Template:Endurance Abilities

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Tex.ability venator basic.png

Strike True
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that doesn't already have it.
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Tex.ability venator special01.png

Hold Fast
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
3 Turn Cooldown

Target ally gains Critical Hit Immunity for 2 turns and recovers 50% Health and 100% Protection. If target ally is a Tank, they Taunt for 2 turns. If target ally is already at full Health, they gain Defense Penetration Up for 2 turns.
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Tex.ability venator special02.png

Fortune Favors the Bold
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Deal Physical damage to target enemy and all other Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy damaged.

Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
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Tex.ability venator special03.png

Convergence
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
15 Turn Cooldown

Unit-Character-Mace Windu-portrait.png
Mace Windu
Crew
All allies gain Defense Up, Offense Up, and Protection Up (150%) for 3 turns, which can't be dispelled or prevented. Call itself and all allies with Valor to assist. All allies with Valor gain a bonus turn. After taking this bonus turn, that ally gains Retribution for 2 turns. This ability starts on Cooldown.
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Tex.abilityui passive jedi.png

Honor and Might
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).

At the start of battle, all Clone Trooper allies gain Valor for 1 turn.

Enemies have -30% Offense when attacking Clone Trooper allies with Valor.

When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.

Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
Prestige
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Crew Member: [[{{{crew}}}]]
Level 7:
All allies have +12% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).

Reinforcement Bonus: Reinforcements gain Valor for 2 turns.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Prestige.png
150
150000 +3% Defense and Offense; at the start of battle, all Clone Trooper allies gain Valor for 1 turn; enemies have -30% Offense when attacking Clone Trooper allies with Valor; whenever Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and whenever Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns; Reinforcement Bonus: Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns
7 85
Game-Icon-Ship Ability Material Prestige.png
80
80000 +2% Defense and Offense
6 85
Game-Icon-Ship Ability Material Prestige.png
60
60000 +1% Defense and Offense
5 84
Game-Icon-Ship Ability Material Prestige.png
40
40000 +1% Defense and Offense
4 80
Game-Icon-Ship Ability Material Prestige.png
30
30000 +1% Defense and Offense
3 75
Game-Icon-Ship Ability Material Prestige.png
20
20000 +1% Defense and Offense
2 71
Game-Icon-Ship Ability Material Prestige.png
10
10000 +1% Defense and Offense
1 Description: All allies have +5% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).

Reinforcement Bonus: Reinforcements gain Valor for 2 turns.