Template:Royal Guard Abilities

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Tex.ability royalguard basic.png Force Pike
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy with a 50% chance to inflict Speed Down for 2 turns. If Royal Guard has more than 50% Health, Stun the target for 1 turn.
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Tex.ability royalguard special01.png Imperial Phalanx
Special Ability Material Omega Level 8
3 Turn Cooldown

All Dark Side allies gain Defense Up and Heal Over Time for 2 turns and Empire allies gain Health Up and Retribution for 2 turns. Royal Guard gains Taunt for 1 turn.
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Tex.abilityui passive hp.png Unyielding Defender
Unique Ability Material Zeta Level 8

At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.

At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
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Unlocks at Gear Level 2.
Level 7:
At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter
7 70
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +1% Heal
6 60
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +1% Heal
5 50
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +1% Heal
4 40
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +1% Heal
3 30
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +0.5% Heal
2 20
Game-Icon-Ability Material Mk I.png
2
900 +0.5% Heal
1 Description: At the end of each turn, if another ally took damage that turn, all Empire allies recover 1% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
Unyielding Defender