Deal Physical damage to all enemies and inflict Target Lock on the weakest enemy for 2 turns. Then, call target ally to Assist.
Target Lock: Inflict Breach for 2 turns (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
+30% Damage
7
85
20
20
15
5
45000
+15% Damage
6
80
15
15
10
21250
+10% Damage
5
75
15
10
5
13750
+5% Damage
4
70
10
10
7500
+15% Damage
3
60
10
5
5000
+10% Damage
2
50
10
5
5000
+5% Damage
1
Description: Deal Physical damage to all enemies and inflict Target Lock on the weakest enemy for 2 turns. Then, call target ally to Assist.
Target Lock: Inflict Breach for 2 turns (3 Turn Cooldown)
Cloak and Dagger Unique • Level 8
Cad Bane Crew
Xanadu gains Stealth for 1 turn at the start of the encounter and whenever another Scoundrel ally suffers a Critical Hit. Bounty Hunter allies deal bonus damage equal to 10% of the target’s Max Health when damaging Breached enemies.
While Xanadu Blood is active, Breached enemies have -25% Offense.
Xanadu gains Stealth for 1 turn at the start of the encounter and whenever another Scoundrel ally suffers a Critical Hit.
While Xanadu Blood is active, Breached enemies have -25% Offense.
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
25
25
10
20
88750
Bounty Hunter allies deal bonus damage equal to 10% of the target’s Max Health when damaging Breached enemies
7
11
20
15
10
5
32500
-10% Offense
6
10
15
10
5
13750
-2% Offense
5
9
10
10
7500
-2% Offense
4
8
10
5
5000
-2% Offense
3
7
5
1250
-2% Offense
2
6
5
1250
-2% Offense
1
Description: Xanadu gains Stealth for 1 turn at the start of the encounter and whenever another Scoundrel ally suffers a Critical Hit.
While Xanadu Blood is active, Breached enemies have -5% Offense.
Into the Breach Reinforcement • Level 3
Enter Battle: Inflict Breach on target enemy for 2 turns, which can't be Evaded or Resisted. Additionally, inflict Defense Down on all enemies for 2 turns, which can't be Evaded. Grant all Scoundrel allies Retribution for 2 turns.
Grant all Scoundrel allies Retribution for 2 turns
2
75
25
175000
Inflict Defense Down on all enemies for 2 turns
1
Description:Enter Battle: Inflict Breach on target enemy for 2 turns, which can't be Evaded or Resisted.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Hull Breach
Basic
25
25
10
15
?
?
?
Rogue Maneuver
Special
30
30
20
15
?
?
?
Cloak and Dagger
Unique
25
25
10
20
?
?
?
Into the Breach
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Xanadu Blood within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Hull Breach -
Rogue Maneuver -
Cloak and Dagger -
Into the Breach -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.