Template:Dark Trooper Abilities

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Tex.ability darktrooper basic.png Pneumatic Punch
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy once for each stack of Dark Trooper Squad. This ability can't critically hit unless this unit has Advantage.
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Tex.ability darktrooper special01.png Bombarding Reinforcements
Special Ability Material Zeta Level 8
3 Turn Cooldown

Deal Physical damage to all enemies. If Dark Trooper has 3 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Advantage for 2 turns, otherwise Dark Trooper gains 1 stack of Dark Trooper Squad.
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Bombarding Reinforcements

Tex.ability darktrooper special02.png Perfect Soldiers
Special Ability Material Omega Level 8
5 Turn Cooldown

Imperial Trooper allies gain 10% Turn Meter for each stack of Dark Trooper Squad the Dark Trooper has. If Dark Trooper has 2 or more stacks of Dark Trooper Squad, Imperial Remnant allies gain Offense Up for 2 turns, otherwise Imperial Remnant allies gain Offense Up for 1 turn instead.
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Tex.abilityui darktroopersquad.png Dark Trooper Squad
Unique Ability Material Omega Level 8

Dark Trooper has 4 stacks of Dark Trooper Squad, 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad.

If Dark Trooper would be defeated while it has 2 or more stacks of Dark Trooper Squad, instead dispel all debuffs on it, reduce the number of Dark Trooper Squad stacks by 1 and recover 100% Health and Protection.

Dark Trooper has +25 Defense for each stack of Dark Trooper Squad it currently has. Dark Trooper can't be revived and can't be critically hit.
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Level 7:
Dark Trooper has 4 stacks of Dark Trooper Squad, 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad.

If Dark Trooper would be defeated while it has 2 or more stacks of Dark Trooper Squad, instead dispel all debuffs on it, reduce the number of Dark Trooper Squad stacks by 1 and recover 100% Health and Protection.

Dark Trooper has +25 Defense for each stack of Dark Trooper Squad it currently has. Dark Trooper can't be revived.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Omega.png
5
80400 Can't be critically hit
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +5 Defense
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +2 Defense
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +2 Defense
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +2 Defense
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +2 Defense
2 22
Game-Icon-Ability Material Mk I.png
2
900 +2 Defense
1 Description: Dark Trooper has 4 stacks of Dark Trooper Squad, 25% of its base Max Health and Max Protection, is immune to Max Health and Max Protection changes and can't be defeated or destroyed while it has more than one stack of Dark Trooper Squad.

If Dark Trooper would be defeated while it has 2 or more stacks of Dark Trooper Squad, instead dispel all debuffs on it, reduce the number of Dark Trooper Squad stacks by 1 and recover 100% Health and Protection.

Dark Trooper has +10 Defense for each stack of Dark Trooper Squad it currently has. Dark Trooper can't be revived.