Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
5764
Critical Chance
30.42%
Armor Penetration
0
General
Health
67205
Protection
14283
Speed
167
Potency
24.57%
Tenacity
39.57%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
First Order SF TIE Pilot - Gear 1
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
13.9%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5788
Critical Chance
30.46%
Armor Penetration
0
General
Health
67473
Protection
14373
Speed
168
Potency
24.72%
Tenacity
39.72%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
First Order SF TIE Pilot - Gear 2
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
13.9%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5864
Critical Chance
30.5%
Armor Penetration
0
General
Health
68316
Protection
14654
Speed
168
Potency
25.21%
Tenacity
40.21%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
First Order SF TIE Pilot - Gear 3
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
14%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5961
Critical Chance
30.54%
Armor Penetration
0
General
Health
69389
Protection
15011
Speed
169
Potency
25.82%
Tenacity
40.82%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
First Order SF TIE Pilot - Gear 4
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
14.1%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6089
Critical Chance
30.63%
Armor Penetration
0
General
Health
70807
Protection
15484
Speed
170
Potency
26.64%
Tenacity
41.64%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
First Order SF TIE Pilot - Gear 5
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
14.2%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6242
Critical Chance
30.75%
Armor Penetration
0
General
Health
72493
Protection
16046
Speed
172
Potency
27.6%
Tenacity
42.6%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
First Order SF TIE Pilot - Gear 6
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
14.3%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6436
Critical Chance
30.88%
Armor Penetration
0
General
Health
74639
Protection
16761
Speed
173
Potency
28.83%
Tenacity
43.83%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
First Order SF TIE Pilot - Gear 7
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
14.5%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6695
Critical Chance
31.04%
Armor Penetration
0
General
Health
77513
Protection
17719
Speed
176
Potency
30.48%
Tenacity
45.48%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
First Order SF TIE Pilot - Gear 8
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
14.81%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6976
Critical Chance
31.21%
Armor Penetration
0
General
Health
80618
Protection
18754
Speed
178
Potency
32.26%
Tenacity
47.26%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
First Order SF TIE Pilot - Gear 9
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
15.11%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7304
Critical Chance
31.42%
Armor Penetration
0
General
Health
84258
Protection
19968
Speed
181
Potency
34.35%
Tenacity
49.35%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
First Order SF TIE Pilot - Gear 10
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
15.4%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7713
Critical Chance
31.67%
Armor Penetration
0
General
Health
88780
Protection
21475
Speed
184
Potency
36.94%
Tenacity
51.94%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
First Order SF TIE Pilot - Gear 11
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
15.8%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
8485
Critical Chance
32.17%
Armor Penetration
0
General
Health
97326
Protection
24324
Speed
191
Potency
41.84%
Tenacity
56.84%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
First Order SF TIE Pilot - Gear 12
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
16.47%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
8969
Critical Chance
32.46%
Armor Penetration
0
General
Health
102691
Protection
26112
Speed
195
Potency
44.92%
Tenacity
59.92%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
First Order SF TIE Pilot - Gear 13
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
16.95%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9115
Critical Chance
32.58%
Armor Penetration
0
General
Health
104301
Protection
26649
Speed
197
Potency
45.84%
Tenacity
60.84%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
First Order SF TIE Pilot - Gear Relic 1
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
17.05%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9211
Critical Chance
32.63%
Armor Penetration
0
General
Health
105368
Protection
27004
Speed
198
Potency
46.46%
Tenacity
61.46%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
First Order SF TIE Pilot - Gear Relic 2
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
17.14%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9308
Critical Chance
32.67%
Armor Penetration
0
General
Health
106434
Protection
27360
Speed
198
Potency
47.07%
Tenacity
62.07%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
First Order SF TIE Pilot - Gear Relic 3
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
17.24%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9404
Critical Chance
32.75%
Armor Penetration
0
General
Health
107501
Protection
27715
Speed
199
Potency
47.68%
Tenacity
62.68%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
First Order SF TIE Pilot - Gear Relic 4
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
17.33%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9500
Critical Chance
32.79%
Armor Penetration
0
General
Health
108568
Protection
28071
Speed
200
Potency
48.29%
Tenacity
63.29%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
First Order SF TIE Pilot - Gear Relic 5
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
17.43%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9683
Critical Chance
32.92%
Armor Penetration
0
General
Health
110592
Protection
28746
Speed
202
Potency
49.45%
Tenacity
64.45%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
First Order SF TIE Pilot - Gear Relic 6
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
17.61%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
9866
Critical Chance
33.04%
Armor Penetration
0
General
Health
112617
Protection
29421
Speed
203
Potency
50.61%
Tenacity
65.61%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
First Order SF TIE Pilot - Gear Relic 7
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
17.71%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10135
Critical Chance
33.21%
Armor Penetration
0
General
Health
115600
Protection
30415
Speed
206
Potency
52.32%
Tenacity
67.32%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
First Order SF TIE Pilot - Gear Relic 8
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
17.99%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
10434
Critical Chance
33.42%
Armor Penetration
0
General
Health
118902
Protection
31516
Speed
208
Potency
54.22%
Tenacity
69.22%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
First Order SF TIE Pilot - Gear Relic 9
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
26.77%
Resistance
18.26%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
L-s9.6 Laser Cannons Basic • Level 8
Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. This attack has +25% Critical Chance.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns. This attack has +10% Critical Chance.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
+15% Critical Chance
7
84
15
15
10
21250
+15% Damage
6
78
10
10
5
12500
+10% Critical Chance
5
73
10
5
5000
+5% Damage
4
68
5
5
3750
+15% Damage
3
60
5
1250
+10% Damage
2
50
5
1250
+5% Damage
1
Description: Deal Physical damage to target enemy. If this attack scores a Critical Hit, inflict Target Lock for 2 turns.
Double Offensive Special • Level 8 4 Turn Cooldown
Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. (4 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
+30% Damage
7
83
20
20
15
5
45000
+15% Damage
6
80
15
15
10
21250
+10% Damage
5
75
15
10
5
13750
+5% Damage
4
70
10
10
7500
+15% Damage
3
60
10
5
5000
+10% Damage
2
50
10
5
5000
+5% Damage
1
Description: Deal Physical damage to all enemies and apply a Damage Over Time effect to all other ships for 2 turns, which can't be Resisted. (4 Turn Cooldown)
Concussion Missile Special • Level 8 3 Turn Cooldown
First Order SF TIE Pilot Crew
Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns.
Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns.
Target Lock: Gain 20% Turn Meter. (3 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
+10% Damage and +10% Turn Meter Gain
7
11
20
20
15
5
45000
+5% Turn Meter gain
6
10
15
15
10
21250
+5% Damage
5
9
15
10
5
13750
+5% Turn Meter gain
4
8
10
10
7500
+5% Damage
3
7
10
5
5000
+5% Turn Meter gain
2
6
10
5
5000
+5% Damage
1
Description: Deal Physical damage to target enemy, inflict Ability Block for 1 turn, and call target ally to Assist, dealing 50% less damage. If that ally is First Order grant them Advantage for 2 turns.
Target Lock: Gain 5% Turn Meter. (3 Turn Cooldown)
Superior Precision Reinforcement • Level 3
Enter Battle: All allies gain 40% Potency, doubled for First Order allies. All active enemies have -20% Tenacity, doubled against Resistance enemies.
More Details
Crew Member: [[{{{crew}}}]]
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
All active enemies have -20% Tenacity, doubled against Resistance enemies
2
75
25
175000
+20% Potency
1
Description:Enter Battle: All allies gain 20% Potency, doubled for First Order allies.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
L-s9.6 Laser Cannons
Basic
25
25
10
15
?
?
?
Double Offensive
Special
30
30
20
15
?
?
?
Concussion Missile
Special
30
30
20
15
?
?
?
Superior Precision
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod First Order SF TIE Fighter within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
L-s9.6 Laser Cannons -
Double Offensive -
Concussion Missile -
Superior Precision -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.