Template:Darth Maul Abilities

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Tex.ability maul special01.png Raging Storm
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. On a finishing blow, gain 100% Turn Meter and Offense Up for 2 turns. This attack deals double damage to Jedi.
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Tex.ability maul basic.png Whirling Blades
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to all enemies and inflict Daze for 2 turns. This attack deals double damage to Jedi.
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Tex.abilityui passive dodge.png Dancing Shadows
Leader Ability Material Zeta Level 8

All Sith allies gain 20% Evasion, gain 20% Turn Meter and Stealth for 1 turn at the start of each encounter and whenever they Evade or are Critically Hit, can't be Critically Hit while Stealthed, and gain Advantage for 2 turns whenever Stealth expires. The Stealth and Turn Meter from this ability ignores Taunting allies.
Zeta
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Dancing Shadows

Tex.abilityui passive dodge.png Power of Hatred
Unique Ability Material Omega Level 8

Darth Maul gains 20% Max Health, gains Max Health equal to 10% of the damage he deals, and Potency equal to 0.3% of his Max Health. Whenever an enemy is defeated, Darth Maul gains bonuses for the rest of the encounter.

First Enemy: 25% Critical Chance
Second Enemy: 25% Evasion
Third Enemy: 25% Max Health recovery on hitting with an attack
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