Template:Royal Guard Abilities
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Force Pike
Basic
Level 8
Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, Stun the target for 1 turn.
More Details
Level 7:
Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, Stun the target for 1 turn.
| Level | Unit Level | Ability Material | Credits | Adds |
|---|---|---|---|---|
| 8 | 76 | 5 | 43800 | +15% Damage |
| 7 | 66 | 16 13 9 | 24700 | +5% Damage |
| 6 | 56 | 10 9 6 | 8200 | +5% Damage |
| 5 | 46 | 7 7 5 | 4100 | +35% Stun Chance |
| 4 | 36 | 5 5 4 | 2100 | +5% Damage |
| 3 | 26 | 4 4 | 1400 | +15% Stun Chance |
| 2 | 16 | 3 | 700 | +5% Damage |
| 1 | Description: Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, this attack has a 50% chance to also Stun the target for 1 turn. | |||
Imperial Phalanx
Special
Level 8
3 Turn Cooldown
All Dark Side allies gain Defense Up and Heal Over Time for 2 turns and Empire allies gain Health Up and Retribution for 2 turns. Royal Guard gains Taunt for 1 turn.
More Details
Level 7:
All Dark Side allies gain Defense Up and Heal Over Time for 2 turns and Empire allies gain Health Up and Retribution for 2 turns. Royal Guard gains Taunt for 1 turn. (4 Turn Cooldown)
| Level | Unit Level | Ability Material | Credits | Adds |
|---|---|---|---|---|
| 8 | 78 | 5 | 80400 | Cooldown - 1 |
| 7 | 68 | 12 10 7 | 45200 | Empire allies gain Retribution for 2 turns |
| 6 | 58 | 8 7 5 | 15100 | Dark Side allies gain Heal Over Time for 2 turns |
| 5 | 48 | 5 5 4 | 7500 | Cooldown - 1 |
| 4 | 38 | 4 4 3 | 3800 | Defense Up duration + 1 |
| 3 | 28 | 3 3 | 2500 | Health Up duration + 1 |
| 2 | 18 | 2 | 1300 | Gain Taunt for 1 turn |
| 1 | Description: All Dark Side allies gain Defense Up for 1 turn and Empire allies gain Health Up for 1 turn. (5 Turn Cooldown) | |||
Unyielding Defender
Unique
Level 8
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
More Details
Unlocks at Gear Level 2.
Level 7:
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
| Level | Unit Level | Ability Material | Credits | Adds |
|---|---|---|---|---|
| 8 | 82 | 30 13 20 | 125000 | At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter |
| 7 | 70 | 10 9 6 | 32900 | +1% Heal |
| 6 | 60 | 7 6 4 | 11000 | +1% Heal |
| 5 | 50 | 5 4 3 | 5500 | +1% Heal |
| 4 | 40 | 3 3 3 | 2700 | +1% Heal |
| 3 | 30 | 3 3 | 1800 | +0.5% Heal |
| 2 | 20 | 2 | 900 | +0.5% Heal |
| 1 | Description: At the end of each turn, if another ally took damage that turn, all Empire allies recover 1% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health. | |||
Unyielding Defender