Template:Negotiator Abilities
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Impeccable Timing
Basic • Level 8
Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.
Target Lock: Inflict Offense Down for 2 turns
Target Lock: Inflict Offense Down for 2 turns
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Republic Protection
Special • Level 8
5 Turn Cooldown
Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
Unending Loyalty: Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and recover 25% Health. Then, this buff expires.
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Mobilize
Special • Level 8
4 Turn Cooldown
Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
Valor: Grant allied Galactic Republic Capital Ship 15% Turn Meter and reduce its Ultimate ability's cooldown by 1 at end of turn
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Y-Wing Assault
Special • Level 8
12 Turn Cooldown
Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.
Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
Concussion Mine: Deals damage equal to 10% of the target's Max Health and Dazes the target for 2 turns when it explodes. Can't be Dispelled.
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Republic Determination
Commander • Level 8
General Kenobi
Crew
Crew
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
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Crew Member: General Kenobi
Level 7:
All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 5% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns.
Level | Crew Gear Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 11 | 150 | 150000 | +5% More Damage |
7 | 11 | 80 | 80000 | +5% Accuracy |
6 | 10 | 60 | 60000 | +5% Potency |
5 | 9 | 40 | 40000 | +5% Accuracy |
4 | 8 | 30 | 30000 | +5% Potency |
3 | 7 | 20 | 20000 | +5% Accuracy |
2 | 6 | 10 | 10000 | +5% Potency |
1 | Description: All allies have +10% Potency and Galactic Republic allies have +10% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies deal 5% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns. Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns. |