Template:IG-2000 Abilities
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Exploit Identified
Basic • Level 8
Deal Physical damage to target enemy. If the enemy is Breached, attack again.
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Inertial Dampeners Disabled
Special • Level 8
3 Turn Cooldown
Deal Physical damage to target enemy, Stun them for 1 turn, and inflict Target Lock for 2 turns. This attack deals 50% more damage to Breached enemies.
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Reconstruct Protocol
Unique • Level 8
IG-88
Crew
Crew
At the start of each turn, the IG-2000 recovers 8% Health. It also gains +8% Offense for each debuffed enemy. Other Droid allies gain half these amounts.
While the IG-2000 is active, Breached enemies have -25% Critical Chance.
While the IG-2000 is active, Breached enemies have -25% Critical Chance.
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Crew Member: IG-88
Level 7:
At the start of each turn, the IG-2000 recovers 5% Health. It also gains +5% Offense for each debuffed enemy.
While the IG-2000 is active, Breached enemies have -25% Critical Chance.
While the IG-2000 is active, Breached enemies have -25% Critical Chance.
Level | Crew Gear Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 11 | 25 25 10 20 | 88750 | +3% Health Recovery and +3% Offense, and other Droid allies gain half these amounts |
7 | 11 | 20 15 10 5 | 32500 | -10% Critical Chance |
6 | 10 | 15 10 5 | 13750 | -2% Critical Chance |
5 | 9 | 10 10 | 7500 | -2% Critical Chance |
4 | 8 | 10 5 | 5000 | -2% Critical Chance |
3 | 7 | 5 | 1250 | -2% Critical Chance |
2 | 6 | 5 | 1250 | -2% Critical Chance |
1 | Description: At the start of each turn, the IG-2000 recovers 5% Health. It also gains +5% Offense for each debuffed enemy. While the IG-2000 is active, Breached enemies have -5% Critical Chance. |
Initiate Slice Sequence
Reinforcement • Level 3
Enter Battle: Grant another random Attacker ally Offense Up for 1 turn and inflict Critical Chance Down on all enemies for 2 turns. Additionally, inflict Target Lock on the highest and lowest Health enemy for 2 turns, which can't be Evaded.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Inflict Target Lock for 2 turns on the highest and lowest Health enemy, which can't be Evaded |
2 | 75 | 25 | 175000 | Inflict Critical Chance Down on all enemies for 2 turns |
1 | Description: Enter Battle: Grant another random Attacker ally Offense Up for 1 turn. |