Template:Captain Phasma Abilities

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Tex.ability phasma basic.png Onslaught
Basic Ability Material Omega Level 8

Deal Physical Damage to target enemy and inflict Defense Down for 2 turns on a Critical Hit. If this attack is not a Critical Hit, Phasma has a 50% chance to gain Advantage for 2 turns instead.
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Tex.ability phasma special02.png Victory March
Special Ability Material Omega Level 8
4 Turn Cooldown

All allies gain 50% Turn Meter and Advantage for 2 turns.
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Tex.ability phasma special01.png Fusillade
Special Ability Material Omega Level 8
4 Turn Cooldown

Deal Physical damage to all enemies with a 90% chance to inflict Speed Down for 2 turns.
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Tex.abilityui leader default.png Fire at Will
Leader Ability Material Omicron Level 9

First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.

While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.
Omicron
More Details
Unlocks at Gear Level 4.
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
105000 While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.
8 82
Game-Icon-Ability Material Mk III.png
20
Game-Icon-Ability Material Omega.png
10
Game-Icon-Ability Material Zeta.png
20
105000 -15% Damage Penalty, triple assist chance for First Order, and First Order allies gain Advantage for 2 turns at the start of each encounter, can't be critically hit while they have Advantage, and gain 20% Potency
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +2% Assist chance
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +2% Assist chance
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2% Assist chance
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 -15% Damage penalty
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +2% Assist chance
2 22
Game-Icon-Ability Material Mk I.png
2
800 +2% Assist chance
1 Description: Whenever an ally attacks, they have a 10% chance to call a random ally to assist, dealing 30% less damage. This chance is doubled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.
Fire at Will