Template:MG-100 StarFortress SF-17 Abilities
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Gunners, Look Alive
Basic • Level 8
If it's the StarFortress' turn, deal Physical damage twice. Inflict Target Lock for 2 turns.
If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
If the target enemy has 5 stacks of The Sweet Spot, recover 15% Protection.
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Begin Drop Sequence
Special • Level 8
3 Turn Cooldown
Resistance Trooper
Crew
Crew
Deal Physical damage and dispel all buffs from target enemy. Remove 10% Turn Meter per stack of The Sweet Spot. Inflict Evasion Down for 2 turns which can't be resisted. If the target enemy has 5 stacks of The Sweet Spot, place 3 Concussion Mines on them, which can't be evaded or resisted.
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
Concussion Mine: Deals damage equal to 10% Max Health and inflicts Daze for 2 turns at the start of turn; can't be dispelled
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Tico Sister Legacy
Special • Level 8
3 Turn Cooldown
Rose Tico
Crew
Crew
Recover 50% Health and gain Taunt for 2 turns. Call all other Resistance allies to assist, dealing 50% less damage. If the enemy has 5 stacks of The Sweet Spot, the damage penalty is removed.
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The Sweet Spot
Unique • Level 8
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 100% counter chance.
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
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Crew Member: [[{{{crew}}}]]
Level 7:
At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn. The StarFortress gains Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy. If the StarFortress loses Taunt it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield. While the StarFortress has Taunt it has 50% counter chance.
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead.
Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated.
The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | +50% Counter chance |
7 | 85 | 20 15 10 5 | 32500 | At the start of battle, if all allies are Resistance, the StarFortress is immune to critical hits for 1 turn |
6 | 80 | 15 10 5 | 13750 | +15% Counter chance |
5 | 75 | 10 10 | 7500 | If the StarFortress loses Taunt, it gains Taunt for 1 turn if it didn't already have Taunt and if another Resistance ally has Deflector Shield |
4 | 70 | 10 5 | 5000 | +15% Counter chance |
3 | 60 | 5 | 1250 | +10% Counter chance |
2 | 50 | 5 | 1250 | Gain Taunt for 1 turn if an ally with Deflector Shield receives damage from an enemy |
1 | Description: While the StarFortress has Taunt it has 10% counter chance. Whenever the StarFortress gains Foresight, the StarFortress dispels it and gains Critical Hit Immunity for 2 turns instead. Whenever a Resistance ally deals damage to an enemy, they apply a stack of The Sweet Spot (max 5) until the end of the encounter or the StarFortress is defeated. The Sweet Spot: Increased effects from abilities that utilize The Sweet Spot |
All Clear, Bring the Bombs
Reinforcement • Level 3
Enter Battle: Apply 2 stacks of The Sweet Spot to all enemies. Resistance allies gain Tenacity Up for 2 turns.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Resistance allies gain Tenacity Up for 2 turns |
2 | 75 | 25 | 175000 | +1 stack of The Sweet Spot |
1 | Description: Enter Battle: Apply a stack of The Sweet Spot to all enemies. |