Template:Mark VI Interceptor Abilities
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Deadly Stack
Basic • Level 8
Deal Physical damage to target enemy.
Mark VI Interceptor gains additional effects based on how many stacks of Devouring Swarm it has:
- If below 10 stacks and another non-Capital Ship Sith ally is active: gain 10 stacks of Devouring Swarm.
- If above 20 stacks: gain Critical Damage Up for 2 turns.
- If above 30 stacks: Shock target enemy for 2 turns.
- If above 40 stacks and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy.
Devouring Swarm: +2% Offense per stack
Mark VI Interceptor gains additional effects based on how many stacks of Devouring Swarm it has:
- If below 10 stacks and another non-Capital Ship Sith ally is active: gain 10 stacks of Devouring Swarm.
- If above 20 stacks: gain Critical Damage Up for 2 turns.
- If above 30 stacks: Shock target enemy for 2 turns.
- If above 40 stacks and the Capital Ship is Sith Empire and it's Mark VI Interceptor's turn: lose 40 stacks and instantly defeat target enemy.
Devouring Swarm: +2% Offense per stack
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Can't Outrun This
Special • Level 8
4 Turn Cooldown
Deal Special damage to a target enemy and call another ally to assist. Mark VI Interceptor gains Accuracy Up for 2 turns, 10 Speed (max 100), and 10 stacks of Devouring Swarm for the rest of the encounter. All enemies are inflicted with Potency Down for 2 turns.
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The Devouring Sacrifice
Special • Level 8
3 Turn Cooldown
Deal Special damage to all enemies. All allies gain Tenacity Up for 2 turns.
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm:
- Lose 3 stacks of Devouring Swarm.
- Mark VI gains Retribution for 1 turn.
- All allies gain Critical Chance Up for 2 turns.
- Inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns.
If Mark VI Interceptor has 4 or more stacks of Devouring Swarm:
- Lose 3 stacks of Devouring Swarm.
- Mark VI gains Retribution for 1 turn.
- All allies gain Critical Chance Up for 2 turns.
- Inflict enemies with Critical Damage Down and Speed Down, which can't be evaded or resisted, for 2 turns.
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Devastating Sensation
Unique • Level 8
Sith Empire Trooper
Crew
Crew
At the start of battle, Mark VI Interceptor's Max Health is set to 1 and it has no Protection, which can't be prevented. Mark VI is immune to Damage Over Time, Max Health changes and Max Protection changes.
Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.
When Mark VI Interceptor has Retribution, its attacks ignore enemy Protection. When Retribution expires, gain 5 stacks of Devouring Swarm, doubled if dispelled. Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up and Advantage for 1 turn, and 2 stacks of Devouring Swarm.
Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.
When Mark VI Interceptor has Retribution, its attacks ignore enemy Protection. When Retribution expires, gain 5 stacks of Devouring Swarm, doubled if dispelled. Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up and Advantage for 1 turn, and 2 stacks of Devouring Swarm.
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Crew Member: Sith Empire Trooper
Level 7:
At the start of battle, Mark VI Interceptor's Max Health is set to 1 and it has no Protection, which can't be prevented. Mark VI is immune to Damage Over Time, Max Health changes and Max Protection changes.
Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.
When Mark VI Interceptor has Retribution, its attacks ignore enemy Protection. When Retribution expires, gain 5 stacks of Devouring Swarm, doubled if dispelled. Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up and Advantage for 1 turn, and 1 stack of Devouring Swarm.
Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed.
When Mark VI Interceptor has Retribution, its attacks ignore enemy Protection. When Retribution expires, gain 5 stacks of Devouring Swarm, doubled if dispelled. Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up and Advantage for 1 turn, and 1 stack of Devouring Swarm.
Level | Crew Gear Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 11 | 25 25 10 20 | 88750 | Whenever an ally gains Defense Up, Mark VI Interceptor gains another stack of Devouring Swarm |
7 | 11 | 20 15 10 5 | 32500 | Whenever an ally gains Defense Up, Mark VI Interceptor gains a stack of Devouring Swarm |
6 | 10 | 15 10 5 | 13750 | Whenever an ally gains Defense Up, Mark VI Interceptor gains Advantage |
5 | 9 | 10 10 | 7500 | Whenever an ally gains Defense Up, Mark VI Interceptor gains Accuracy Up |
4 | 8 | 10 5 | 5000 | When Retribution is dispelled, gain 10 stacks of Devouring Swarm |
3 | 7 | 5 | 1250 | When Retribution expires, gain 5 stacks of Devouring Swarm |
2 | 6 | 5 | 1250 | When Mark VI Interceptor has Retribution, its attacks ignores enemy Protection |
1 | Description: At the start of battle, Mark VI Interceptor's Max Health is set to 1 and it has no Protection, which can't be prevented. Mark VI is immune to Damage Over Time, Max Health changes and Max Protection changes. Mark VI starts with 10 stacks of Devouring Swarm, and can't be defeated or destroyed while it has Devouring Swarm. When Mark VI Interceptor takes damage, it loses 2 stacks of Devouring Swarm and dispels all debuffs on itself. If Mark VI Interceptor has no stacks of Devouring Swarm, it is immediately destroyed. |
The Supreme Empire
Reinforcement • Level 3
Enter Battle: Gain 5 stacks of Devouring Swarm for every other ally reinforced ship.
If the Capital Ship is Sith Empire:
- Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship.
- Mark VI gains a stack of Ferocity for 2 turns.
If the Capital Ship is Sith Empire:
- Mark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship.
- Mark VI gains a stack of Ferocity for 2 turns.
More Details
Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | If the Capital Ship is Sith Empire:\nMark VI Interceptor gains 30 stacks of Devouring Swarm instead for every other ally reinforced ship. Mark VI gains a stack of Ferocity for 2 turns |
2 | 75 | 25 | 175000 | Gain 5 stacks of Devouring Swarm for every other ally reinforced ship |
1 | Description: Enter Battle: Gain 3 stacks of Devouring Swarm for every other ally reinforced ship. |