Template:TIE Defender Abilities
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Wingtip L-s9.3 Laser Cannons
Basic • Level 8
Deal Physical damage 3 times. For each critical hit scored, grant TIE Defender a stack of Resilient Defense (max 2). If TIE Defender has Special Forces, this attack has +50% Critical Chance and Critical Damage.
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CLL-3 Ion Torpedoes
Special • Level 8
4 Turn Cooldown
Iden Versio
Crew
Crew
Deal physical damage to target enemy, remove 30% Turn Meter, and Stun them for 1 turn. If TIE Defender has Special Forces, this Stun can't be dispelled, evaded, or resisted.
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P-sz9.7 Twin Ion Engine
Unique • Level 8
Whenever TIE Defender Evades an attack, grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.
While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender.
TIE Defender counts as an Imperial TIE Fighter.
While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender.
TIE Defender counts as an Imperial TIE Fighter.
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Crew Member: [[{{{crew}}}]]
Level 7:
Whenever TIE Defender Evades an attack, grant 10% Turn Meter to the allied Capital Ship and an additional 10% Turn Meter if TIE Defender has Special Forces. This effect is tripled for Empire Capital Ships.
TIE Defender counts as an Imperial TIE Fighter.
TIE Defender counts as an Imperial TIE Fighter.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | While TIE Defender has Special Forces, whenever it Evades an attack with Foresight, gain Critical Chance Up for 2 turns and dispel all debuffs on TIE Defender |
7 | 85 | 20 15 10 5 | 32500 | Turn Meter gain is tripled for Empire Capital Ships |
6 | 80 | 15 10 5 | 13750 | +3% Turn Meter gain |
5 | 75 | 10 10 | 7500 | +3% Special Forces Turn Meter gain |
4 | 70 | 10 5 | 5000 | +3% Turn Meter gain |
3 | 60 | 5 | 1250 | +2% Special Forces Turn Meter gain |
2 | 50 | 5 | 1250 | +2% Turn Meter gain |
1 | Description: Whenever TIE Defender Evades an attack, grant 2% Turn Meter to the allied Capital Ship and an additional 5% Turn Meter if TIE Defender has Special Forces. This effect is doubled for Empire Capital Ships. TIE Defender counts as an Imperial TIE Fighter. |
TIE/x7
Unique • Level 8
TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. At the end of its turn, if TIE Defender has Special Forces and Resilient Defense, it gains Foresight for 1 turn. When TIE Defender evades, if it has Special Forces, recover 10% Health and gain 10% Turn Meter.
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Crew Member: [[{{{crew}}}]]
Level 7:
TIE Defender gains 10% Evasion, 20% Offense, and 30% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 10% Health and gain 10% Turn Meter.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 85 | 25 25 10 20 | 88750 | If TIE Defender has Special Forces and Resilient Defense at the end of its turn, it gains Foresight for 1 turn |
7 | 85 | 20 15 10 5 | 32500 | +5% Turn Meter gain |
6 | 80 | 15 10 5 | 13750 | +15% Protection |
5 | 75 | 10 10 | 7500 | +5% Evasion |
4 | 70 | 10 5 | 5000 | +5% Offense |
3 | 60 | 5 | 1250 | +5% Health recovery |
2 | 50 | 5 | 1250 | +5% Offense |
1 | Description: TIE Defender gains 5% Evasion, 10% Offense, and 15% Max Protection. Whenever TIE Defender gains Resilient Defense, recover 10% Protection. When TIE Defender evades, if it has Special Forces, it recovers 5% Health and gain 5% Turn Meter. |
We Weren't Expecting Special Forces
Reinforcement • Level 3
Imperial TIE Fighter allies gain Foresight for 1 turn.
Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented. Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters.
TIE Defender gains Special Forces until the end of battle.
Special Forces: Gives abilities additional effects
Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented. Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters.
TIE Defender gains Special Forces until the end of battle.
Special Forces: Gives abilities additional effects
More Details
Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Ally Empire ships gain 1 stack of Formation (max 30) until the end of battle or until TIE Defender is defeated and can't be copied, dispelled, or prevented; Imperial TIE Fighter allies instead gain stacks of Formation equal to the number of ally Imperial TIE Fighters |
2 | 75 | 25 | 175000 | Imperial TIE Fighter allies gain Foresight for 1 turn. |
1 | Description: TIE Defender gains Special Forces until the end of battle. Special Forces: Gives abilities additional effects |