Template:General Skywalker Abilities
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Furious Slash
Basic Level 8
Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st.
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.
Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.
Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
More Details
Level 7:
Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st.
If this is the first ability General Skywalker uses during his turn, he uses Furious Slash as his second ability.
If this is the first ability General Skywalker uses during his turn, he uses Furious Slash as his second ability.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 40 16 20 | 145000 | If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able |
7 | 66 | 16 13 9 | 24700 | +5% Damage |
6 | 56 | 10 9 6 | 8200 | +5% Damage |
5 | 46 | 7 7 5 | 4100 | +5% Damage |
4 | 36 | 5 5 4 | 2100 | +5% Damage |
3 | 26 | 4 4 | 1400 | +5% Damage |
2 | 16 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st. If this is the first ability General Skywalker uses during his turn, he uses Furious Slash as his second ability. |
Furious Slash
Sundering Strike
Special Level 8
3 Turn Cooldown
Deal Physical damage to target enemy and inflict Armor Shred. If they are Dazed, this attack deals double damage.
If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible.
If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Armor Shred. If they are Dazed, this attack deals double damage.
If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible. (3 Turn Cooldown)
If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 78 | 5 | 80400 | +30% Damage |
7 | 68 | 12 10 7 | 45200 | +5% Damage |
6 | 58 | 8 7 5 | 15100 | +5% Damage |
5 | 48 | 5 5 4 | 7500 | +5% Damage |
4 | 38 | 4 4 3 | 3800 | +5% Damage |
3 | 28 | 3 3 | 2500 | +5% Damage |
2 | 18 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and inflict Armor Shred. If they are Dazed, this attack deals double damage. If this is the first ability General Skywalker uses during his turn, reset Force Grip's cooldown and use it if possible. (3 Turn Cooldown) |
Force Grip
Special Level 8
3 Turn Cooldown
Deal Physical damage to all enemies and Daze them for 2 turns. If possible, this attack will critically hit enemies with Armor Shred.
If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible.
If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible.
More Details
Unlocks at Gear Level 2.
Level 7:
Deal Physical damage to all enemies and Daze them for 2 turns. If possible, this attack will critically hit enemies with Armor Shred.
If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible. (3 Turn Cooldown)
If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 80 | 5 | 80400 | +30% Damage |
7 | 70 | 12 10 7 | 45200 | +5% Damage |
6 | 60 | 8 7 5 | 15100 | +5% Damage |
5 | 50 | 5 5 4 | 7500 | +5% Damage |
4 | 40 | 4 4 3 | 3800 | +5% Damage |
3 | 30 | 3 3 | 2500 | +5% Damage |
2 | 20 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to all enemies and Daze them for 2 turns. If possible, this attack will critically hit enemies with Armor Shred. If this is the first ability General Skywalker uses during his turn, reset Sundering Strike's cooldown and use it if possible. (3 Turn Cooldown) |
General of the 501st
Leader Level 8
All units can't be revived.
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.
While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated
Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.
While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated
Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Zeta
More Details
Unlocks at Gear Level 7.
Level 7:
All units can't be revived.
All 501st allies have +50% Critical Damage.
While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated
Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
All 501st allies have +50% Critical Damage.
While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated
Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 20 10 20 | 105000 | When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter |
7 | 72 | 9 7 5 | 28800 | +10% Critical Damage |
6 | 62 | 6 5 4 | 9600 | +10% Critical Damage |
5 | 52 | 4 4 3 | 4800 | +10% Critical Damage |
4 | 42 | 3 3 2 | 2400 | +5% Critical Damage |
3 | 32 | 2 2 | 1600 | +5% Critical Damage |
2 | 22 | 2 | 800 | +5% Critical Damage |
1 | Description: All units can't be revived. All 501st allies have +5% Critical Damage. While there are other active 501st allies, General Skywalker: - Can't drop below 100% Health - Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn - Removes all other status effects when he takes Cover - Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated Advance: - Taunt, which can't be dispelled or prevented - Other 501st allies can't lose Health Cover: - Can't be targeted - Immune to damage and status effects - Speed set to 0 - Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented |
General of the 501st
The Chosen One
Unique Level 8
General Skywalker uses an additional ability during his turn.
Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.
If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted.
Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.
If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.
If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted.
More Details
Level 7:
General Skywalker uses an additional ability during his turn.
Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.
If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.
Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.
If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 30 13 20 | 125000 | If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses), which can't be resisted |
7 | 74 | 10 9 6 | 32900 | +15% Cooldown increase chance |
6 | 64 | 7 6 4 | 11000 | +15% Cooldown increase chance |
5 | 54 | 5 4 3 | 5500 | +10% Cooldown increase chance |
4 | 44 | 3 3 3 | 2700 | +10% Cooldown increase chance |
3 | 34 | 3 3 | 1800 | +5% Cooldown increase chance |
2 | 24 | 2 | 900 | +5% Cooldown increase chance |
1 | Description: General Skywalker uses an additional ability during his turn. Whenever General Skywalker critically hits an enemy during his turn, he has 40% chance to increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted. If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit. |
The Chosen One
Hero with no Fear
Unique Level 8
At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated.
If all allies are 501st at the start of battle, General Skywalker gains the following:
- 100% counter chance and 50% Critical Chance
- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
If all allies are 501st at the start of battle, General Skywalker gains the following:
- 100% counter chance and 50% Critical Chance
- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
More Details
Unlocks at Gear Level 8.
Level 7:
At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated.
If all allies are 501st at the start of battle, General Skywalker gains the following:
- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
If all allies are 501st at the start of battle, General Skywalker gains the following:
- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 30 13 20 | 125000 | General Skywalker has +100% counter chance and +50% Critical Chance if all allies are 501st at the start of battle |
7 | 75 | 10 9 6 | 32900 | +10% Tenacity |
6 | 65 | 7 6 4 | 11000 | +10% Defense |
5 | 55 | 5 4 3 | 5500 | +2.5% Protection |
4 | 45 | 3 3 3 | 2700 | +10% Tenacity |
3 | 35 | 3 3 | 1800 | +10% Defense |
2 | 25 | 2 | 900 | +2.5% Protection |
1 | Description: At the start of battle, General Skywalker gains 5% Defense, 10% Max Protection, and 5% Tenacity for each other 501st ally until all other 501st allies are defeated. If all allies are 501st at the start of battle, General Skywalker gains the following: - When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn |
Hero with no Fear