Template:Imperial Super Commando Abilities

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Tex.ability imperial super commando basic.png Seize the Advantage
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 70% chance to inflict Offense Down for 2 turns and attack again if the target had less than 50% Turn Meter.
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Tex.ability imperial super commando special01.png Superior Tactics
Special Ability Material Omega Level 8
2 Turn Cooldown

Deal Physical damage to target enemy, dispel all buffs on them, and inflict Buff Immunity for 2 turns.
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Tex.abilityui passive counterattack.png Upper Hand
Unique Ability Material Omega Level 8

Imperial Super Commando has +100% counter chance and gains +15% Offense for each enemy with no buffs.

If all allies were Dark Side Mandalorians or Empire at the start of battle:

- Whenever a Dark Side Mandalorian ally attacks out of turn, they deal additional True damage and recover 10% Protection

- Whenever Imperial Super Commando or Gar Saxon attack out of turn, the other attacks as well (limit once per turn)
More Details
Unlocks at Gear Level 2.
Level 7:
Imperial Super Commando has +55% Counter Chance, and gains +12% Offense for each enemy with no buffs.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 +10% Counter Chance and +3% Offense
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +3% Offense
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +10% Counter Chance
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +3% Offense
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Counter Chance
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +3% Offense
2 20
Game-Icon-Ability Material Mk I.png
2
900 +10% Counter Chance
1 Description: Imperial Super Commando has +25% Counter Chance, and gains +3% Offense for each enemy with no buffs.

Tex.abilityui passive def.png Super Commando Beskar Armor
Unique Ability Material Omega Level 8

Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health, and 20% Max Protection.

The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead.
More Details
Level 7:
Imperial Super Commando and Gar Saxon gain 30% Defense, 50% Critical Avoidance, 20% Max Health and Max Protection.
Level Unit
Level
Ability Material Credits Adds
8 80
Game-Icon-Ability Material Omega.png
5
80400 The first time Imperial Super Commando or Gar Saxon would be defeated, they gain Damage Immunity for 2 turns instead
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 Imperial Super Commando and Gar Saxon gain 10% Max Protection
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Imperial Super Commando and Gar Saxon gain 10% Max Protection
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 Imperial Super Commando and Gar Saxon gain 10% Max Health
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Imperial Super Commando and Gar Saxon gain 10% Max Health
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
2 20
Game-Icon-Ability Material Mk I.png
2
900 Imperial Super Commando and Gar Saxon gain 25% Critical Avoidance
1 Description: Imperial Super Commando and Gar Saxon gain 30% Defense.