Template:Captain Rex Abilities
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Aim, Then Shoot
Basic Level 8
Deal Physical damage to target enemy twice. Whenever this attack scores a critical hit, dispel all debuffs on Captain Rex and another random Clone Trooper or Phoenix ally.
More Details
Level 7:
Deal Physical damage to target enemy twice. Whenever this attack scores a critical hit, dispel all debuffs on Captain Rex.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 74 | 5 | 43800 | +20% Damage; if this attack scores a critical hit, dispel all debuffs on another random Clone Trooper or Phoenix ally |
7 | 64 | 16 13 9 | 24700 | If this attack scores a critical hit, dispel all debuffs on Captain Rex |
6 | 54 | 10 9 6 | 8200 | +15% Damage |
5 | 44 | 7 7 5 | 4100 | +10% Damage |
4 | 34 | 5 5 4 | 2100 | +5% Damage |
3 | 24 | 4 4 | 1400 | +5% Damage |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy twice. |
Master Marksman
Special Level 8
3 Turn Cooldown
Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies.
More Details
Unlocks at Gear Level 4.
Level 7:
Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 40 16 20 | 145000 | +20% Damage; if this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies |
7 | 66 | 12 10 7 | 45200 | Inflict Stun for 1 turn |
6 | 56 | 8 7 5 | 15100 | If this attack scores a critical hit, all allies recover 15% Protection |
5 | 46 | 5 5 4 | 7500 | If this attack scores a critical hit, all allies recover 15% Health |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | +10% Damage |
2 | 16 | 2 | 1300 | +10% Damage |
1 | Description: Deal Physical damage to target enemy. (3 Turn Cooldown) |
Master Marksman
Suppressing Fire
Special Level 8
3 Turn Cooldown
Inflict Tenacity Down, which can't be evaded, and Daze on all enemies for 2 turns. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. Clone Trooper and Phoenix allies gain 5% Turn Meter for each debuff inflicted by this ability, and all allies gain Critical Chance Up and Offense Up for 2 turns.
More Details
Unlocks at Gear Level 6.
Level 7:
Inflict Tenacity Down, which can't be evaded, and Daze on all enemies for 2 turns. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. All allies gain Critical Chance Up and Offense Up for 2 turns. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 80400 | +25% Damage; Clone Trooper and Phoenix allies gain 5% Turn Meter for each debuff inflicted by this ability |
7 | 66 | 12 10 7 | 45200 | Inflict Daze on all enemies for 2 turns; all allies gain Critical Chance Up and Offense Up for 2 turns |
6 | 56 | 8 7 5 | 15100 | Inflict Offense Down on all enemies for 2 turns |
5 | 46 | 5 5 4 | 7500 | Inflict Tenacity Down on all enemies for 2 turns, which can't be evaded |
4 | 36 | 4 4 3 | 3800 | +15% Damage |
3 | 26 | 3 3 | 2500 | +5% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to all enemies. (3 Turn Cooldown) |
The Lost Commander
Unique Level 8
Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.
Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection.
While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.
While in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.
While in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted.
Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection.
While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.
While in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.
While in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted.
More Details
Level 7:
Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.
Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection.
Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 20 | 125000 | While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed; while in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted; whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection, while in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted |
7 | 72 | 30 13 20 | 125000 | -20% Damage penalty and +25 Speed; whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns; whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection |
6 | 58 | 7 6 4 | 11000 | Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 60% less damage |
5 | 48 | 5 4 3 | 5500 | +10% Max Health and +20% Tenacity |
4 | 38 | 3 3 3 | 2700 | +10% Max Health and +20% Tenacity |
3 | 28 | 3 3 | 1800 | +5% Critical Chance and +10% Max Health |
2 | 18 | 2 | 900 | +10% Critical Chance |
1 | Description: Captain Rex gains 10% Critical Chance and 10% Max Health. |
The Lost Commander