Template:Carth Onasi Abilities
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Rapid Shot
Basic Level 8
Deal Physical damage to target enemy and inflict a Damage Over Time effect for 2 turns. This attack deals 10% more damage for each Damage Over Time effect on that enemy.
More Details
Level 7:
Deal Physical damage to target enemy and inflict a Damage Over Time effect for 2 turns. This attack deals 5% more damage for each Damage Over Time effect on that enemy.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | +5% Damage per Damage Over Time effect |
7 | 66 | 16 13 9 | 24700 | +15% Damage |
6 | 56 | 10 9 6 | 8200 | +25% Damage Over Time Chance |
5 | 46 | 7 7 5 | 4100 | +10% Damage |
4 | 36 | 5 5 4 | 2100 | +25% Damage Over Time Chance |
3 | 26 | 4 4 | 1400 | +10% Damage |
2 | 16 | 3 | 700 | +10% Damage |
1 | Description: Deal Physical damage to target enemy with a 50% chance to inflict a Damage Over Time effect for 2 turns. This attack deals 5% more damage for each Damage Over Time effect on that enemy. |
Just Keep Shooting
Basic Level 8
4 Turn Cooldown
Deal Physical damage to all enemies and gain Offense Up for 2 turns. For each Critical Hit this attack scores, Carth gains 15% Turn Meter.
More Details
Level 7:
Deal Physical damage to all enemies and gain Offense Up for 2 turns. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | For each Critical Hit, Carth gains 15% Turn Meter |
7 | 68 | 12 10 7 | 45200 | +20% Damage |
6 | 58 | 8 7 5 | 15100 | +20% Damage |
5 | 48 | 5 5 4 | 7500 | +15% Damage |
4 | 38 | 4 4 3 | 3800 | +10% Damage |
3 | 28 | 3 3 | 2500 | +5% Damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to all enemies and gain Offense Up for 2 turns. (4 Turn Cooldown) |
Soldier of the Old Republic
Leader Level 9
Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.
When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn).
While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally. Whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist. Whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter.
Omicron
More Details
Unlocks at Gear Level 4.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
9 | 85 | 20 | 105000 | While in Territory Battles: Old Republic allies have +20% counter chance, Defense, and Max Health for each Old Republic ally; whenever an Old Republic ally uses a Special ability, they inflict 4 Damage Over Time effects on the target enemy, which can't be evaded, and then Carth is called to assist; whenever an Old Republic ally attacks out of turn, they recover 5% Health and Protection and gain 25% Offense (stacking) until the end of the encounter |
8 | 82 | 20 10 20 | 105000 | Whenever an enemy is inflicted with a Damage Over Time effect, all Old Republic allies recover 3% Health and Protection |
7 | 72 | 9 7 5 | 28800 | +10% Critical Avoidance |
6 | 62 | 6 5 4 | 9600 | +10% Tenacity |
5 | 52 | 4 4 3 | 4800 | +10% Potency |
4 | 42 | 3 3 2 | 2400 | +10% Critical Avoidance |
3 | 32 | 2 2 | 1600 | +10% Tenacity |
2 | 22 | 2 | 800 | +10% Potency |
1 | Description: Old Republic allies gain 10% Potency, Tenacity and Critical Avoidance. When an Old Republic ally uses their Basic ability during their turn, they have an 80% chance to call another Old Republic ally to assist, dealing 50% less damage (limit once per turn). |
Soldier of the Old Republic
Soldier's Training
Unique Level 8
While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 10% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
More Details
Unlocks at Gear Level 6.
Level 7:
While attacking, Carth gains 10% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | +5% Critical Chance and Critical Damage |
7 | 72 | 10 9 6 | 32900 | +3% Offense |
6 | 62 | 7 6 4 | 11000 | +1% Offense |
5 | 52 | 5 4 3 | 5500 | +1% Offense |
4 | 42 | 3 3 3 | 2700 | +1% Offense |
3 | 32 | 3 3 | 1800 | +1% Offense |
2 | 22 | 2 | 900 | +1% Offense |
1 | Description: While attacking, Carth gains 2% Offense for each active enemy and Old Republic ally. Whenever Carth defeats an enemy, he gains 5% Critical Chance and Critical Damage (stacking), and the cooldown of Just Keep Shooting is reset. |