Template:Scout Trooper Abilities

From SWGoH Wiki
Jump to navigationJump to search


Tex.ability scouttrooper v3 basic.png Prepared Shot
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If Scout Trooper is Stealthed, this attack scores a critical hit if possible.

During Scout Trooper's turn, Imperial Trooper allies gain Potency Up for 1 turn. Imperial Remnant allies gain Offense Up for 1 turn.
More Details

Tex.ability scouttrooper v3 special01.png Imperial Precision
Special Ability Material Omega Level 8
3 Turn Cooldown

Deal Physical damage to target enemy, dispel all buffs on them, and inflict Speed Down for 2 turns. If Scout Trooper had Accuracy Up, this Speed Down can't be resisted. If Scout Trooper is Stealthed, this attack can't be evaded.
More Details

Tex.ability scouttrooper v3 special02.png Strategic Assessment
Special Ability Material Zeta Level 8
4 Turn Cooldown

Dispel all debuffs on all allies if the allied Leader is Imperial Remnant. Imperial Trooper allies gain Critical Damage Up for 2 turns. Imperial Remnant allies gain Speed Up for 2 turns. Scout Trooper Stealths for 2 turns. Call target other ally to assist, dealing 75% less damage.

Inflict Expose and Stagger on all enemies for 2 turns. Daze target enemy for 2 turns, which can't be resisted.

If the ally in the Leader slot is Imperial Remnant, allies gain Advantage for 2 turns, Scout Trooper's Imperial Precision ability gains 40% bonus damage (stacking) until the end of the battle, and the assisting ally is not affected by the damage penalty.
More Details
Strategic Assessment

Tex.abilityui passive empire.png Imperial Vanguard
Unique Ability Material Omicron Level 9

Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 5% Health and Protection. If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn.

If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle

While Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.

While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability.

While in Raids: Imperial Precision's cooldown is reduced by 1. Whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle.
More Details
Unlocks at Gear Level 7.
Level Unit
Level
Ability Material Credits Adds
9 85
Game-Icon-Ability Material Omicron.png
20
125000 While in the Speeder Bike Pursuit Raid: Scout Trooper no longer consumes Evade stacks when using her Basic ability; while in Raids: Imperial Precision's cooldown is reduced by 1; whenever Scout Trooper grants an ally a buff, Scout Trooper's Imperial Precision ability gains 1% bonus damage (stacking) until the end of the battle
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; whenever an Imperial Trooper ally begins a turn or attacks out of turn, all Imperial Trooper allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Imperial Trooper ally's turn, or the end of battle
7 74
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 If the ally in the Leader slot is Imperial Remnant, whenever an enemy begins their turn, Scout Trooper gains 10% Turn Meter, and whenever Scout Trooper has her Turn Meter removed, she gains 25% Turn Meter (stacking, max twice) at the end of the turn
6 64
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 Recover 1% Health and Protection
5 54
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 If the ally in the Leader slot is Imperial Remnant and no other allies that use Emperor's Trap; the allied leader gains 20% Max Health and 20 Speed
4 44
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 Recover 1% Health and Protection
3 34
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 Recover 1% Health and Protection
2 24
Game-Icon-Ability Material Mk I.png
2
900 Recover 1% Health and Protection
1 Description: Whenever Scout Trooper is critically hit, Stealth for 2 turns, and recover 1% Health and Protection.

While Scout Trooper is active, Imperial Trooper allies have +10% Critical Chance and Imperial Remnant allies have +10 Speed.
Imperial Vanguard