Template:First Order TIE Fighter Abilities
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Target Acquired
Basic • Level 8
Deal Physical damage with a 50% chance to attack again. Each hit has a 60% chance to inflict Target Lock for 2 turns.
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Strafe
Special • Level 8
3 Turn Cooldown
First Order TIE Pilot
Crew
Crew
Deal Physical damage to target enemy.
Target Lock: Strafe's cooldown is refreshed.
Target Lock: Strafe's cooldown is refreshed.
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Relentless Pursuit
Unique • Level 8
First Order TIE Fighter gains 15% Turn Meter whenever a Target Locked enemy is damaged by an attack.
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Crew Member: [[{{{crew}}}]]
Level 7:
First Order TIE Fighter gains 10% Turn Meter whenever a Target Locked enemy is damaged by an attack.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | +5% Turn Meter gain |
7 | 85 | 20 15 10 5 | 32500 | +2% Turn Meter gain |
6 | 80 | 15 10 5 | 13750 | +2% Turn Meter gain |
5 | 75 | 10 10 | 7500 | +1% Turn Meter gain |
4 | 70 | 10 5 | 5000 | +1% Turn Meter gain |
3 | 60 | 5 | 1250 | +1% Turn Meter gain |
2 | 50 | 5 | 1250 | +1% Turn Meter gain |
1 | Description: First Order TIE Fighter gains 2% Turn Meter whenever a Target Locked enemy is damaged by an attack. |
Raid Communication Protocol
Reinforcement • Level 3
Enter Battle: Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. All allies gain 15% Turn Meter.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | +10% Turn Meter gain |
2 | 75 | 25 | 175000 | Add +5% Turn Meter for all allies |
1 | Description: Enter Battle: Inflict Target Lock on target enemy for 2 turns, which can't be Evaded or Resisted. |