Template:Phantom II Abilities

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Tex.ability phantom2 basic.png

Slip Away
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy with a 75% chance to gain Stealth for 2 turns.
More Details
Tex.ability phantom2 special01.png

Sights Locked
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Sabine Wren-portrait.png
Sabine Wren
Crew
Inflict Target Lock on target enemy for 2 turns, with a 70% chance to also inflict Target Lock on another random enemy that isn't Target Locked. These effects can't be Evaded or Resisted. If target enemy is Empire, also inflict Speed Down for 2 turns, which can't be Evaded.
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Tex.ability phantom2 special02.png

Maximum Impact
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Ezra Bridger-portrait.png
Ezra Bridger
Crew
Deal Physical damage to target enemy with a 70% chance to grant all allies Critical Chance Up for 2 turns.
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Tex.abilityui passive flatmech.png

Chopper Does It All
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Unit-Character-Chopper-portrait.png
Chopper
Crew
While Phantom II has no Protection, it has a 60% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
More Details
Crew Member: Chopper
Level 7:
While Phantom II has no Protection, it has a 50% Chance each to gain Advantage, Defense Up, Foresight, Offense Up, and Speed Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +10% Buff Chance
7 11
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 Add Speed Up for 2 turns
6 1
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +5% Buff Chance
5 1
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +5% Buff Chance
4 1
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 Add Defense Up for 2 turns
3 1
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Buff Chance
2 1
Game-Icon-Ship Ability Material Mk I.png
5
1250 +5% Buff Chance
1 Description: While Phantom II has no Protection, it has a 30% Chance each to gain Advantage, Foresight, and Offense Up for 2 turns at the end of its turn. While the Phantom II is active, the Ghost also has this ability.
Tex.abilityui passive taunt.png

Distraction Tactics
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades. While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Phantom II gains 5% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 While Ghost is present, Phantom II gains Critical Hit Immunity, which can't be prevented or Dispelled
7 85
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 +1% Evasion
6 80
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 +1% Evasion
5 75
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +0.5% Evasion
4 70
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 +0.5% Evasion
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +0.5% Evasion
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 +0.5% Evasion
1 Description: Phantom II gains 1% Evasion for each active Rebel ally. Additionally, any time the Ghost receives a debuff or is Critically Hit, Phantom II gains Foresight and Taunt until the next time it Evades.
Tex.abilityui passive systems.png

Covert Strike
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Phantom II gains Stealth, Advantage, and Offense Up for 2 turns, and reduces the cooldown of Call Reinforcement on the allied Capital Ship by 1.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Reduce cooldown of Call Reinforcement on allied Capital Ship by 1
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Add Advantage and Offense Up for 2 turns
1 Description: Enter Battle: Phantom II gains Stealth for 2 turns.