Template:Sith Fighter Abilities
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Stifle
Basic • Level 8
Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns.
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First Strike
Special • Level 8
3 Turn Cooldown
Sith Assassin
Crew
Crew
Deal Physical damage to target enemy and inflict Health Down for 2 turns. This attack deals 50% more damage if the target is below 50% Health.
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Swarm Tactics
Unique • Level 8
Sith fighter's attacks ignore Protection against debuffed enemies.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 25% Turn Meter. Sith fighter can't score Critical Hits.
When a Sith ally deals damage to an enemy not at 100% Health, they gain Foresight and Defense Penetration for 2 turns. When an enemy falls below 100% Health, all Sith allies gain 25% Turn Meter. Sith fighter can't score Critical Hits.
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Extreme Maneuverability
Reinforcement • Level 3
Enter Battle: Sith fighter gains Foresight for 2 turns when Reinforced and when a Sith ally scores a Critical Hit. While Sith fighter has Foresight, it has +25% Offense and loses 10% Max Health (stacking) at the start of each of its turns.
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