Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Damage
5
81
40
40000
+5% Damage
4
77
30
30000
+15% Damage
3
72
20
20000
+10% Damage
2
68
10
10000
+5% Damage
1
Description: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Executive Order Special • Level 8 2 Turn Cooldown
All allies gain 30% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up and Defense Penetration Up for 1 Turn. This ability starts on cooldown.
All allies gain 30% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. (2 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
Empire allies also gain Defense Penetration Up for 1 turn
7
85
80
80000
+5% Turn Meter gain
6
85
60
60000
+2% Turn Meter gain
5
82
40
40000
+2% Turn Meter gain
4
78
30
30000
+2% Turn Meter gain
3
73
20
20000
+2% Turn Meter gain
2
69
10
10000
+2% Turn Meter gain
1
Description: All allies gain 15% Turn Meter and Offense Up for 1 turn. Empire allies also gain Potency Up for 1 Turn. This ability starts on cooldown. (2 Turn Cooldown)
Heavy Ion Cannon Special • Level 8 3 Turn Cooldown
Deal Physical damage to all enemies with a 70% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has an 80% chance to inflict Expose on all debuffed enemies for 2 turns.
Deal Physical damage to all enemies with a 70% chance to inflict Ability Block for 1 turn. This attack deals 35% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+15% Damage and +30% Expose chance
7
85
80
80000
+15% Ability Block Chance
6
85
60
60000
+5% Damage
5
83
40
40000
+15% Bonus damage
4
79
30
30000
+5% Damage
3
74
20
20000
+15% Ability Block Chance
2
70
10
10000
+5% Damage
1
Description: Deal Physical damage to all enemies with a 40% chance to inflict Ability Block for 1 turn. This attack deals 20% more damage to debuffed enemies. Then, Executrix has a 50% chance to inflict Expose on all debuffed enemies for 2 turns. (3 Turn Cooldown)
Imperial Assault Special • Level 8 5 Turn Cooldown
Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown.
Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. (5 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
150
150000
+30% Damage
7
85
80
80000
+15% Damage
6
85
60
60000
+10% Damage
5
84
40
40000
+5% Damage
4
80
30
30000
+15% Damage
3
75
20
20000
+10% Damage
2
71
10
10000
+5% Damage
1
Description: Deal Physical damage 12 times to random enemy targets, which can't be Evaded. Target Locked enemies are also Stunned for 1 Turn. This ability starts on cooldown. (5 Turn Cooldown)
Victory at All Costs Commander • Level 8
Grand Moff Tarkin Crew
Allies gain 20% Offense for each debuffed enemy, doubled for Empire allies. Allies also gain 20% Turn Meter whenever any ship is destroyed.
Reinforcement Bonus: Reinforcements gain Retribution for 3 turns.
Allies gain 20% Offense for each debuffed enemy, doubled for Empire allies.
Reinforcement Bonus: Reinforcements gain Retribution for 3 turns.
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
150
150000
Allies gain 20% Turn Meter whenever any ship is destroyed
7
11
80
80000
+5% Offense
6
10
60
60000
+2% Offense
5
9
40
40000
+2% Offense
4
8
30
30000
+2% Offense
3
7
20
20000
+2% Offense
2
6
10
10000
+2% Offense
1
Description: Allies gain 5% Offense for each debuffed enemy, doubled for Empire allies.
Reinforcement Bonus: Reinforcements gain Retribution for 3 turns.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Turbolaser Batteries
Basic
150
?
?
?
Executive Order
Special
150
?
?
?
Heavy Ion Cannon
Special
150
?
?
?
Imperial Assault
Special
150
?
?
?
Victory at All Costs
Unique
150
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod Executrix within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Turbolaser Batteries -
Executive Order -
Heavy Ion Cannon -
Imperial Assault -
Victory at All Costs -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.