Template:Endurance Abilities
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Strike True
Basic • Level 8
Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that doesn't already have it.
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Hold Fast
Special • Level 8
3 Turn Cooldown
Target ally gains Critical Hit Immunity for 2 turns and recovers 50% Health and 100% Protection. If target ally is a Tank, they Taunt for 2 turns. If target ally is already at full Health, they gain Defense Penetration Up for 2 turns.
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Fortune Favors the Bold
Special • Level 8
4 Turn Cooldown
Deal Physical damage to target enemy and all other Target Locked enemies, then grant all allies Valor for 2 turns. This ability's cooldown is reduced by 1 for each enemy damaged.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
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Convergence
Special • Level 8
15 Turn Cooldown
Mace Windu
Crew
Crew
All allies gain Defense Up, Offense Up, and Protection Up (150%) for 3 turns, which can't be dispelled or prevented. Call itself and all allies with Valor to assist. All allies with Valor gain a bonus turn. After taking this bonus turn, that ally gains Retribution for 2 turns. This ability starts on Cooldown.
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Honor and Might
Commander • Level 8
All allies have +15% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
At the start of battle, all Clone Trooper allies gain Valor for 1 turn.
Enemies have -30% Offense when attacking Clone Trooper allies with Valor.
When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
At the start of battle, all Clone Trooper allies gain Valor for 1 turn.
Enemies have -30% Offense when attacking Clone Trooper allies with Valor.
When Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and when Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns. Galactic Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns.
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Crew Member: [[{{{crew}}}]]
Level 7:
All allies have +12% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship).
Reinforcement Bonus: Reinforcements gain Valor for 2 turns.
Reinforcement Bonus: Reinforcements gain Valor for 2 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 150 | 150000 | +3% Defense and Offense; at the start of battle, all Clone Trooper allies gain Valor for 1 turn; enemies have -30% Offense when attacking Clone Trooper allies with Valor; whenever Valor is dispelled on an ally, Endurance gains 5% Turn Meter, and whenever Valor is dispelled on a Clone Trooper ally, they gain Valor for 2 turns; Reinforcement Bonus: Republic allies gain Critical Chance Up and Defense Penetration Up for 2 turns and non-Galactic Republic allies gain Stealth for 3 turns |
7 | 85 | 80 | 80000 | +2% Defense and Offense |
6 | 85 | 60 | 60000 | +1% Defense and Offense |
5 | 84 | 40 | 40000 | +1% Defense and Offense |
4 | 80 | 30 | 30000 | +1% Defense and Offense |
3 | 75 | 20 | 20000 | +1% Defense and Offense |
2 | 71 | 10 | 10000 | +1% Defense and Offense |
1 | Description: All allies have +5% Defense and Offense for each allied Galactic Republic ship deployed at the start of battle (including the Capital Ship). Reinforcement Bonus: Reinforcements gain Valor for 2 turns. |