Template:Finalizer Abilities
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Lay Waste
Basic • Level 8
Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 30% less damage.
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Quell
Special • Level 8
2 Turn Cooldown
Deal Physical damage to target enemy and inflict Offense Down and Target Lock for 3 turns. If the target is Resistance or Hunted, these effects can't be resisted.
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Ravage
Special • Level 8
4 Turn Cooldown
Deal Physical damage to all enemies. This attack deals 100% more damage for each Hunted enemy.
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Extinguish Hope
Special • Level 8
3 Turn Cooldown
All Hunted enemies lose 35% Turn Meter and the target enemy becomes Hunted until they are defeated, which can't be copied, dispelled, prevented, or resisted. Then, deal Physical damage to target enemy.
First Order allies gain Defense Penetration and Offense Up for 2 turns.
This ability can't be evaded and is available for use at the start of battle.
Hunted: Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter
First Order allies gain Defense Penetration and Offense Up for 2 turns.
This ability can't be evaded and is available for use at the start of battle.
Hunted: Deals 75% less damage with out of turn attacks and can't gain bonus Turn Meter
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Two Steps Ahead
Commander • Level 8
General Hux
Crew
Crew
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
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Crew Member: General Hux
Level 7:
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
Level | Crew Gear Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 11 | 150 | 150000 | +15% Critical Damage |
7 | 11 | 80 | 80000 | +3 Speed |
6 | 10 | 60 | 60000 | +15% Max Health |
5 | 9 | 40 | 40000 | +15% Health Recovery |
4 | 8 | 30 | 30000 | +2 Speed |
3 | 7 | 20 | 20000 | +10% Max Health |
2 | 6 | 10 | 10000 | +5% Max Health |
1 | Description: At the start of battle, the Finalizer gains 10 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +20% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted). First Order allies recover 10% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 10% Critical Damage (stacking, max 5 stacks) until the end of the battle. Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter. |