Template:Queen Amidala Abilities
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S-5 Heavy Blaster Pistol
Basic Level 8
Deal Physical damage to target enemy and Expose them for 2 turns, which can't be evaded if there is an active ally Handmaiden Decoy. All Galactic Republic allies gain 3 stacks of Heal Over Time and Protection Over Time for 2 turns.
If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection.
If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection.
More Details
Level 7:
Deal Physical damage to target enemy, which can't be evaded if there is an active ally Handmaiden Decoy. All Galactic Republic allies gain 3 stacks of Heal Over Time and Protection Over Time for 2 turns.
If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection.
If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 74 | 5 | 43800 | Expose target enemy for 2 turns, which can't be evaded if there is an active ally Handmaiden Decoy |
7 | 64 | 16 13 9 | 24700 | If there is an active ally Handmaiden Decoy, Galactic Republic allies recover 5% Health and Protection |
6 | 54 | 10 9 6 | 8200 | All Galactic Republic allies gain 3 stacks of Protection Over Time for 2 turns |
5 | 44 | 7 7 5 | 4100 | All Galactic Republic allies gain 3 stacks of Heal Over Time for 2 turns |
4 | 34 | 5 5 4 | 2100 | +10% Damage |
3 | 24 | 4 4 | 1400 | +10% Damage |
2 | 14 | 3 | 700 | +10% Damage |
1 | Description: Deal Physical damage to target enemy, which can't be evaded if there is an active ally Handmaiden Decoy. |
I am Queen Amidala
Special Level 8
3 Turn Cooldown
Dispel all buffs on all enemies and deal Physical damage to them. All allies gain Accuracy Up for 2 turns.
If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up, 3 stacks of Heal Over Time and Protection Over Time for 2 turns, and this attack can't be evaded.
While in Grand Arenas and there are no Galactic Legend allies:This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns. All enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted. If there is an active ally Handmaiden Decoy, these effects can't be evaded.
If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up, 3 stacks of Heal Over Time and Protection Over Time for 2 turns, and this attack can't be evaded.
While in Grand Arenas and there are no Galactic Legend allies:This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns. All enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted. If there is an active ally Handmaiden Decoy, these effects can't be evaded.
More Details
Unlocks at Gear Level 4.
Level 7:
Dispel all buffs on all enemies and deal Physical damage to them. All allies gain Accuracy Up for 2 turns.
If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up, 3 stacks of Heal Over Time and Protection Over Time for 2 turns, and this attack can't be evaded. (3 Turn Cooldown)
If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted, all Galactic Republic allies gain Defense Penetration Up, 3 stacks of Heal Over Time and Protection Over Time for 2 turns, and this attack can't be evaded. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 40 16 20 | 145000 | While in Grand Arenas and there are no Galactic Legend allies: This attack ignores enemy Protection and all allies gain Critical Damage Up and 4 stacks of Heal Over Time and Protection Over Time for 2 turns; all enemies are inflicted with a stack of Damage Over Time for each active Galactic Republic ally, Speed Down, and Vulnerable for 2 turns, and have their cooldowns increased by 1, which can't be resisted; if there is an active ally Handmaiden Decoy, these effects can't be evaded |
7 | 66 | 12 10 7 | 45200 | If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain 3 stacks of Protection Over Time for 2 turns |
6 | 56 | 8 7 5 | 15100 | If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain 3 stacks of Heal Over Time for 2 turns |
5 | 46 | 5 5 4 | 7500 | If there is an active ally Handmaiden Decoy, all Galactic Republic allies gain Defense Penetration Up for 2 turns |
4 | 36 | 4 4 3 | 3800 | If there is an active ally Handmaiden Decoy, Stagger target enemy for 2 turns, which can't be evaded or resisted |
3 | 26 | 3 3 | 2500 | Dispel all buffs on all enemies |
2 | 16 | 2 | 1300 | All allies gain Accuracy Up for 2 turns |
1 | Description: Deal Physical damage to all enemies. If there is an active ally Handmaiden Decoy, this attack can't be evaded. (3 Turn Cooldown) |
I am Queen Amidala
Ascension Gun
Special Level 8
4 Turn Cooldown
Dispel all debuffs on all allies. Call all other non-Galactic Legend Galactic Republic allies to assist and they and Queen Amidala recover 20% Health and Protection. Remove 50% Turn Meter from target enemy, which can't be resisted.
If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, and Tenacity Up for 2 turns, and Galactic Republic non-Tank allies Stealth for 2 turns.
If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, and Tenacity Up for 2 turns, and Galactic Republic non-Tank allies Stealth for 2 turns.
More Details
Unlocks at Gear Level 2.
Level 7:
Dispel all debuffs on all allies. Call all other non-Galactic Legend Galactic Republic allies to assist and they and Queen Amidala recover 20% Health and Protection. Remove 50% Turn Meter from target enemy, which can't be resisted.
If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, and Tenacity Up for 2 turns. (4 Turn Cooldown)
If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available.
If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up, Speed Up, and Tenacity Up for 2 turns. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 80400 | If an ally Handmaiden Decoy was already present, all Galactic Republic non-Tank allies Stealth for 2 turns |
7 | 66 | 12 10 7 | 45200 | If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Speed Up and Tenacity Up for 2 turns |
6 | 56 | 8 7 5 | 15100 | If an ally Handmaiden Decoy was already present, all Galactic Republic allies gain Defense Up for 2 turns |
5 | 46 | 5 5 4 | 7500 | Remove 50% Turn Meter from target enemy, which can't be resisted |
4 | 36 | 4 4 3 | 3800 | All non-Galactic Legend Galactic Republic allies recover 20% Health and Protection |
3 | 26 | 3 3 | 2500 | Call all other non-Galactic Legend Galactic Republic allies to assist |
2 | 16 | 2 | 1300 | Dispel all debuffs on all allies |
1 | Description: If all allies are Galactic Republic and there are no Galactic Legend or Scoundrel allies, summon an ally Handmaiden Decoy to battle if the ally slot is available. (4 Turn Cooldown) |
My Place is with My People
Leader Level 8
All allies have +20% Defense and +15% Max Health and Max Protection.
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:
- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.
While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:
- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.
While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role:
- Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage
- Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns
- Tanks: Recover 25% Health and Protection
Omicron
More Details
Level 7:
All Allies have +20% Defense and +15% Max Health and Max Protection.
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:
- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.
At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies:
- Whenever an enemy attacks out of turn, they are inflicted with Damage Over Time for 1 turn, which can't be evaded or resisted and remove 10% Turn Meter from all enemies, which can't be resisted.
- At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn.
- Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 20 | 105000 | While in Grand Arenas and if there are no Galactic Legend allies and all allies are Galactic Republic: Whenever an ally uses a Special ability, they gain bonuses based on their role: - Attackers: Gain Offense Up for 2 turns and call another random ally to assist, dealing 20% more damage - Healers and Supports: Gain Protection Up (50%, stacking) and Speed Up for 3 turns - Tanks: Recover 25% Health and Protection |
7 | 82 | 20 10 20 | 105000 | Whenever an enemy critically hits an ally, that enemy has -5% Critical Damage, Defense, and Offense (stacking, max -50%), until the end of the encounter, which can't be resisted |
6 | 62 | 6 5 4 | 9600 | At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: At the start of each ally's turn, they gain 3% Critical Damage (stacking) for each stack of Heal Over Time they have and +3% Offense (stacking) for each stack of Protection Over Time they have, until the end of their turn |
5 | 52 | 4 4 3 | 4800 | At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: Whenever an enemy attacks out of turn, remove 10% Turn Meter from all enemies, which can't be resisted |
4 | 42 | 3 3 2 | 2400 | At the start of battle, if all allies are Galactic Republic and there are no Galactic Legend allies: Whenever an enemy attacks out of turn, they are inflicted with a stack of Damage Over Time for 1 turn, which can't be evaded or resisted |
3 | 32 | 2 2 | 1600 | All Allies have +15% Max Protection |
2 | 22 | 2 | 800 | All allies have +15% Max Health |
1 | Description: All Allies have +20% Defense. |
My Place is with My People
Loyal Bodyguard
Unique Level 8
Queen Amidala has +20% Max Health and Max Protection, +10% Critical Chance and Critical Damage, and all allies are immune to cooldown manipulation.
Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.
If there is an active ally Handmaiden Decoy:
- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.
Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)
While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity.
Whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns.
At the start of each encounter, summon an ally Handmaiden Decoy. Whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded.
Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.
If there is an active ally Handmaiden Decoy:
- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.
Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)
While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity.
Whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns.
At the start of each encounter, summon an ally Handmaiden Decoy. Whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded.
More Details
Unlocks at Gear Level 2.
Level 7:
Queen Amidala has +20% Max Health and Max Protection, +10% Critical Chance and Critical Damage, and all allies are immune to cooldown manipulation.
Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.
If there is an active ally Handmaiden Decoy:
- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.
Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)
Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. Whenever she is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented.
If there is an active ally Handmaiden Decoy:
- Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection.
- Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of Queen's Protection (max 10), which can't be copied, dispelled, or prevented, until the end of battle. For each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats. The allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated.
Queen's Protection:
+3% Max Health and Max Protection, +5% Potency and Tenacity, and +5 Speed (per stack)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 20 | 125000 | While in Grand Arenas and if there are no Galactic Legend or Scoundrel allies and all allies are Galactic Republic: All allies gain 25% Critical Damage, 40% Mastery, and are immune to Fear and Healing Immunity; whenever an ally is inflicted with a stack of Damage Over Time, they dispel it and all allies gain a stack of Healing Over Time and Protection Over Time for 2 turns; at the start of each encounter, summon an ally Handmaiden Decoy; whenever an ally Decoy is critically hit, all enemies are inflicted with Potency Down and Tenacity Down for 2 turns, which can't be evaded |
7 | 82 | 30 13 20 | 125000 | If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on Queen Amidala, she gains a stack of [c][F0FF23]Queen's Protection[-][/c] (max 10), which can't be copied, dispelled, or prevented, until the end of battle; for each stack of Queen's Protection Queen Amidala has, all other Galactic Republic allies gain double those stats; the allied Handmaiden Decoy is immune to these effects and they persist when the Decoy is defeated, but are dispelled when Queen Amidala is defeated |
6 | 58 | 7 6 4 | 11000 | If there is an active ally Handmaiden Decoy: Whenever Heal Over Time or Protection Over Time expire on a Galactic Republic ally, they recover 5% Health and Protection |
5 | 48 | 5 4 3 | 5500 | Whenever an ally Handmaiden Decoy is defeated by an enemy, the enemy who defeated her is inflicted with Doubt for 2 turns, which can't be evaded or resisted, and Queen Amidala gains a bonus turn and Damage Immunity for 2 turns, which can't be copied, dispelled, or prevented |
4 | 38 | 3 3 3 | 2700 | All allies are immune to Cooldown Manipulation |
3 | 28 | 3 3 | 1800 | +10% Critical Chance and Critical Damage |
2 | 18 | 2 | 900 | Queen Amidala has +20% Max Health and Max Protection |
1 | Description: Whenever an ally Handmaiden Decoy is summoned, she Taunts until she is defeated, which can't be dispelled or prevented. She is immune to all other buffs, debuffs, Healing and Protection recovery, and she doesn't take turns. |
Loyal Bodyguard
Handmaiden Decoy
Unique Level 1
Light Side, Tank, Galactic Republic
[Basic] Bodyguard: Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
[Basic] Bodyguard: Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted.
[Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot.
More Details
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
1 | Description: Light Side, Tank, Galactic Republic [Basic] Bodyguard: Galactic Republic allies recover 10% Health and Protection. Grant Advantage for 1 turn to a random enemy who doesn't already have it, which can't be evaded or resisted. [Unique] Summoned: This unit's stats scale with the summoner's stats. This unit can only be summoned to the ally slot if it's available. This unit can't be summoned in certain raids. This unit can't be revived. If an effect counts defeated units, this unit doesn't count. When there are no other allied combatants, this unit escapes from battle. A unit can't be revived if this summoned unit exists in their slot. |