Template:Sith Fighter Abilities
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Stifle
Basic • Level 8
Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns.
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First Strike
Special • Level 8
3 Turn Cooldown
Sith Assassin
Crew
Crew
Deal Physical damage to target enemy and inflict Health Down for 2 turns. This attack deals 50% more damage if the target is below 50% Health.
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Swarm Tactics
Unique • Level 8
Sith fighter's attacks ignore Protection against debuffed enemies.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 25% Turn Meter. Sith fighter can't score Critical Hits.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 25% Turn Meter. Sith fighter can't score Critical Hits.
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Crew Member: [[{{{crew}}}]]
Level 7:
Sith fighter's attacks ignore Protection against debuffed enemies.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 20% Turn Meter. Sith fighter can't score Critical Hits.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 20% Turn Meter. Sith fighter can't score Critical Hits.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | +5% Turn Meter gain |
7 | 85 | 20 15 10 5 | 32500 | +3% Turn Meter gain |
6 | 80 | 15 10 5 | 13750 | +2% Turn Meter gain |
5 | 75 | 10 10 | 7500 | +3% Turn Meter gain |
4 | 70 | 10 5 | 5000 | +2% Turn Meter gain |
3 | 60 | 5 | 1250 | +3% Turn Meter gain |
2 | 50 | 5 | 1250 | +2% Turn Meter gain |
1 | Description: Sith fighter's attacks ignore Protection against debuffed enemies. When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 5% Turn Meter. Sith fighter can't score Critical Hits. |
Extreme Maneuverability
Reinforcement • Level 3
Enter Battle: Sith fighter gains Foresight for 2 turns when Reinforced and when a Sith ally scores a Critical Hit. While Sith fighter has Foresight, it has +25% Offense and loses 10% Max Health (stacking) at the start of each of its turns.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | +15% Offense |
2 | 75 | 25 | 175000 | -10% Max Health Reduction |
1 | Description: Enter Battle: Sith fighter gains Foresight for 2 turns when Reinforced and when a Sith ally scores a Critical Hit. While Sith fighter has Foresight, it has +10% Offense and loses 20% Max Health (stacking) at the start of each of its turns. |