Template:Grand Inquisitor Abilities

From SWGoH Wiki
Jump to navigationJump to search


Tex.ability grandinquisitor basic.png Pain Can Break Anyone
Basic Ability Material Zeta Level 8

Deal Physical damage to target enemy. If all allies are Inquisitorius, inflict a stack of Purge (max 6), which can't be resisted. Reduce the target enemy's Critical Damage by 15% (stacking) for 2 turns per attack, which can't be resisted. On Grand Inquisitor's turn:

- If the enemy has at least 3 stacks of Purge at the start of turn: Attack a second time always scoring a critical hit if able.

- If the enemy has 6 stacks of Purge at the start of turn: Attack a third time dealing true damage instead, which can't be evaded.
More Details
Pain Can Break Anyone

Tex.ability grandinquisitor special01.png You're Right to be Afraid
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all debuffs on Inquisitorius allies and then equalize their current Health and Protection percentages. Deal Physical damage to all enemies and inflict Ability Block and Vulnerable for 1 turn to all enemies with Purge, which can't be resisted. For each enemy with Purge, Inquisitorius allies recover 4% Health. Inquisitorius allies gain Critical Damage Up for 2 turns.
More Details

Tex.ability grandinquisitor special02.png Ready to Die?
Special Ability Material Omicron Level 8
6 Turn Cooldown

Remove 100% Turn Meter from the target enemy, which can't be resisted, and deal Physical damage. Then inflict Torture for 1 turn, which can't be copied, dispelled, evaded, or resisted. Gain buffs for 2 turns based on the number of stacks of Purge on the target enemy.

- 1+ Stack: Grand Inquisitor gains Offense Up for 2 turns
- 2+ Stacks: Grand Inquisitor gains Speed Up for 2 turns
- 3+ Stacks: Grand Inquisitor gains Tenacity Up for 2 turns
- 4+ Stacks: Inquisitorius allies gain Offense Up for 2 turns
- 5+ Stacks: Inquisitorius allies gain Speed Up for 2 turns
- 6 Stacks: Inquisitorius allies gain Tenacity Up for 2 turns

Torture: Take bonus damage equal to 10% of this character's Max Health when damaged by an attack; reduce Defense by 10% (stacking, max 50%) for the rest of the encounter when damaged by an attack; can't gain bonus Turn Meter

While in Territory Wars: The first time all enemies reach 6 stacks of Purge, this ability's cooldown is reset if this ability has not defeated an enemy. If the target enemy has 6 stacks of Purge and is not Jedi, inflict Buff Immunity for 1 turn, which can't be dispelled, evaded, prevented, or resisted. If the target enemy has 6 stacks of Purge and is Jedi, instantly defeat them. Jedi enemies defeated this way can't be revived.
More Details
Ready to Die?

Tex.abilityui leader inquisitor.png Master Inquisitorius
Leader Ability Material Omicron Level 8

Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and they are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.

Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense

If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt

While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge, they regain it at the end of the turn. On their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge.
Omicron
More Details
Unlocks at Gear Level 6.
Level 7:
Empire allies gain 20% Max Health and Max Protection and 10 Speed. If all allies are Inquisitorius at the start of battle, they gain an additional 46% Max Health and Max Protection and 15 Speed, and are immune to Ability Block. Also, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented.

Additionally, if all allies are Inquisitorius at the start of battle, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%):
- Attackers: +2% Critical Damage
- Healers and Supports: +2% Potency
- Tanks: +2% Defense

If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn:
- Attackers: Advantage
- Healers and Supports: Foresight
- Tanks: Taunt
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Omicron.png
20
105000 While in Territory Wars: While Grand Inquisitor is active, whenever an enemy loses Purge they regain it at the end of the turn; on their turn, Inquisitorius allies can ignore Taunt to target an enemy with 6 stacks of Purge
7 82
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
145000 If all allies are Inquisitorius at the start of battle, Grand Inquisitor gains Defense Penetration Up and Offense Up for 2 turns, which can't be dispelled or prevented; additionally, whenever Purge is inflicted, Inquisitorius allies gain benefits based on their role for the rest of the encounter (stacking, max 200%); Attackers: +2% Critical Damage; Healers and Supports: +2% Potency; Tanks: +2% Defense
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 Inquisitorius allies gain an additional 15 Speed
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 Inquisitorius allies are immune to Ability Block
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 Inquisitorius allies gain an additional 36% Max Health and Max Protection
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 If the enemy Leader is Jedi, Inquisitorius allies start the battle with buffs based on their role for 1 turn; Attackers: Advantage; Healers and Supports: Foresight; Tanks: Taunt
2 22
Game-Icon-Ability Material Mk I.png
2
800 Empire allies gain 10 Speed
1 Description: Empire allies gain 20% Max Health and Max Protection. If all allies are Inquisitorius at the start of battle, they gain an additional 10% Max Health and Max Protection.
Master Inquisitorius

Tex.abilityui passive compassionleavesatrail.png Compassion Leaves a Trail
Unique Ability Material Omicron Level 8

For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.

If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.

The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.

While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn. This damage can't defeat enemies. If an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy).
More Details
Unlocks at Gear Level 8.
Level 7:
For each Inquisitorius ally, enemies with Purge have -10% Defense and -5 Speed.

If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves.

The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6). These bonuses are doubled if the enemy is Jedi.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ability Material Omicron.png
20
125000 While in Territory Wars: Whenever Jedi enemies with Purge gain Protection Up, they take damage equal to 25% of their Max Health at the end of that turn; this damage can't defeat enemies; if an enemy with 6 stacks of Purge were to reduce Grand Inquisitor to 1% Health, he recovers 100% Health and Protection (limit once per enemy)
7 84
Game-Icon-Ability Material Mk III.png
40
Game-Icon-Ability Material Omega.png
16
Game-Icon-Ability Material Zeta.png
20
145000 The first time each enemy reaches 6 stacks of Purge, Grand Inquisitor takes a bonus turn and gains 10% Critical Avoidance, Health Steal, and Offense and 5 Speed until the end of the encounter (stacking, max 6); these bonuses are doubled if the enemy is Jedi
6 58
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 If an enemy evades an Inquisitorius ally's attack, all other enemies take true damage and dispel Foresight from themselves
5 48
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 -3% Defense and -1 Speed
4 38
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 -2% Defense and -1 Speed
3 28
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 -2% Defense and -1 Speed
2 18
Game-Icon-Ability Material Mk I.png
2
900 -2% Defense and -1 Speed
1 Description: For each Inquisitorius ally, enemies with Purge have -1% Defense and -1 Speed.
Compassion Leaves a Trail

Tex.abilityui passive jediwillneverbevictorious.png Patience
Unique Ability Material Omega Level 3

At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency. Inflict all enemies with a stack of Purge at the start of the encounter, which can't be evaded or resisted. Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted. Whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter.
More Details
Level Unit
Level
Ability Material Credits Adds
3 80
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
Game-Icon-Ability Material Omega.png
5
113300 Whenever an enemy damages this character with an attack while attacking out of turn, that enemy gains a stack of Purge (max 6), which can't be evaded or resisted; whenever Purge is consumed or dispelled on an enemy, this character gains 3% Turn Meter
2 72
Game-Icon-Ability Material Mk I.png
30
Game-Icon-Ability Material Mk II.png
25
Game-Icon-Ability Material Mk III.png
16
54800 Inflict all enemies with a stack of Purge at the start of the encounter, which can't be evaded or resisted
1 Description: At the start of battle, if all allies (minimum 3) are Inquisitorius, this character gains 20% Max Health, Max Protection, and Potency.