7 7 5 | 4100 | +15% Turn Meter Gain Chance |
4 | 36 | 5 5 4 | 2100 | +5% Damage |
3 | 26 | 4 4 | 1400 | +15% Turn Meter Gain Chance |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy with a 25% chance to gain 30% Turn Meter. |
It's a Trap!
Special Level 8
4 Turn Cooldown
Dispel all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 40% Turn Meter.
More Details
Level 7:
Dispel all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 25% Turn Meter. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | +15% Turn Meter gain |
7 | 68 | 12 10 7 | 45200 | +1% Heal |
6 | 58 | 8 7 5 | 15100 | Add 25% chance to gain 25% Turn Meter on use |
5 | 48 | 5 5 4 | 7500 | +1% Heal |
4 | 38 | 4 4 3 | 3800 | +1% Heal |
3 | 28 | 3 3 | 2500 | Cooldown - 1 |
2 | 18 | 2 | 1300 | +1% Heal |
1 | Description: Dispel all negative status effects from all allies. Each ally recovers 5% of their Max Health for each effect dispelled this way. (5 Turn Cooldown) |
Tactical Genius
Special Level 8
3 Turn Cooldown
Ackbar grants each ally the Tactical Genius effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn.
More Details
Unlocks at Gear Level 2.
Level 7:
Ackbar grants each ally the Tactical Genius effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Cooldown - 1 |
7 | 70 | 12 10 7 | 45200 | +2% Heal |
6 | 60 | 8 7 5 | 15100 | +2% Heal |
5 | 50 | 5 5 4 | 7500 | +2% Heal |
4 | 40 | 4 4 3 | 3800 | +5% Heal |
3 | 30 | 3 3 | 2500 | +2% Heal |
2 | 20 | 2 | 1300 | +2% Heal |
1 | Description: Ackbar grants each ally the Tactical Genius effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 15% of their Max Health. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn. (4 Turn Cooldown) |
Rebel Coordination
Leader Level 8
Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.
While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1.
While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1.
Omicron
More Details
Unlocks at Gear Level 4.
Level 7:
Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 20 10 20 | 105000 | While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns; if all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter; whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist; the allies who assisted have their cooldowns reduced by 1 |
7 | 72 | 9 7 5 | 28800 | +2 Speed |
6 | 62 | 6 5 4 | 9600 | +2 Speed |
5 | 52 | 4 4 3 | 4800 | +2 Speed |
4 | 42 | 3 3 2 | 2400 | Add +10% Tenacity |
3 | 32 | 2 2 | 1600 | +2 Speed |
2 | 22 | 2 | 800 | +2 Speed |
1 | Description: Rebel allies have +15 Speed. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist. |
Rebel Coordination