Deal Physical damage to target enemy. This attack deals 5% more damage for each ally with Valor.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
+15% More Damage
7
84
15
15
10
21250
+10% Damage
6
78
10
10
5
12500
+5% Damage
5
73
10
5
5000
Deal 5% more damage for each ally with Valor
4
68
5
5
3750
+15% Damage
3
60
5
1250
+10% Damage
2
50
5
1250
+5% Damage
1
Description: Deal Physical damage to target enemy.
Torpedoes Away! Special • Level 8 3 Turn Cooldown
Deal Physical damage to the target enemy and the weakest enemy, and dispel all buffs on them. Then, the Y-wing Taunts and gains Protection Up (50%) for 2 turns. This attack can't be evaded.
Deal Physical damage to the target enemy and the weakest enemy. Then, the Y-wing Taunts and gains Protection Up (50%) for 2 turns. This attack can't be evaded. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
Dispel all buffs from both enemy targets
7
85
20
20
15
5
45000
+10% Protection
6
80
15
15
10
21250
+5% Damage
5
75
15
10
5
13750
+10% Protection
4
70
10
10
7500
+5% Damage
3
60
10
5
5000
+10% Protection
2
50
10
5
5000
+5% Damage
1
Description: Deal Physical damage to the target enemy and the weakest enemy. Then, the Y-wing Taunts and gains Protection Up (20%) for 2 turns. This attack can't be evaded. (3 Turn Cooldown)
Astromech Advantage Unique • Level 8
The Y-wing has +15% Max Protection for each Galactic Republic ally, including Reinforcements, present at the start of battle.
The Y-wing recovers 10% Health whenever a Galactic Republic ally is critically hit by an enemy, and Taunts for 2 turns anytime Unending Loyalty expires on an allied ship.
When the Y-wing is defeated, all Galactic Republic allies gain +30% counter chance for the rest of the battle.
The Y-wing has +15% Max Protection for each Galactic Republic ally, including Reinforcements, present at the start of battle.
The Y-wing recovers 10% Health whenever a Galactic Republic ally is critically hit by an enemy, and Taunts for 2 turns anytime Unending Loyalty expires on an allied ship.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
When the Y-wing is defeated, all Galactic Republic allies gain +30% counter chance for the rest of the battle
7
85
20
15
10
5
32500
+5% Health recovery
6
80
15
10
5
13750
+2% Max Protection
5
75
10
10
7500
+2% Max Protection
4
70
10
5
5000
+2% Max Protection
3
60
5
1250
+2% Max Protection
2
50
5
1250
+2% Max Protection
1
Description: The Y-wing has +5% Max Protection for each Galactic Republic ally, including Reinforcements, present at the start of battle.
The Y-wing recovers 5% Health whenever a Galactic Republic ally is critically hit by an enemy, and Taunts for 2 turns anytime Unending Loyalty expires on an allied ship.
Backup Procedure Reinforcement • Level 3
Enter Battle: The Y-wing Taunts for 3 turns and grants all allies Retribution for 1 turn.
Description:Enter Battle: The Y-wing Taunts for 2 turns.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Twin Laser Cannons
Basic
25
25
10
15
?
?
?
Torpedoes Away!
Special
30
30
20
15
?
?
?
Astromech Advantage
Unique
25
25
10
20
?
?
?
Backup Procedure
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod BTL-B Y-wing Starfighter within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Twin Laser Cannons -
Torpedoes Away! -
Astromech Advantage -
Backup Procedure -
Notes
Lore
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E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
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