Template:Slave I Abilities

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Tex.ability slave1 basic.png

Rotating Twin Blaster Cannons
Basic • Level 8 Game-Icon-Ship Ability Material Omega.png

Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 70% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.

Target Lock: Gain 20% Turn Meter on each Critical Hit.
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Tex.ability slave1 special01.png

Proton Torpedoes
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Unit-Character-Boba Fett-portrait.png
Boba Fett
Crew
Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets.
More Details
Tex.ability slave1 special02.png

Seismic Charge
Special • Level 8 Game-Icon-Ship Ability Material Omega.png
3 Turn Cooldown

Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.
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Tex.abilityui passive bobafett.png

No Good To Me Dead
Unique • Level 8 Game-Icon-Ship Ability Material Omega.png

At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle.

The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.

While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 2 Speed for the rest of battle.

The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.

While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
Level Unit
Level
Ability Material Credits Adds
8 85
Game-Icon-Ship Ability Material Mk I.png
25
Game-Icon-Ship Ability Material Mk II.png
25
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
20
88750 +3 Speed
7 82
Game-Icon-Ship Ability Material Mk I.png
20
Game-Icon-Ship Ability Material Mk II.png
15
Game-Icon-Ship Ability Material Mk III.png
10
Game-Icon-Ship Ability Material Omega.png
5
32500 -20% Damage penalty
6 79
Game-Icon-Ship Ability Material Mk I.png
15
Game-Icon-Ship Ability Material Mk II.png
10
Game-Icon-Ship Ability Material Mk III.png
5
13750 -10% Damage penalty
5 76
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
10
7500 +1% Critical Chance
4 72
Game-Icon-Ship Ability Material Mk I.png
10
Game-Icon-Ship Ability Material Mk II.png
5
5000 -5% Damage penalty
3 60
Game-Icon-Ship Ability Material Mk I.png
5
1250 +2% Offense
2 50
Game-Icon-Ship Ability Material Mk I.png
5
1250 -5% Damage penalty
1 Description: At the start of battle or when Reinforced, for each active enemy, Slave I gains 3% Offense, 1% Crit Chance, and 2 Speed for the rest of battle.

The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.

While Slave I is active, Breached enemies deal 10% less damage when they attack out of turn.
Tex.abilityui passive systems.png

All Out Offensive
Reinforcement • Level 3 Game-Icon-Ship Ability Material Reinforcement Materials.png

Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level Unit
Level
Ability Material Credits Adds
3 85
Game-Icon-Ship Ability Material Reinforcement Materials.png
75
525000 Add Critical Hit Immunity for 3 turns; add 20% Protection per Breached enemy
2 75
Game-Icon-Ship Ability Material Reinforcement Materials.png
25
175000 Add +10% Protection
1 Description: Enter Battle: Slave I gains Taunt and Retribution for 2 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.