Template:Marauder Abilities

From SWGoH Wiki
Jump to navigationJump to search


70px

More Than Soldiers
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Target Lock for 2 turns on them and a random enemy that didn't already have it. If Marauder has Valor, this Target Lock can't be resisted and grant a random ally Valor for 2 turns who doesn't already have it.
More Details
70px

Tech Turn
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
8 Turn Cooldown

Unit-Character-Tech-portrait.png
Tech
Crew
Deal Physical damage to all enemies. Enemies who are critically hit by this attack are inflicted with Ability Block for 1 turn. If Marauder has Valor, this attack has +75% Critical Chance and all allies gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.

While Marauder has Plan 99, reduce the cooldown of this ability by 4.

Target Lock: This attack has +75% Critical Chance and enemies can't resist Ability Block
More Details
70px

Behind Enemy Lines
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Hunter-portrait.png
Hunter
Crew
Deal Physical damage to Target enemy. Marauder and target ally recover 30% Health and Protection. Marauder and target non-Tank ally gain Stealth for 2 turns. If Marauder has Valor, this attack has +75% Critical Chance. If this attack scores a critical hit, all allies with Valor recover +20% Health and Protection, doubled for Clone Trooper allies.

Target Lock: This attack has +75% Critical Chance
More Details
70px

Gonky
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Marauder has +30% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 20% Protection and gains 20% Turn Meter.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Marauder has +30% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 20% Protection.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 Whenever Marauder uses a Special ability, it gains 20% Turn Meter
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +10% Protection recovery
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +5% Protection recovery
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +10% Offense and Protection
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +5% Offense and Protection
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Offense and Protection
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Offense and Protection
1 Description: Marauder has +5% Offense and Protection. Whenever Marauder uses a Special ability, it recovers 5% Protection.
70px

Have We Ever Followed Orders?
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Unit-Character-Wrecker-portrait.png
Wrecker
Crew
Marauder has +15 Speed.

At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented.

Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.

If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.

Whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn. During this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage.

The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be Stunned and takes reduced damage from percent Health effects

Plan 99: +50% Defense and Tenacity; the first time this ship would be defeated, it instead recovers 100% Health and loses Plan 99
More Details
Crew Member: Wrecker
Level 7:
Marauder has +15 Speed.

Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies.

If the ally Capital Ship is destroyed, Marauder gains The Bad Batch until the end of the battle which can't be copied, dispelled, or prevented.

The Bad Batch: +50% Defense and Offense; whenever this ship uses a Special ability, call itself to assist; this ship can't be stunned and takes reduced damage from percent Health effects
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 At the start of battle, Marauder gains Plan 99 until the end of the battle which can't be copied, dispelled, or prevented; whenever Marauder loses Plan 99, reset the cooldown of Tech Turn and gain a bonus turn; during this bonus turn, Marauder may only use Tech Turn and the ability has +100% Critical Chance and Critical Damage
7 11
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 If the ally Capital Ship is destroyed, Marauder gains [c][f0ff23]The Bad Batch[-][/c] until the end of the battle which can't be copied, dispelled, or prevented
6 10
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 Whenever an ally loses Valor, they gain 5% Defense (stacking) until the end of battle, doubled for Clone Trooper allies
5 9
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +5 Speed
4 8
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +3 Speed
3 7
Game-Icon-Ship Ability Material Mk I.png
5
1250 +3 Speed
2 6
Game-Icon-Ship Ability Material Mk I.png
5
1250 +2 Speed
1 Description: Marauder has +2 Speed.
Tex.abilityui passive stealth.png

The Cavalry Has Arrived!
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Marauder gains Stealth for 2 turns. Inflict target enemy with Target Lock for 2 turns.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Marauder gains Stealth for 2 turns
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Inflict target enemy with Target Lock for 2 turns
1 Description: Inflict target enemy with Target Lock for 1 turn.