Template:CT-21-0408 "Echo" Abilities
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Supporting Fire
Basic Level 8
Deal Physical damage to target enemy and grant 15% Turn Meter to another random ally with less than 50% Turn Meter. This attack deals 15% more damage if Echo has Critical Damage Up.
More Details
Level 7:
Deal Physical damage to target enemy and grant 15% Turn Meter to another random ally with less than 50% Turn Meter.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | Add this attack deals 15% more damage if Echo has Critical Damage Up |
7 | 66 | 16 13 9 | 24700 | +2% Turn Meter gain |
6 | 56 | 10 9 6 | 8200 | +5% Damage |
5 | 46 | 7 7 5 | 4100 | +2% Turn Meter gain |
4 | 36 | 5 5 4 | 2100 | +5% Damage |
3 | 26 | 4 4 | 1400 | +1% Turn Meter gain |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and grant 10% Turn Meter to another random ally with less than 50% Turn Meter. |
EMP Grenade
Special Level 8
4 Turn Cooldown
Deal Special damage to all enemies and dispel all buffs on them. Stun all Droid enemies for 1 turn.
More Details
Level 7:
Deal Special damage to all enemies and dispel all buffs on them. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | Add Stun all Droid enemies for 1 turn |
7 | 68 | 12 10 7 | 45200 | +5% Damage |
6 | 58 | 8 7 5 | 15100 | +5% Damage |
5 | 48 | 5 5 4 | 7500 | +5% Damage |
4 | 38 | 4 4 3 | 3800 | +5% Damage |
3 | 28 | 3 3 | 2500 | +5% Damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Deal Special damage to all enemies and dispel all buffs on them. (4 Turn Cooldown) |
Copy That
Unique Level 8
Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists. Whenever another Clone Trooper or 501st ally critically hits an enemy, Echo's next attack will be a critical hit.
More Details
Unlocks at Gear Level 2.
Level 7:
Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Add whenever another Clone Trooper or 501st ally critically hits an enemy, Echo's next attack will be a critical hit |
7 | 70 | 10 9 6 | 32900 | -10% Damage penalty |
6 | 60 | 7 6 4 | 11000 | -5% Damage penalty |
5 | 50 | 5 4 3 | 5500 | -5% Damage penalty |
4 | 40 | 3 3 3 | 2700 | -10% Damage penalty |
3 | 30 | 3 3 | 1800 | -5% Damage penalty |
2 | 20 | 2 | 900 | -5% Damage penalty |
1 | Description: Whenever another Clone Trooper or 501st ally uses their Basic ability during their turn, Echo assists, dealing 40% less damage. |
Domino Squad
Unique Level 8
Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.
If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
More Details
Unlocks at Gear Level 4.
Level 7:
Clone Trooper and 501st allies have +20% Critical Chance.
If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 30 13 20 | 125000 | Add when an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded |
7 | 72 | 10 9 6 | 32900 | +2% Critical Chance |
6 | 62 | 7 6 4 | 11000 | +2% Critical Chance |
5 | 52 | 5 4 3 | 5500 | +2% Critical Chance |
4 | 42 | 3 3 3 | 2700 | +2% Critical Chance |
3 | 32 | 3 3 | 1800 | +2% Critical Chance |
2 | 22 | 2 | 900 | +2% Critical Chance |
1 | Description: Clone Trooper and 501st allies have +8% Critical Chance. If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting. |
Domino Squad