Template:First Order SF TIE Fighter Abilities
From SWGoH Wiki
Jump to navigationJump to search
L-s9.6 Laser Cannons
Basic • Level 8
Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. This attack has +25% Critical Chance.
More Details
Double Offensive
Special • Level 8
4 Turn Cooldown
Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
More Details
Concussion Missile
Special • Level 8
3 Turn Cooldown
First Order SF TIE Pilot
Crew
Crew
Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns.
Target Lock: Gain 30% Turn Meter.
Target Lock: Gain 30% Turn Meter.
More Details
Superior Precision
Reinforcement • Level 3
Enter Battle: All allies gain 40% Potency, doubled for First Order allies. All active enemies have -20% Tenacity, doubled against Resistance enemies.
More Details
Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | All active enemies have -20% Tenacity, doubled against Resistance enemies |
2 | 75 | 25 | 175000 | +20% Potency |
1 | Description: Enter Battle: All allies gain 20% Potency, doubled for First Order allies. |