Template:Cara Dune Abilities

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Tex.ability caradune basic.png Bar Room Brawler
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. If there is a Scoundrel ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.
More Details

Tex.ability caradune special01.png Improvised Strategy
Special Ability Material Omega Level 8
2 Turn Cooldown

Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire enemies are Stunned for 1 turn.
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Tex.abilityui passive crit buff.png Infiltrator
Unique Ability Material Omega Level 8

While Stealthed, Cara Dune has +100% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.
More Details
Unlocks at Gear Level 2.
Level 7:
While Stealthed, Cara Dune has +90% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Omega.png
5
80400 Add +10% Critical Chance
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Add +10% Critical Chance
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Add +10% Critical Chance
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Add +10% Critical Chance
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Add +10% Critical Chance
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Add +10% Critical Chance
2 18
Game-Icon-Ability Material Mk I.png
2
900 Add +10% Critical Chance
1 Description: While Stealthed, Cara Dune has +30% Critical Chance and +50% Critical Damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.

Tex.abilityui passive shocktrooper.png Ex-Rebel Shock Trooper
Unique Ability Material Zeta Level 8

Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.
More Details
Unlocks at Gear Level 4.
Level 7:
Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies.
Level Unit
Level
Ability Material Credits Adds
8 78
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn
7 68
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Add "and half that amount for non-Empire enemies"
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Add +10% Turn Meter gained
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Add +10% Turn Meter gained
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Add +10% Turn Meter gained
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Add +10% Turn Meter gained
2 18
Game-Icon-Ability Material Mk I.png
2
900 Add +10% Turn Meter gained
1 Description: Cara Dune gains Critical Hit Immunity for 2 turns and +50% Turn Meter whenever an Empire enemy is defeated.
Ex-Rebel Shock Trooper