Template:Marauder Abilities
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More Than Soldiers
Basic • Level 8
Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that didn't already have it. If Marauder has Valor, this Target Lock can't be resisted and grant a random ally Valor for 2 turns who doesn't already have it.
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Tech Turn
Special • Level 8
8 Turn Cooldown
Tech
Crew
Crew
Deal Physical damage to all enemies. Enemies who are critically hit by this attack are inflicted with Ability Block for 1 turn. If Marauder has Valor, this attack has +75% Critical Chance and all allies gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.
While Marauder has Plan 99, reduce the cooldown of this ability by 4.
Target Lock: This attack has +75% Critical Chance and enemies can't resist Ability Block
While Marauder has Plan 99, reduce the cooldown of this ability by 4.
Target Lock: This attack has +75% Critical Chance and enemies can't resist Ability Block
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Behind Enemy Lines
Special • Level 8
3 Turn Cooldown
Hunter
Crew
Crew
Deal Physical damage to Target enemy. Marauder and target ally recover 30% Health and Protection. Marauder and target non-Tank ally gain Stealth for 2 turns. If Marauder has Valor, this attack has +75% Critical Chance. If this attack scores a critical hit, all allies with Valor recover +20% Health and Protection, doubled for Clone Trooper allies.
Target Lock: This attack has +75% Critical Chance
Target Lock: This attack has +75% Critical Chance
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Gonky
Unique • Level 8
Marauder has +30% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 20% Protection and gains 20% Turn Meter.
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Crew Member: [[{{{crew}}}]]
Level 7:
Marauder has +30% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 20% Protection.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | Whenever Marauder uses a Special ability, it gains 20% Turn Meter |
7 | 85 | 20 15 10 5 | 32500 | +10% Protection recovery |
6 | 80 | 15 10 5 | 13750 | +5% Protection recovery |
5 | 75 | 10 10 | 7500 | +10% Offense and Protection |
4 | 70 | 10 5 | 5000 | +5% Offense and Protection |
3 | 60 | 5 | 1250 | +5% Offense and Protection |
2 | 50 | 5 | 1250 | +5% Offense and Protection |
1 | Description: Marauder has +5% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 5% Protection. |
Have We Ever Followed Orders?
Unique • Level 8
Wrecker
Crew
Crew
Marauder has +15 Speed.
At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented.
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.
Whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn. During this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage.
The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be Stunned and takes reduced damage from percent Health effects
Plan 99: +50% Defense and Tenacity; the first time this ship would be defeated, it instead recovers 100% Health and loses Plan 99
At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented.
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.
Whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn. During this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage.
The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be Stunned and takes reduced damage from percent Health effects
Plan 99: +50% Defense and Tenacity; the first time this ship would be defeated, it instead recovers 100% Health and loses Plan 99
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Crew Member: Wrecker
Level 7:
Marauder has +15 Speed.
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.
The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be stunned and takes reduced damage from percent Health effects
Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.
If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.
The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be stunned and takes reduced damage from percent Health effects
Level | Crew Gear Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 11 | 25 25 10 20 | 88750 | At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented; whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn; during this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage |
7 | 11 | 20 15 10 5 | 32500 | If the ally Capital Ship is destroyed, Marauder gains [c][f0ff23]The Bad Batch[-][/c] until the end of the battle which can't be copied, dispelled, or prevented |
6 | 10 | 15 10 5 | 13750 | Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies |
5 | 9 | 10 10 | 7500 | +5 Speed |
4 | 8 | 10 5 | 5000 | +3 Speed |
3 | 7 | 5 | 1250 | +3 Speed |
2 | 6 | 5 | 1250 | +2 Speed |
1 | Description: Marauder has +2 Speed. |
The Cavalry Has Arrived!
Reinforcement • Level 3
Marauder gains Stealth for 2 turns. Inflict target enemy with Target Lock for 2 turns.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Marauder gains Stealth for 2 turns |
2 | 75 | 25 | 175000 | Inflict target enemy with Target Lock for 2 turns |
1 | Description: Inflict target enemy with Target Lock for 1 turn. |