Template:Sith Fighter Abilities

From SWGoH Wiki
Jump to navigationJump to search


Tex.ability sithfighter basic.png

Stifle
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns.
More Details
Tex.ability sithfighter special01.png

First Strike
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Sith Assassin-portrait.png
Sith Assassin
Crew
Deal Physical damage to target enemy and inflict Health Down for 2 turns. This attack deals 50% more damage if the target is below 50% Health.
More Details
Tex.abilityui passive penetration.png

Swarm Tactics
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

Sith fighter's attacks ignore Protection against debuffed enemies.

When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 25% Turn Meter. Sith fighter can't score Critical Hits.
More Details
Tex.abilityui passive foresight.png

Extreme Maneuverability
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Sith fighter gains Foresight for 2 turns when Reinforced and when a Sith ally scores a Critical Hit. While Sith fighter has Foresight, it has +25% Offense and loses 10% Max Health (stacking) at the start of each of its turns.
More Details