Template:Han's Millennium Falcon Abilities
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Special Modifications
Basic • Level 8
Deal Physical damage to target enemy and call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel and active, dispel all buffs on target enemy.
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Watch This
Special • Level 8
3 Turn Cooldown
Han Solo
Crew
Crew
The Falcon dispels all debuffs from itself, recovers 50% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 35% Turn Meter for each active Rebel ally and Empire enemy.
Outmaneuver: +25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting
Outmaneuver: +25% Evasion, can't be countered, and can't be targeted if other allies are present, unless Taunting
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Punch It!
Special • Level 8
4 Turn Cooldown
Chewbacca
Crew
Crew
Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 25% more damage for each Dark Side and each Empire enemy.
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She May Not Look Like Much
Unique • Level 8
All allies gain 10% Critical Chance, doubled for Rebel allies. The Falcon has a 50% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants them Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns. Additionally, when another Rebel ally is inflicted with 3 or more different debuffs, the Falcon dispels all debuffs on them.
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Crew Member: [[{{{crew}}}]]
Level 7:
All allies gain 10% Critical Chance, doubled for Rebel allies. The Falcon has a 50% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants them Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | When another Rebel ally is inflicted with 3 or more different debuffs, the Falcon dispels all debuffs on them |
7 | 85 | 20 15 10 5 | 32500 | +10% Assist chance |
6 | 80 | 15 10 5 | 13750 | +3% Critical Chance |
5 | 75 | 10 10 | 7500 | Critical Damage Up duration +1 |
4 | 70 | 10 5 | 5000 | +5% Assist chance |
3 | 60 | 5 | 1250 | +2% Critical Chance |
2 | 50 | 5 | 1250 | +5% Assist chance |
1 | Description: All allies gain 5% Critical Chance, doubled for Rebel allies. The Falcon has a 30% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants them Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn. |
Yahooo!
Reinforcement • Level 3
Enter Battle: Grant all other allies Foresight for 2 turns and call all Rebel allies to assist. Additionally, reduce the cooldowns of the allied Rebel Capital Ship by 1 for all abilities except Call Reinforcement.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Call all Rebel allies to assist |
2 | 75 | 25 | 175000 | Reduce the cooldowns of the allied Rebel Capital Ship by 1 for all abilities except Call Reinforcement |
1 | Description: Enter Battle: Grant all other allies Foresight for 2 turns. |