Template:Captain Rex Abilities

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Tex.ability captainrex basic.png Aim, Then Shoot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy twice. Whenever this attack scores a critical hit, dispel all debuffs on Captain Rex and another random Clone Trooper or Phoenix ally.
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Tex.ability captainrex special01.png Master Marksman
Special Ability Material Zeta Level 8
3 Turn Cooldown

Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies.
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Master Marksman

Tex.ability captainrex special02.png Suppressing Fire
Special Ability Material Omega Level 8
3 Turn Cooldown

Inflict Tenacity Down, which can't be evaded, and Daze on all enemies for 2 turns. Deal Physical damage to all enemies and inflict Offense Down for 2 turns. Clone Trooper and Phoenix allies gain 5% Turn Meter for each debuff inflicted by this ability, and all allies gain Critical Chance Up and Offense Up for 2 turns.
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Tex.abilityui passive thelostcommander.png The Lost Commander
Unique Ability Material Omicron Level 8

Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.

Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection.

While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed.

While in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted. Whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection.

While in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted.
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Level 7:
Captain Rex gains 25% Critical Chance, 40% Max Health, 25 Speed, and 40% Tenacity.

Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 40% less damage. Whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns. Whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Omicron.png
20
125000 While in Grand Arenas: Rex gains 30% Critical Damage and an additional 60% Max Health and 25 Speed; while in 5v5 Grand Arenas and all allies are Phoenix at the start of battle: Whenever an ally is inflicted with Ability Block or Daze, they dispel it and inflict 2 stacks of Damage Over Time on all enemies for 3 turns, which can't be evaded or resisted; whenever Captain Rex uses his Basic ability he recovers 10% Health and Protection, while in 3v3 Grand Arenas and all allies are Clone Troopers at the start of battle: Whenever an ally assists they have a 50% chance to dispel all buffs on the target enemy and they inflict Armor Shred until the end of the encounter, which can't be evaded or resisted
7 72
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 -20% Damage penalty and +25 Speed; whenever a Clone Trooper ally falls below 50% Health, they recover 35% Health and Protection (limit once per turn) and gain 50% Defense and Tenacity Up for 2 turns; whenever a Clone Trooper or Phoenix ally is inflicted with a debuff, Rex gains 5% Turn Meter per debuff and all allies recover 5% Health and Protection
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Whenever any other Phoenix ally uses a Special ability, Rex assists dealing 60% less damage
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Max Health and +20% Tenacity
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Max Health and +20% Tenacity
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Critical Chance and +10% Max Health
2 18
Game-Icon-Ability Material Mk I.png
2
900 +10% Critical Chance
1 Description: Captain Rex gains 10% Critical Chance and 10% Max Health.
The Lost Commander