Template:Darth Malak Abilities
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Rend
Basic Level 8
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Tenacity Down for 1 turn.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | +15% Damage, Tenacity Down duration +1 |
7 | 66 | 16 13 9 | 24700 | +10% Damage |
6 | 56 | 10 9 6 | 8200 | +5% Damage |
5 | 46 | 7 7 5 | 4100 | Add inflict Tenacity Down for 1 turn |
4 | 36 | 5 5 4 | 2100 | +15% Damage |
3 | 26 | 4 4 | 1400 | +10% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy. |
Torture
Special Level 8
3 Turn Cooldown
Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.
More Details
Level 7:
Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | +15% Damage, and if the target already had Shock or Fear, Stun them for 2 turns |
7 | 68 | 12 10 7 | 45200 | +10% Damage |
6 | 58 | 8 7 5 | 15100 | +5% Damage |
5 | 48 | 5 5 4 | 7500 | Shock duration +1 |
4 | 38 | 4 4 3 | 3800 | +15% Damage |
3 | 28 | 3 3 | 2500 | +10% Damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 1 turn. (3 Turn Cooldown) |
Drain Life
Special Level 8
4 Turn Cooldown
Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
More Details
Unlocks at Gear Level 6.
Level 7:
Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns. (4 Turn Cooldown)
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | Add recover Health equal to the damage dealt |
7 | 70 | 12 10 7 | 45200 | +35% bonus damage |
6 | 60 | 8 7 5 | 15100 | +10% Bonus damage |
5 | 50 | 5 5 4 | 7500 | +10% Bonus damage |
4 | 40 | 4 4 3 | 3800 | +5% Bonus damage |
3 | 30 | 3 3 | 2500 | +5% Bonus damage |
2 | 20 | 2 | 1300 | +5% Bonus damage |
1 | Description: Deal damage to target enemy equal to 30% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. This ability can't be countered or evaded and starts on cooldown. Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks inflict Healing Immunity. (4 Turn Cooldown) |
Gnawing Terror
Unique Level 8
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
More Details
Unlocks at Gear Level 4.
Level 7:
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends).
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 30 13 20 | 125000 | Add at the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded |
7 | 74 | 10 9 6 | 32900 | +25% Taunt chance |
6 | 64 | 7 6 4 | 11000 | +20% Taunt chance |
5 | 54 | 5 4 3 | 5500 | Add chance to Taunt whenever an enemy is inflicted with Fear |
4 | 44 | 3 3 3 | 2700 | +15% Taunt chance |
3 | 34 | 3 3 | 1800 | +10% Taunt chance |
2 | 24 | 2 | 900 | +5% Taunt chance |
1 | Description: Darth Malak has a 25% chance to Taunt for 1 turn whenever an enemy is inflicted with Shock. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). |
Gnawing Terror
Jaws of Life
Unique Level 8
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
More Details
Level 7:
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 30 13 20 | 125000 | Add the first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset |
7 | 72 | 10 9 6 | 32900 | Add Defense |
6 | 62 | 7 6 4 | 11000 | +5% Threshold stats |
5 | 52 | 5 4 3 | 5500 | Add Tenacity |
4 | 42 | 3 3 3 | 2700 | +5% Threshold stats |
3 | 32 | 3 3 | 1800 | Add Health Steal |
2 | 22 | 2 | 900 | +5% Threshold stats |
1 | Description: Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health. Darth Malak gains 20% Critical Avoidance while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health. |
Jaws of Life