Template:Echo Abilities

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Tex.ability bbecho basic.png Daring Defense
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy. Grant Defense Up and Evasion Up for 2 turns to the weakest Clone Trooper ally who doesn't have them.
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Tex.ability bbecho special01.png One Step Ahead
Special Ability Material Omega Level 8
3 Turn Cooldown

Inflict Buff Immunity on target enemy for 2 turns. Inflict Expose on all enemies for 2 turns.

Dispel all debuffs on target other Clone Trooper ally and call them to assist. If that ally was Bad Batch, this Buff Immunity can't be dispelled, and Echo increases the target enemy's cooldowns by 1 (excludes Galactic Legends). This attack can't be evaded.
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Tex.ability bbecho special02.png Never Any Doubt
Special Ability Material Omega Level 8
3 Turn Cooldown

Clone Trooper allies gain Evasion Up for 2 turns. Dispel all buffs on all enemies and inflict Daze and Healing Immunity for 2 turns.

For each buff dispelled, Clone Trooper allies gain 10% Offense until the end of their next turn and Bad Batch allies gain 5% Turn Meter. This attack can't be evaded or resisted.
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Tex.abilityui passive bbecho.png One That Survives
Unique Ability Material Zeta Level 8

Whenever a Clone Trooper ally gains or loses a buff from a Bad Batch ally's ability, they recover 4% Health and Protection, doubled for Bad Batch allies.

Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection. If that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health. This effect excludes raid bosses and Galactic Legends.
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Unlocks at Gear Level 4.
Level 7:
Whenever a Clone Trooper ally gains or loses a buff from a Bad Batch ally's ability, they recover 4% Health and Protection, doubled for Bad Batch allies.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection; if that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health; this effect excludes raid bosses and Galactic Legends
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +1% Protection recovery
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Health recovery
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Protection recovery
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Health recovery
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +1% Protection recovery
2 22
Game-Icon-Ability Material Mk I.png
2
900 +1% Health recovery
1 Description: Whenever a Clone Trooper ally gains or loses a buff from a Bad Batch ally's ability, they recover 1% Health and Protection, doubled for Bad Batch allies.
One That Survives