Template:Vulture Droid Abilities
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Unrelenting Attack
Basic • Level 8
Deal Physical damage to target enemy. If the target was debuffed, this attack has +25% Critical Damage. This attack does not remove Buzz Droids.
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Discord Missile
Special • Level 8
3 Turn Cooldown
Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns and 3 Buzz Droids. Buzz Droids can’t be copied or resisted.
Buzz Droids: -50% Defense and lose 5% Health at start of turn with at least 1 Buzz Droid (max 3); lose 1 Buzz Droid when taking damage from an attack or a Concussion Mine
Buzz Droids: -50% Defense and lose 5% Health at start of turn with at least 1 Buzz Droid (max 3); lose 1 Buzz Droid when taking damage from an attack or a Concussion Mine
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Swarming Terror
Unique • Level 8
When another Separatist or Droid ally uses an ability during their turn, the Vulture Droid is called to assist if the target enemy has Buzz Droids.
At the start of each enemy's turn, if they have at least 1 Buzz Droid, the Buzz Droids reset to 3. At the end of each turn, if an enemy's Buzz Droids were dispelled, inflict Ability Block on that enemy for 1 turn, which can't be resisted.
When this Vulture Droid is defeated, it summons another Vulture Droid if the allied Capital Ship is Separatist and there is an allied combatant.
At the start of each enemy's turn, if they have at least 1 Buzz Droid, the Buzz Droids reset to 3. At the end of each turn, if an enemy's Buzz Droids were dispelled, inflict Ability Block on that enemy for 1 turn, which can't be resisted.
When this Vulture Droid is defeated, it summons another Vulture Droid if the allied Capital Ship is Separatist and there is an allied combatant.
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Crew Member: [[{{{crew}}}]]
Level 7:
When another Separatist or Droid ally uses an ability during their turn, the Vulture Droid is called to assist if the target enemy has Buzz Droids.
At the start of each enemy's turn, if they have at least 1 Buzz Droid, the Buzz Droids reset to 3. At the end of each turn, if an enemy's Buzz Droids were dispelled, inflict Ability Block on that enemy for 1 turn, which can't be resisted.
At the start of each enemy's turn, if they have at least 1 Buzz Droid, the Buzz Droids reset to 3. At the end of each turn, if an enemy's Buzz Droids were dispelled, inflict Ability Block on that enemy for 1 turn, which can't be resisted.
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
8 | 82 | 25 25 10 20 | 88750 | When this Vulture Droid is defeated, it summons another Vulture Droid if the allied Capital Ship is Separatist and there is an allied combatant |
7 | 72 | 20 15 10 5 | 32500 | +10% Assist chance |
6 | 62 | 15 10 5 | 13750 | +5% Assist chance |
5 | 52 | 10 10 | 7500 | +5% Assist chance |
4 | 42 | 10 5 | 5000 | +5% Assist chance |
3 | 32 | 5 | 1250 | +3% Assist Chance |
2 | 22 | 5 | 1250 | +2% Assist chance |
1 | Description: When another Separatist or Droid ally uses an ability during their turn, the Vulture Droid has a 70% chance to assist them if the target enemy has Buzz Droids. At the start of each enemy's turn, if they have at least 1 Buzz Droid, the Buzz Droids reset to 3. At the end of each turn, if an enemy's Buzz Droids were dispelled, inflict Ability Block on that enemy for 1 turn, which can't be resisted. |
Buzz Droid Barrage
Reinforcement • Level 3
Enter Battle: Inflict 1 Buzz Droid on all enemies and Blind them for 2 turns. Additionally, call a random Droid ally to assist.
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Crew Member: [[{{{crew}}}]]
Level | Unit Level | Ability Material | Credits | Adds |
---|---|---|---|---|
3 | 85 | 75 | 525000 | Call a random Droid ally to assist |
2 | 75 | 25 | 175000 | Blind all enemies for 2 turns |
1 | Description: Enter Battle: Inflict 1 Buzz Droid on all enemies. |