Template:Profundity Abilities

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Tex.ability profundity basic.png

No Turning Back Now
Basic • Level 8 Game-Icon-Ship Ability Material Prestige.png

If this ability is used during Profundity's turn, deal Physical damage to target enemy and grant target ally a bonus turn. If target ally is a Rebel, they gain 50% Offense, increase Download by 10%, can ignore Taunt, and inflict Buff Immunity on their target for 1 turn on their next turn. If the enemy already had Buff Immunity, Stun them for 2 turns, which can't be evaded or resisted.

If Profundity was called to assist out of its turn, deal Physical damage and instead inflict Daze for 1 turn which can't be resisted.
More Details
Tex.ability profundity special01.png

Unconventional Maneuver
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Increase Download by 10%. Dispel all debuffs from target ally and they assist twice.

At the end of the turn, target enemy is inflicted with debuffs for each instance of Physical or Special damage they receive during this turn for 2 turns, which can't be resisted:

- 1+ Instance of damage: Critical Chance Down
- 3+ Instances of damage: Breach
- 5+ Instances of damage: Burning
- 7+ Instances of damage: Ability Block
-9+ Instances of damage: Shield Disruption
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Tex.ability profundity special02.png

The Rebel Fleet Has Arrived
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png
4 Turn Cooldown

Dispel Advantage, Stealth, and Tenacity Up from all non-Rebel enemies. Each enemy that lost Advantage this way is inflicted with Vulnerable for 2 turns. Each enemy that lost Stealth this way is inflicted with Marked for 2 turns. Each enemy that lost Tenacity Up this way is inflicted with Tenacity Down for 2 turns. These debuffs can't be dispelled, evaded, or resisted. Rebel allies with full Health gain Critical Damage Up for 2 turns. Rebel allies recover 25% Health and gain bonuses based on their role:

- Attackers: Gain Offense Up for 2 turns
- Healers/Supports: Gain Stealth for 2 turns
- Crewless Tanks: Gain Taunt for 2 turns and 4 stacks of Reinforced Hull
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Tex.ability profundity ultimate.png

Admiral, We Have the Plans
Special • Level 8 Game-Icon-Ship Ability Material Prestige.png

Limit one use per battle. Remove the enemy Capital Ship. Dispel all buffs on all enemies. All enemies are inflicted with Speed Down for 2 turns and Stranded for the rest of the encounter, which can't be copied or dispelled. The Profundity gains the Plans Acquired Special ability. Rebel allies gain Damage Immunity for 1 turn and recover 100% Health and Protection. This ability can't be evaded or resisted and requires 100% Download progress to activate.

Stranded: Take damage equal to 35% of its Max Health at start of its turn; this damage can't defeat a unit; can't recover Health or Protection, or gain Protection Up

Plans Acquired: All allies gain Advantage, Critical Damage Up, Defense Penetration, and Offense Up for 2 turns. This ability starts on cooldown (Cooldown: 4)
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Tex.abilityui passive isaywefight.png

I Say We Fight
Commander • Level 8 Game-Icon-Ship Ability Material Prestige.png

Unit-Character-Admiral Raddus-portrait.png
Admiral Raddus
Crew
At the start of battle, Profundity gains 10 Speed for each Dark Side enemy (including the Capital Ship) until the end of its first turn and ally Rebel Cargo Ships gain 4 stacks of Reinforced Hull, and ally Crewless Rebel Tanks Taunt for 1 turn. Ally Rebel ships gain the following benefits based on their role:

- Cargo Ships: Immune to critical hits
- Crewless Tanks: Immune to critical hits. Gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting
- Support Cargo Ships: Deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage

Rebel allies always score critical hits against enemies inflicted with Shield Disruption, if possible. Whenever a Rebel ally scores a critical hit, there is a 20% chance to call another random Rebel ally to assist (including the Capital Ship). Whenever a Rebel ally assists, Download is increased by 1%.

Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection. Whenever an enemy unit is defeated, Rebel allies recover 20% Health and Protection. Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns. Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn.

If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1. If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all allies. Allies and enemies are immune to Turn Meter manipulation.

Reinforcement Bonus: Critical Chance Up for 2 turns.
Prestige
More Details
Crew Member: Admiral Raddus
Level 7:
Ally Rebel ships gain the following benefits based on their role:

- Cargo Ships: Immune to critical hits
- Crewless Tanks: Immune to critical hits. Gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting
- Support Cargo Ships: Deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage

Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection. Whenever an enemy unit is defeated, all Rebel allies recover 20% Health and Protection. Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns. Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn.

If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1. If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all allies. Allies and enemies are immune to Turn Meter manipulation.

Reinforcement Bonus: Critical Chance Up for 2 turns.
Level Crew Gear
Level
Ability Material Credits Adds
8 11
Game-Icon-Ship Ability Material Prestige.png
150
150000 At the start of battle, Profundity gains 10 Speed for each Dark Side enemy (including the Capital Ship) until the end of its first turn; ally Rebel Cargo Ships gain 4 stacks of Reinforced Hull, and ally Crewless Rebel Tanks Taunt for 1 turn; ally Rebel Cargo Ships and ally Crewless Rebel Tanks are immune to critical hits
7 11
Game-Icon-Ship Ability Material Prestige.png
80
80000 Ally Crewless Rebel Tanks gain 35% Defense and Max Health, Taunt for 1 turn whenever a Rebel ally is inflicted with a debuff, and are immune to Buff Immunity while Taunting; ally Rebel Support Cargo Ships deal bonus true damage equal to 8% of their Max Health when they deal Physical or Special damage
6 10
Game-Icon-Ship Ability Material Prestige.png
60
60000 Whenever an enemy reinforces, Rebel allies gain 150% Defense for 1 turn
5 9
Game-Icon-Ship Ability Material Prestige.png
40
40000 Whenever a Rebel ally evades an attack or resists a debuff, they recover 20% Health and Protection; whenever an enemy unit is defeated, Rebel allies recover 20% Health and Protection
4 8
Game-Icon-Ship Ability Material Prestige.png
30
30000 Whenever an enemy is summoned, all Rebel allies gain Protection Up (100%) for 2 turns
3 7
Game-Icon-Ship Ability Material Prestige.png
20
20000 If Profundity uses Call Reinforcement on consecutive turns, dispel all buffs on all enemies and dispel all debuffs on all Rebel allies
2 6
Game-Icon-Ship Ability Material Prestige.png
10
10000 If an enemy TIE Advanced x1 is deployed at the start of battle, increase the cooldown of Call Reinforcement for the enemy Capital Ship by 1
1 Description: Rebel allies always score critical hits against enemies inflicted with Shield Disruption, if possible. Whenever a Rebel ally scores a critical hit, there is a 20% chance to call another random Rebel ally to assist (including the Capital Ship). Whenever a Rebel ally assists, Download is increased by 1%. Allies and enemies are immune to Turn Meter manipulation.

Reinforcement Bonus: Critical Chance Up for 2 turns.