Template:Darth Bane Abilities
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Soul Sever
Basic Level 8
Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon.
If target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage.
Enemies defeated by this attack can't be revived.
If target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage.
Enemies defeated by this attack can't be revived.
More Details
Level 7:
Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 40 16 20 | 145000 | If target enemy is above 50% Health, this attack will critically hit if able; if they are below 50% Health, this attack deals 200% more damage; enemies defeated by this attack can't be revived |
7 | 64 | 16 13 9 | 24700 | +15% Damage |
6 | 54 | 10 9 6 | 8200 | +15% Damage |
5 | 44 | 7 7 5 | 4100 | +10% Damage |
4 | 34 | 5 5 4 | 2100 | +10% Damage |
3 | 24 | 4 4 | 1400 | +5% Damage |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon. |
Soul Sever
Malevolent Whirlwind
Special Level 8
3 Turn Cooldown
Dispel all buffs on all enemies twice, then deal Physical damage to all enemies twice, dealing 10% more damage for each buff dispelled, and inflict Healing Immunity for 2 turns. If the ally in the Leader slot is Sith Eternal Emperor, he gains 1% Ultimate Charge for each enemy that was dealt damage with Deceived or Linked. Bane gains 5 Siphon until the end of the encounter.
This ability has +200% Health Steal.
While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies. Bane gains an additional 5 Siphon.
This ability has +200% Health Steal.
While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies. Bane gains an additional 5 Siphon.
More Details
Unlocks at Gear Level 2.
Level 7:
Dispel all buffs on all enemies twice, then deal Physical damage to all enemies twice, dealing 10% more damage for each buff dispelled, and inflict Healing Immunity for 2 turns. If the ally in the Leader slot is Sith Eternal Emperor, he gains 1% Ultimate Charge for each enemy that was dealt damage with Deceived or Linked. Bane gains 5 Siphon until the end of the encounter.
This ability has +200% Health Steal. (3 Turn Cooldown)
This ability has +200% Health Steal. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 40 16 20 | 145000 | While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies; Bane gains an additional 5 Siphon |
7 | 66 | 12 10 7 | 45200 | +20% Damage |
6 | 56 | 8 7 5 | 15100 | +15% Damage |
5 | 46 | 5 5 4 | 7500 | +10% Damage |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | +5% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Dispel all buffs on all enemies twice, then deal Physical damage to all enemies twice, dealing 10% more damage for each buff dispelled, and inflict Healing Immunity for 2 turns. If the ally in the Leader slot is Sith Eternal Emperor, he gains 1% Ultimate Charge for each enemy that was dealt damage with Deceived or Linked. Bane gains 5 Siphon until the end of the encounter. This ability has +200% Health Steal. (3 Turn Cooldown) |
Malevolent Whirlwind
Essence of Dominance
Special Level 8
4 Turn Cooldown
Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted.
Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.
Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)
While in Grand Arenas: Increase enemy cooldowns by 2 instead.
Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.
Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.
Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)
While in Grand Arenas: Increase enemy cooldowns by 2 instead.
Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.
More Details
Unlocks at Gear Level 4.
Level 7:
Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted.
Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.
Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends) (4 Turn Cooldown)
Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.
Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends) (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 40 16 20 | 145000 | While in Grand Arenas: Increase enemy cooldowns by 2 instead; remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter; reduce all enemies' Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle |
7 | 66 | 12 10 7 | 45200 | +20% Damage |
6 | 56 | 8 7 5 | 15100 | +15% Damage |
5 | 46 | 5 5 4 | 7500 | +15% Damage |
4 | 36 | 4 4 3 | 3800 | +10% Damage |
3 | 26 | 3 3 | 2500 | +5% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted. Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns. Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends) (4 Turn Cooldown) |
Essence of Dominance
Only The Strong Survive
Leader Level 8
Sith allies have +30% Offense and +30 Speed. Sith allies can't be revived. Light Side enemies have -10 Speed, doubled for Jedi.
At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.
Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.
While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.
Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.
While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
Zeta
More Details
Unlocks at Gear Level 6.
Level 7:
Sith allies have +30% Offense and +30 Speed. Sith allies can't be revived.
At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.
Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.
While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.
Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.
While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 20 10 20 | 105000 | Light Side enemies have -10 Speed, doubled for Jedi |
7 | 72 | 9 7 5 | 28800 | +10 Speed |
6 | 62 | 6 5 4 | 9600 | +10% Offense |
5 | 52 | 4 4 3 | 4800 | +5 Speed |
4 | 42 | 3 3 2 | 2400 | +5% Offense |
3 | 32 | 2 2 | 1600 | +5 Speed |
2 | 22 | 2 | 800 | +5% Offense |
1 | Description: Sith allies have +10% Offense and +10 Speed. Sith allies can't be revived. At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns. Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter. While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that the defeated Sith ally had. |
Only The Strong Survive
Rule of Two
Unique Level 8
Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.
Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
- Bane gains 75% Mastery, Max Health, and Max Protection
- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
- At the start of battle, Bane takes a bonus turn
These effects persist if Bane is defeated.
Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
- Bane gains 75% Mastery, Max Health, and Max Protection
- Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
- At the start of battle, Bane takes a bonus turn
These effects persist if Bane is defeated.
More Details
Level 7:
Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.
Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.
At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
- Gain 75% Max Health
- Gain 75% Max Protection until the first time they are defeated
- Ignore Taunt effects
- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 20 | 125000 | While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith: - Bane gains 75% Mastery, Max Health, and Max Protection - Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle - At the start of battle, Bane takes a bonus turn These effects persist if Bane is defeated |
7 | 82 | 30 13 20 | 125000 | At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense; whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:\n\n- Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction\n- Gain 75% Max Health\n- Gain 75% Max Protection until the first time they are defeated\n- Ignore Taunt effects\n- At the start of their turn, recover 35% Protection and dispel all debuffs on themselves\n- When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle |
6 | 58 | 7 6 4 | 11000 | Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle |
5 | 48 | 5 4 3 | 5500 | Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle |
4 | 38 | 3 3 3 | 2700 | +5% Critical Chance and Critical Damage |
3 | 28 | 3 3 | 1800 | +5% Critical Chance and Critical Damage |
2 | 18 | 2 | 900 | +5% Critical Chance and Critical Damage |
1 | Description: Bane has +5% Critical Chance, Critical Damage, and +50% Health Steal. |
Rule of Two