Template:Slave I Abilities
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Rotating Twin Blaster Cannons
Basic • Level 8
Deal Physical damage to target enemy with a 55% chance each to damage them a second and third time. Each hit has a 70% chance to inflict Target Lock for 2 turns, but hits after the first deal 75% less damage. If the target enemy is Breached, dispel all buffs on them.
Target Lock: Gain 20% Turn Meter on each Critical Hit.
Target Lock: Gain 20% Turn Meter on each Critical Hit.
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Proton Torpedoes
Special • Level 8
3 Turn Cooldown
Boba Fett
Crew
Crew
Deal Physical damage to target enemy and all Target Locked enemies, and inflict Ability Block for 1 turn on all affected targets.
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Seismic Charge
Special • Level 8
3 Turn Cooldown
Deal Physical damage to all enemies, plus bonus damage equal to 30% of their maximum Health. This attack ignores Armor and Protection. This ability starts on cooldown.
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No Good To Me Dead
Unique • Level 8
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 5 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
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Crew Member: [[{{{crew}}}]]
Level 7:
At the start of battle or when Reinforced, for each active enemy, Slave I gains 5% Offense, 2% Crit Chance, and 2 Speed for the rest of battle.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset.
While Slave I is active, Breached enemies deal 50% less damage when they attack out of turn.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | +3 Speed |
7 | 82 | 20 15 10 5 | 32500 | -20% Damage penalty |
6 | 79 | 15 10 5 | 13750 | -10% Damage penalty |
5 | 76 | 10 10 | 7500 | +1% Critical Chance |
4 | 72 | 10 5 | 5000 | -5% Damage penalty |
3 | 60 | 5 | 1250 | +2% Offense |
2 | 50 | 5 | 1250 | -5% Damage penalty |
1 | Description: At the start of battle or when Reinforced, for each active enemy, Slave I gains 3% Offense, 1% Crit Chance, and 2 Speed for the rest of battle. The first time all enemies are Breached while Slave I is active, or if Slave I enters the battle while all enemies are Breached, Seismic Charge's cooldown is reset. While Slave I is active, Breached enemies deal 10% less damage when they attack out of turn. |
All Out Offensive
Reinforcement • Level 3
Enter Battle: Slave I gains Taunt, Retribution, and Protection Up (10%) for 2 turns, and Critical Hit Immunity for 3 turns. Slave I gains additional Protection Up (20%) per Breached enemy. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Add Critical Hit Immunity for 3 turns; add 20% Protection per Breached enemy |
2 | 75 | 25 | 175000 | Add +10% Protection |
1 | Description: Enter Battle: Slave I gains Taunt and Retribution for 2 turns. Then, inflict Ability Block on target enemy for 1 turn, which can't be evaded or resisted. |