Template:Scout Trooper Abilities
From SWGoH Wiki
Jump to navigationJump to search
Prepared Shot
Basic Level 8
Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If Scout Trooper is Stealthed, this attack scores a critical hit if possible.
During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn. Imperial Remnant allies gain Offense Up for 1 turn.
During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn. Imperial Remnant allies gain Offense Up for 1 turn.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If Scout Trooper is Stealthed, this attack scores a critical hit if possible.
During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn.
During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 43800 | During Scout Trooper's turn, Imperial Remnant allies gain Offense Up for 1 turn |
7 | 64 | 16 13 9 | 24700 | +15% Damage |
6 | 54 | 10 9 6 | 8200 | +10% Damage |
5 | 44 | 7 7 5 | 4100 | During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn |
4 | 34 | 5 5 4 | 2100 | +10% Damage |
3 | 24 | 4 4 | 1400 | +5% Damage |
2 | 14 | 3 | 700 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If Scout Trooper is Stealthed, this attack scores a critical hit if possible. |
Imperial Precision
Special Level 8
3 Turn Cooldown
Deal Physical damage to target enemy, dispel all buffs on them, and inflict Speed Down for 2 turns. If Scout Trooper had Accuracy Up, this Speed Down can't be resisted. If Scout Trooper is Stealthed, this attack can't be evaded.
More Details
Level 7:
Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If Scout Trooper had Accuracy Up, this Speed Down can't be resisted. If Scout Trooper is Stealthed, this attack can't be evaded. (3 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 76 | 5 | 80400 | Dispel all buffs on target enemy |
7 | 66 | 12 10 7 | 45200 | +20% Damage |
6 | 56 | 8 7 5 | 15100 | +15% Damage |
5 | 46 | 5 5 4 | 7500 | +10% Damage |
4 | 36 | 4 4 3 | 3800 | +5% Damage |
3 | 26 | 3 3 | 2500 | +10% Damage |
2 | 16 | 2 | 1300 | +5% Damage |
1 | Description: Deal Physical damage to target enemy and inflict Speed Down for 2 turns. If Scout Trooper had Accuracy Up, this Speed Down can't be resisted. If Scout Trooper is Stealthed, this attack can't be evaded. (3 Turn Cooldown) |
Strategic Assessment
Special Level 8
4 Turn Cooldown
Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.
Inflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.
If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty.
Inflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.
If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty.
More Details
Unlocks at Gear Level 4.
Level 7:
Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.
Inflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.
If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns. (4 Turn Cooldown)
Inflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.
If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns. (4 Turn Cooldown)
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 84 | 40 16 20 | 145000 | If the ally in the Leader slot is Imperial Remnant, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty |
7 | 66 | 12 10 7 | 45200 | If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns |
6 | 56 | 8 7 5 | 15100 | Daze target enemy for 2 turns which can't be resisted |
5 | 46 | 5 5 4 | 7500 | Inflict Stagger on all enemies for 2 turns |
4 | 36 | 4 4 3 | 3800 | Inflict Expose on all enemies for 2 turns |
3 | 26 | 3 3 | 2500 | Imperial Remnant allies gain Speed Up for 2 turns |
2 | 16 | 2 | 1300 | Imperial Trooper allies gain Critical Damage Up for 2 turns |
1 | Description: Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage. (4 Turn Cooldown) |
Strategic Assessment
Imperial Vanguard
Unique Level 9
Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
While Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.
While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability.
While in Raids: Imperial Precision's cooldown is reduced by 1. Whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle.
If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
While Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.
While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability.
While in Raids: Imperial Precision's cooldown is reduced by 1. Whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle.
More Details
Unlocks at Gear Level 7.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
9 | 85 | 20 | 125000 | While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability; while in Raids: Imperial Precision's cooldown is reduced by 1; whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle |
8 | 84 | 30 13 20 | 125000 | If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle |
7 | 74 | 10 9 6 | 32900 | If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn |
6 | 64 | 7 6 4 | 11000 | Recover 1% Health and Protection |
5 | 54 | 5 4 3 | 5500 | If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; the allied leader gains 20% Max Health and 20 Speed |
4 | 44 | 3 3 3 | 2700 | Recover 1% Health and Protection |
3 | 34 | 3 3 | 1800 | Recover 1% Health and Protection |
2 | 24 | 2 | 900 | Recover 1% Health and Protection |
1 | Description: Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 1% Health and Protection. While Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed. |
Imperial Vanguard