Template:Admiral Ackbar Abilities

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Tex.ability ackbar basic.png Quick Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 55% chance to gain 45% Turn Meter.
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Tex.ability ackbar special01.png It's a Trap!
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all negative status effects from all allies. Each ally recovers 9% of their Max Health for each effect dispelled this way. Admiral Ackbar has a 25% chance to gain 40% Turn Meter.
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Tex.ability ackbar special02.png Tactical Genius
Special Ability Material Omega Level 8
3 Turn Cooldown

Ackbar grants each ally the Tactical Genius effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 30% of their Max Health. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn.
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Tex.abilityui passive speed.png Rebel Coordination
Leader Ability Material Omicron Level 8

Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.

While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns. If all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter. Whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist. The allies who assisted have their cooldowns reduced by 1.
Omicron
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Unlocks at Gear Level 4.
Level 7:
Rebel allies have +25 Speed and +10% Tenacity. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Omicron.png
20
105000 While in Grand Arenas: At the start of battle, all allies gain Tenacity Up for 2 turns; if all allies are Rebel, whenever an ally's buff expires that ally gains 3% Turn Meter; whenever an ally uses an ability that isn't an attack, all allies recover 5% Health, and, instead of a random ally, the 2 other weakest allies are called to assist; the allies who assisted have their cooldowns reduced by 1
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +2 Speed
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +2 Speed
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2 Speed
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 Add +10% Tenacity
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +2 Speed
2 22
Game-Icon-Ability Material Mk I.png
2
800 +2 Speed
1 Description: Rebel allies have +15 Speed. In addition, whenever an ally uses an ability that isn't an attack, they call a random Rebel ally to assist.
Rebel Coordination