Template:The Mandalorian (Beskar Armor) Abilities

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Tex.ability mandobeskar basic.png Deft Strike
Basic Ability Material Omega Level 8

Deal Physical damage to target enemy and inflict Damage over Time for 3 turns. If they were already debuffed, deal damage again.
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Tex.ability mandobeskar special01a.png Disciplined Set Up
Special Ability Material Omega Level 8
4 Turn Cooldown

The Mandalorian (Beskar Armor) gains 1 stack of Whistling Birds for each enemy (max 20 stacks), and he may only use Swift Takedown the next time he uses an ability. Until The Mandalorian (Beskar Armor) uses Swift Takedown, he can't assist or counter attack, he ignores Stealth and Taunt, and he gains 1 stack of Whistling Birds whenever an enemy takes damage (max 20 stacks).

Whistling Birds last until Swift Takedown is used or until The Mandalorian (Beskar Armor) is defeated.

Whistling Birds: Deal true damage to target enemy for each stack when using Swift Takedown
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Tex.ability mandobeskar special02.png Wonder of the Force
Special Ability Material Omega Level 8
4 Turn Cooldown

Dispel all debuffs on all Scoundrel allies and equalize their Protection. All Scoundrel allies recover 20% Protection. Remove 20% Turn Meter from all enemies, which can't be evaded.

The Mandalorian (Beskar Armor) and target other Scoundrel ally gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and Tenacity Up for 2 turns. This ability starts on cooldown.
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Tex.generic passive seasonedtactics.png Seasoned Tactics
Leader Ability Material Zeta Level 8

For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense.

Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter.
Zeta
More Details
Unlocks at Gear Level 6.
Level 7:
For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 5% Max Health, Max Protection, and Offense.
Level Unit
Level
Ability Material Credits Adds
8 82
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter
7 72
Game-Icon-Ability Material Mk I.png
9
Game-Icon-Ability Material Mk II.png
7
Game-Icon-Ability Material Mk III.png
5
28800 +2% Offense
6 62
Game-Icon-Ability Material Mk I.png
6
Game-Icon-Ability Material Mk II.png
5
Game-Icon-Ability Material Mk III.png
4
9600 +2% Max Protection
5 52
Game-Icon-Ability Material Mk I.png
4
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
4800 +2% Max Health
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
2
2400 +1% Offense
3 32
Game-Icon-Ability Material Mk I.png
2
Game-Icon-Ability Material Mk II.png
2
1600 +1% Max Protection
2 22
Game-Icon-Ability Material Mk I.png
2
800 +1% Max Health
1 Description: For each Scoundrel ally at the start of battle (excluding summoned allies), Scoundrel allies gain 2% Max Health, Max Protection, and Offense.
Seasoned Tactics

Tex.generic passive protectiveintuition.png Protective Intuition
Unique Ability Material Zeta Level 8

The Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity.

The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset.
More Details
Level 7:
The Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity.

The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) takes a bonus turn.
Level Unit
Level
Ability Material Credits Adds
8 84
Game-Icon-Ability Material Mk III.png
30
Game-Icon-Ability Material Omega.png
13
Game-Icon-Ability Material Zeta.png
20
125000 The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and the cooldown of Wonder of the Force is reset
7 72
Game-Icon-Ability Material Mk I.png
10
Game-Icon-Ability Material Mk II.png
9
Game-Icon-Ability Material Mk III.png
6
32900 +15% Tenacity
6 62
Game-Icon-Ability Material Mk I.png
7
Game-Icon-Ability Material Mk II.png
6
Game-Icon-Ability Material Mk III.png
4
11000 +15% Potency
5 52
Game-Icon-Ability Material Mk I.png
5
Game-Icon-Ability Material Mk II.png
4
Game-Icon-Ability Material Mk III.png
3
5500 +10% Tenacity
4 42
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
Game-Icon-Ability Material Mk III.png
3
2700 +10% Potency
3 32
Game-Icon-Ability Material Mk I.png
3
Game-Icon-Ability Material Mk II.png
3
1800 +5% Tenacity
2 22
Game-Icon-Ability Material Mk I.png
2
900 +5% Potency
1 Description: The Mandalorian (Beskar Armor) is immune to Ability Block and has +10% Potency and Tenacity.

The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) takes a bonus turn.
Protective Intuition