Template:Captain Han Solo Abilities
From SWGoH Wiki
Jump to navigationJump to search
Disabling Shot
Basic Level 8
Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. If Han has full health, gain 30% Turn Meter.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | Add 30% Turn Meter Gain if Han has full Health |
7 | 66 | 16 13 9 | 24700 | +15% Damage |
6 | 56 | 10 9 6 | 8200 | +10% Damage |
5 | 46 | 7 7 5 | 4100 | +5% Damage |
4 | 36 | 5 5 4 | 2100 | +15% Damage |
3 | 26 | 4 4 | 1400 | +10% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and inflict Daze for 2 turns. Empire targets can't Resist or Evade and take double damage from this attack. |
Hunker Down
Special Level 8
10 Turn Cooldown
Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 25% Turn Meter. Then, if the target ally has full Health, they also recover 20% Protection.
This ability's cooldown is reduced by 1 whenever an ally suffers a debuff.
This ability's cooldown is reduced by 1 whenever an ally suffers a debuff.
More Details
Level 7:
Dispel all debuffs on Han and target other ally, and they both recover Health equal to 40% of Han's Max Health and gain 25% Turn Meter.
This ability's cooldown is reduced by 1 whenever an ally suffers a debuff. (10 Turn Cooldown)
This ability's cooldown is reduced by 1 whenever an ally suffers a debuff. (10 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | If the target ally has full Health after this ability is used, they also recover 20% Protection |
7 | 68 | 12 10 7 | 45200 | +15% Turn Meter gain |
6 | 58 | 8 7 5 | 15100 | +5% Heal |
5 | 48 | 5 5 4 | 7500 | +5% Heal |
4 | 38 | 4 4 3 | 3800 | Add +10% Turn Meter Gain |
3 | 28 | 3 3 | 2500 | +5% Heal |
2 | 18 | 2 | 1300 | +5% Heal |
1 | Description: Dispel all debuffs on Han and target other ally, and they both recover Health equal to 20% of Han's Max Health. This ability's cooldown is reduced by 1 whenever an ally suffers a debuff. (10 Turn Cooldown) |
Search and Rescue
Special Level 8
6 Turn Cooldown
Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 50% Health and gain 50% Turn Meter.
More Details
Unlocks at Gear Level 2.
Level 7:
Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 35% Health and gain 35% Turn Meter. (6 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | +15% Heal and +15% Turn Meter Gain |
7 | 68 | 12 10 7 | 45200 | +10% Heal |
6 | 58 | 8 7 5 | 15100 | Cooldown - 1 |
5 | 48 | 5 5 4 | 7500 | +10% Turn Meter gain |
4 | 38 | 4 4 3 | 3800 | +5% Heal |
3 | 28 | 3 3 | 2500 | +5% Turn Meter gain |
2 | 18 | 2 | 1300 | +5% Heal |
1 | Description: Revive a random defeated ally at 1% Health and 0% Turn Meter. If that ally is a Rebel, they recover 15% Health and gain 20% Turn Meter. (7 Turn Cooldown) |
Nick of Time
Unique Level 8
Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns.
More Details
Unlocks at Gear Level 5.
Level 7:
Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 30 13 20 | 125000 | Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns |
7 | 72 | 10 9 6 | 32900 | +3% Heal |
6 | 62 | 7 6 4 | 11000 | +5% Critical Chance |
5 | 52 | 5 4 3 | 5500 | +20% Critical Damage |
4 | 42 | 3 3 3 | 2700 | +3% Critical Chance |
3 | 32 | 3 3 | 1800 | +2% Heal |
2 | 22 | 2 | 900 | +2% Critical Chance |
1 | Description: Captain Han Solo has +5% Critical Chance and +10% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 5% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. |
Nick of Time