Template:TIE/IN Interceptor Prototype Abilities
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L-s9.3 Laser Cannons
Basic • Level 8
Deal Physical damage to target enemy twice.
Target Lock: This attack can't be evaded.
Target Lock: This attack can't be evaded.
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Autothruster Maneuvers
Special • Level 8
2 Turn Cooldown
Deal Physical damage to target enemy and gain Foresight for 2 Turns. If TIE/IN Interceptor Prototype already has Foresight, it instead grants a random ally Foresight for 2 Turns.
Target Lock: Dispel Target Lock and deal 50% more damage.
Target Lock: Dispel Target Lock and deal 50% more damage.
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Ruthless Pursuit
Special • Level 8
5 Turn Cooldown
Second Sister
Crew
Crew
Deal Physical damage to all enemies, gain Ruthless, which can't be copied, dispelled, or prevented, and give target enemy and all Jedi enemies Pursued Target until the end of the encounter. Whenever TIE/IN Interceptor Prototype uses an ability, if the target did not have Pursued Target, Ruthless expires and Pursued Target is removed from all remaining enemies. TIE/IN Interceptor Prototype can ignore taunt effects when targeting enemies with Pursued Target.
Ruthless: +15% Critical Chance, +20% Critical Damage, and +30% Offense
Pursued Target: When TIE/IN Interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN Interceptor Prototype can ignore taunt effects to target this unit
Ruthless: +15% Critical Chance, +20% Critical Damage, and +30% Offense
Pursued Target: When TIE/IN Interceptor Prototype targets this unit with an ability during its turn, it gains 40% Turn Meter; TIE/IN Interceptor Prototype can ignore taunt effects to target this unit
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Prototype Design
Unique • Level 8
Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight. Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.
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Crew Member: [[{{{crew}}}]]
Level 7:
Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 5% Turn Meter.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | Whenever an Empire, Inquisitorius, or Sith ally reinforces, TIE/IN Interceptor Prototype gains Foresight |
7 | 85 | 20 15 10 5 | 32500 | +1% Turn Meter |
6 | 80 | 15 10 5 | 13750 | +1% Turn Meter |
5 | 75 | 10 10 | 7500 | +0.5% Turn Meter |
4 | 70 | 10 5 | 5000 | +0.5% Turn Meter |
3 | 60 | 5 | 1250 | +0.5% Turn Meter |
2 | 50 | 5 | 1250 | +0.5% Turn Meter |
1 | Description: Whenever TIE/IN Interceptor Prototype critically hits an enemy, if all allies are Empire, Inquisitorius, or Sith, the allied Capital Ship gains 1% Turn Meter. |
How Predictable
Reinforcement • Level 3
Enter Battle: If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies and apply Target Lock and Buff Immunity for 2 Turns. Dispel debuffs on all Empire, Inquisitorius, and Sith allies.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | If all allies are Empire, Inquisitorius, or Sith, apply Target Lock and Buff Immunity on all enemies for 2 Turns |
2 | 75 | 25 | 175000 | If all allies are Empire, Inquisitorius, or Sith, dispel buffs on all enemies |
1 | Description: Enter Battle: Dispel debuffs on all Empire, Inquisitorius, and Sith allies. |