Template:Negotiator Abilities

From SWGoH Wiki
Jump to navigationJump to search


Tex.ability negotiator basic.png

Impeccable Timing
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.

Target Lock: Inflict Offense Down for 2 turns
More Details
Tex.ability negotiator special01.png

Republic Protection
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
5 Turn Cooldown

Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.

Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
More Details
Tex.ability negotiator special02.png

Mobilize
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.

Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
More Details
Tex.ability negotiator special03.png

Y-Wing Assault
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
12 Turn Cooldown

Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.

Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
More Details
Tex.abilityui passive faction galacticrepublic.png

Republic Determination
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-General Kenobi-portrait.png
General Kenobi
Crew
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Prestige
More Details
Crew Member: General Kenobi
Level 7:
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 5% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 +5% More Damage
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 +5% Accuracy
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 +5% Potency
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 +5% Accuracy
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 +5% Potency
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 +5% Accuracy
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 +5% Potency
1 Description: All allies have +10% Potency and Galactic Republic allies have +10% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 5% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.

Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.