First Order emerged from the mysterious shadows that are the unknown regions. Little is known about the militant First Order, except that they appear bent on galactic domination, and may be some sort of reorganized remnant of the former Galactic Empire.
Required for content
Characters
- Legendary Event: Pieces and Plans to acquire shards for BB-8.
- Galactic Ascension: Heir to the Dark Side to acquire shards for Supreme Leader Kylo Ren.
- Kylo Ren (Unmasked), Kylo Ren, First Order Stormtrooper, First Order Officer, Captain Phasma, First Order Executioner, Sith Trooper, General Hux, First Order TIE Pilot, First Order SF TIE Pilot, Finalizer, Emperor Palpatine, Veteran Smuggler Han Solo
- Assault Battle: Places of Power to acquire Jedi shards, Gear 12 Finisher salvage, and Scrap to increase Relic levels.
Characters
Leader Abilities
Captain Phasma
Lead Synergy: All • First Order
Synergy: Advantage
First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.
While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.
General Hux
Lead Synergy: First Order
Synergy: Advantage • First Order
Basic attacks of First Order allies deal 50% more damage.
If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.
Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.
Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage
Kylo Ren (Unmasked)
Lead Synergy: First Order
Synergy: First Order • Debuff
First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.
Supreme Leader Kylo Ren
Lead Synergy: Dark Side
Synergy: Dark Side
Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.
Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.
Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter
Zeta Abilties
First Order Stormtrooper Number of zetas: 1
Return Fire (UNIQUE)Full Description:
First Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns.
Zeta Adds:
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
Return Fire (UNIQUE)
Full Description:
First Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns.
Zeta Adds:
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
General Hux Number of zetas: 1
Boundless Ambition (UNIQUE)Full Description:
General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.
If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
Zeta Adds:
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
Boundless Ambition (UNIQUE)
Full Description:
General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.
If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
Zeta Adds:
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
Kylo Ren Number of zetas: 1
Outrage (SPECIAL)Full Description:
Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. Recover Protection equal to the damage dealt.
Zeta Adds:
+15% Damage and recover Protection equal to the damage dealt
Outrage (SPECIAL)
Full Description:
Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. Recover Protection equal to the damage dealt.
Zeta Adds:
+15% Damage and recover Protection equal to the damage dealt
Kylo Ren (Unmasked) Number of zetas: 2
Merciless Pursuit (LEADER)Full Description:
First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.
Zeta Adds:
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
Merciless Pursuit (LEADER)
Full Description:
First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.
Zeta Adds:
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
Scarred (UNIQUE)Full Description:
When Kylo takes damage, he recovers 8% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +50% Counter Chance, doubled while he has Taunt. Kylo takes reduced damage from Percent Health damage effects and gains Taunt for 1 turn at the start of each encounter.
Zeta Adds:
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
Scarred (UNIQUE)
Full Description:
When Kylo takes damage, he recovers 8% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +50% Counter Chance, doubled while he has Taunt. Kylo takes reduced damage from Percent Health damage effects and gains Taunt for 1 turn at the start of each encounter.
Zeta Adds:
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
Sith Trooper Number of zetas: 1
Emperor's Legacy (UNIQUE)Full Description:
At the start of battle, Sith Trooper gains Advantage for 2 turns if the Leader is First Order or Sith. While Sith Trooper has Advantage, he has +50% Critical Damage.
Whenever another First Order or Sith ally scores a critical hit or Stuns an enemy, Sith Trooper is called to assist (limit once per turn).
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn.
Zeta Adds:
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
Emperor's Legacy (UNIQUE)
Full Description:
At the start of battle, Sith Trooper gains Advantage for 2 turns if the Leader is First Order or Sith. While Sith Trooper has Advantage, he has +50% Critical Damage.
Whenever another First Order or Sith ally scores a critical hit or Stuns an enemy, Sith Trooper is called to assist (limit once per turn).
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn.
Zeta Adds:
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
Supreme Leader Kylo Ren Number of zetas: 6
Brutal Assault (BASIC)Full Description:
Inflict Buff Immunity for 2 turns on target enemy and deal Physical damage to them twice. If the target was Stunned, deal damage again and gain Advantage for 2 turns. If it's Kylo's turn, he gains 10 Siphon until the end of the encounter.
Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained
Zeta Adds:
If the target was Stunned, deal damage again and gain Advantage for 2 turns
Brutal Assault (BASIC)
Full Description:
Inflict Buff Immunity for 2 turns on target enemy and deal Physical damage to them twice. If the target was Stunned, deal damage again and gain Advantage for 2 turns. If it's Kylo's turn, he gains 10 Siphon until the end of the encounter.
Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained
Zeta Adds:
If the target was Stunned, deal damage again and gain Advantage for 2 turns
Stasis Strike (SPECIAL)Full Description:
Dispel all buffs on all enemies and Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted. Then, deal Physical damage to target enemy and Kylo gains 20 Siphon until the end of the encounter. On a critical hit, Kylo gains 40 Siphon instead. This attack can't be evaded.
Zeta Adds:
Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted
Stasis Strike (SPECIAL)
Full Description:
Dispel all buffs on all enemies and Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted. Then, deal Physical damage to target enemy and Kylo gains 20 Siphon until the end of the encounter. On a critical hit, Kylo gains 40 Siphon instead. This attack can't be evaded.
Zeta Adds:
Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted
Furious Onslaught (SPECIAL)Full Description:
Deal Physical damage to all enemies. Kylo Siphons Mastery from target enemy, doubled if they were Stunned, which can't be resisted. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns.
Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
Zeta Adds:
Double the Siphon Mastery amount if the target was Stunned
Furious Onslaught (SPECIAL)
Full Description:
Deal Physical damage to all enemies. Kylo Siphons Mastery from target enemy, doubled if they were Stunned, which can't be resisted. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns.
Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
Zeta Adds:
Double the Siphon Mastery amount if the target was Stunned
Supreme Leader (LEADER)Full Description:
Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.
Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.
Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter
Zeta Adds:
Dark Side allies can't be critically hit while they have Advantage, and whenever they gain Advantage, if they didn't already have it, they gain a bonus based on their role
Supreme Leader (LEADER)
Full Description:
Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.
Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.
Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter
Zeta Adds:
Dark Side allies can't be critically hit while they have Advantage, and whenever they gain Advantage, if they didn't already have it, they gain a bonus based on their role
Press the Advantage (UNIQUE)Full Description:
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects, and enemies defeated during his turn can't be revived.
Whenever a Dark Side ally loses Turn Meter, they gain 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Whenever a Dark Side ally gains bonus Turn Meter, they lose 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Zeta Adds:
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects
Press the Advantage (UNIQUE)
Full Description:
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects, and enemies defeated during his turn can't be revived.
Whenever a Dark Side ally loses Turn Meter, they gain 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Whenever a Dark Side ally gains bonus Turn Meter, they lose 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Zeta Adds:
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects
Galactic Legend (UNIQUE)Full Description:
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Zeta Adds:
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
Galactic Legend (UNIQUE)
Full Description:
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Zeta Adds:
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%
Ships
Capital Ships
Finalizer
Lead Synergy: First Order
Synergy: Target Lock • First Order • Hunted
At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.
Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.
Guides
Create new page for guides and put a link here.
Characters
Ships
Notes
For additional help and resources check out the Discord for the faction.
Trivia