First Order

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First Order emerged from the mysterious shadows that are the unknown regions. Little is known about the militant First Order, except that they appear bent on galactic domination, and may be some sort of reorganized remnant of the former Galactic Empire.

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Characters

Characters

Name Ship Buffs Debuffs Other Status Locations
Unit-Character-Captain Phasma-portrait.png
Unit-Ship-Kylo Ren's Command Shuttle-portrait.png
Kylo Ren's Command Shuttle
Status Effect-Advantage.pngAdvantage
Status Effect-Defense Down.pngDefense Down
Status Effect-Speed Down.pngSpeed Down
Galactic War Store Galactic War Token 400  (10x)
Unit-Character-First Order Executioner-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Health Up.pngHealth Up
Cantina Battles: 2-G Game-Icon-Cantina Energy.png8 (2x)
Unit-Character-First Order Officer-portrait.png
Unit-Ship-TIE Echelon-portrait.png
TIE Echelon
Status Effect-Advantage.pngAdvantage
Status Effect-Offense Up.pngOffense Up
Status Effect-Tenacity Up.pngTenacity Up
Cantina Battles Store Cantina Battle Token 400  (10x)
Unit-Character-First Order SF TIE Pilot-portrait.png
Unit-Ship-First Order SF TIE Fighter-portrait.png
First Order SF TIE Fighter
Status Effect-Advantage.pngAdvantage
Status Effect-Speed Up.pngSpeed Up
Status Effect-Defense Down.pngDefense Down
Status Effect-Stun.pngStun
Guild Activity Store Guild Token 450  (10x)
Unit-Character-First Order Stormtrooper-portrait.png
Unit-Ship-Kylo Ren's Command Shuttle-portrait.png
Kylo Ren's Command Shuttle
Status Effect-Advantage.pngAdvantage
Status Effect-Defense Up.pngDefense Up
Status Effect-Taunt.pngTaunt
Status Effect-Speed Down.pngSpeed Down
Light Side Battles: 2-B (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-First Order TIE Pilot-portrait.png
Unit-Ship-First Order TIE Fighter-portrait.png
First Order TIE Fighter
Status Effect-Advantage.pngAdvantage
Status Effect-Foresight.pngForesight
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Health Down.pngHealth Down
Status Effect-Offense Down.pngOffense Down
Dark Side Battles: 6-B (Hard) Game-Icon-Energy.png16 (2x)
Fleet Arena Store Fleet Arena Token 400  (10x)
Unit-Character-General Hux-portrait.png
Unit-Ship-Finalizer-portrait.png
Finalizer
Status Effect-Advantage.pngAdvantage
Status Effect-Dominance.pngDominance
Dark Side Battles: 6-A (Hard) Game-Icon-Energy.png16 (2x)
Unit-Character-Kylo Ren-portrait.png
Unit-Ship-Kylo Ren's Command Shuttle-portrait.png
Kylo Ren's Command Shuttle
Status Effect-Retribution.pngRetribution
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Healing Immunity.pngHealing Immunity
Status Effect-Stun.pngStun
Cantina Battles: 4-C Game-Icon-Cantina Energy.png10 (2x)
Guild Activity Store Guild Token 450  (10x)
Unit-Character-Kylo Ren (Unmasked)-portrait.png
Unit-Ship-TIE Silencer-portrait.png
TIE Silencer
Status Effect-Advantage.pngAdvantage
Status Effect-Taunt.pngTaunt
Status Effect-Stun.pngStun
Status Effect-Tenacity Down.pngTenacity Down
Cantina Battles: 3-F Game-Icon-Cantina Energy.png10 (2x)
Light Side Battles: 1-D (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Sith Trooper-portrait.png
Unit-Ship-TIE Dagger-portrait.png
TIE Dagger
Status Effect-Advantage.pngAdvantage
Status Effect-Critical Hit Immunity.pngCritical Hit Immunity
Light Side Battles: 2-B (Hard) Game-Icon-Energy.png12 (2x)
Unit-Character-Supreme Leader Kylo Ren-portrait.png
Status Effect-Advantage.pngAdvantage
Status Effect-Buff Immunity.pngBuff Immunity
Status Effect-Stun.pngStun
Status Effect-Siphon.pngSiphon
Status Effect-Mastery Increased.pngMastery Increased
Status Effect-Mastery Decreased.pngMastery Decreased
Heir to the Dark Side

Leader Abilities

Unit-Character-Captain Phasma-portrait-tr.png Captain Phasma Game-Icon-Ability Material Omicron.png
Lead Synergy: AllFirst Order
Synergy: Advantage

First Order allies have +20% Potency, gain Advantage for 2 turns at the start of each encounter, and can't be critically hit while they have Advantage. Whenever an ally attacks, they have a 20% chance to call a random ally to assist. This chance is tripled if the attacking ally is First Order. If that ally had Advantage, they regain it for 2 turns.

While in Territory Wars: Additional +10% chance to call a random ally to assist. Captain Phasma has +100 Speed. Whenever a First Order ally attacks out of turn, First Order allies recover 5% Health and Protection. Whenever a First Order ally gains Advantage, they also gain 10% Offense (stacking) for the rest of battle and all First Order allies gain 7.5% Turn Meter.

Unit-Character-General Hux-portrait-tr.png General Hux Game-Icon-Ability Material Omega.png
Lead Synergy: First Order
Synergy: AdvantageFirst Order

Basic attacks of First Order allies deal 50% more damage.

If all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.

Dominance can't be dispelled or prevented and expires at the end of the turn whenever General Hux is critically hit.

Dominance: Enemies can't counterattack; First Order allies have +100% counter chance and +50% Critical Damage

Unit-Character-Kylo Ren (Unmasked)-portrait-tr.png Kylo Ren (Unmasked) Game-Icon-Ability Material Zeta.png
Lead Synergy: First Order
Synergy: First OrderDebuff

First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.

Unit-Character-Supreme Leader Kylo Ren-portrait-tr.png Supreme Leader Kylo Ren Game-Icon-Ability Material Zeta.png
Lead Synergy: Dark Side
Synergy: Dark Side

Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.

Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.

Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter


Zeta Abilties

Unit-Character-First Order Stormtrooper-portrait-tr.pngFirst Order Stormtrooper Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Return Fire (UNIQUE)
Return Fire (UNIQUE)
Full Description:
First Order Stormtrooper has +65% Counter Chance. Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order. Then, if it was a First Order ally, grant them Advantage for 2 turns.
Zeta Adds:
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order

Unit-Character-General Hux-portrait-tr.pngGeneral Hux Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Boundless Ambition (UNIQUE)
Boundless Ambition (UNIQUE)
Full Description:
General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.

If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
Zeta Adds:
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage

Unit-Character-Kylo Ren-portrait-tr.pngKylo Ren Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Outrage (SPECIAL)
Outrage (SPECIAL)
Full Description:
Deal Physical damage to target enemy and, if Kylo has full Health, inflict Stun for 1 turn. This attack deals 75% more damage if Kylo is below full Health. Recover Protection equal to the damage dealt.
Zeta Adds:
+15% Damage and recover Protection equal to the damage dealt

Unit-Character-Kylo Ren (Unmasked)-portrait-tr.pngKylo Ren (Unmasked) Game-Icon-Ability Material Zeta.png
Number of zetas: 2

Merciless Pursuit (LEADER)
Merciless Pursuit (LEADER)
Full Description:
First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.
Zeta Adds:
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection

Scarred (UNIQUE)
Scarred (UNIQUE)
Full Description:
When Kylo takes damage, he recovers 8% Health and a random First Order ally who doesn't have it gains Advantage for 2 turns. Kylo has +50% Counter Chance, doubled while he has Taunt. Kylo takes reduced damage from Percent Health damage effects and gains Taunt for 1 turn at the start of each encounter.
Zeta Adds:
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting

Unit-Character-Sith Trooper-portrait-tr.pngSith Trooper Game-Icon-Ability Material Zeta.png
Number of zetas: 1

Emperor's Legacy (UNIQUE)
Emperor's Legacy (UNIQUE)
Full Description:
At the start of battle, Sith Trooper gains Advantage for 2 turns if the Leader is First Order or Sith. While Sith Trooper has Advantage, he has +50% Critical Damage.

Whenever another First Order or Sith ally scores a critical hit or Stuns an enemy, Sith Trooper is called to assist (limit once per turn).

Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn.
Zeta Adds:
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn

Unit-Character-Supreme Leader Kylo Ren-portrait-tr.pngSupreme Leader Kylo Ren Game-Icon-Ability Material Zeta.png
Number of zetas: 6

Brutal Assault (BASIC)
Brutal Assault (BASIC)
Full Description:
Inflict Buff Immunity for 2 turns on target enemy and deal Physical damage to them twice. If the target was Stunned, deal damage again and gain Advantage for 2 turns. If it's Kylo's turn, he gains 10 Siphon until the end of the encounter.

Siphon: This unit will gain 1% of a stat per stack and the target will lose the amount gained
Zeta Adds:
If the target was Stunned, deal damage again and gain Advantage for 2 turns

Stasis Strike (SPECIAL)
Stasis Strike (SPECIAL)
Full Description:
Dispel all buffs on all enemies and Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted. Then, deal Physical damage to target enemy and Kylo gains 20 Siphon until the end of the encounter. On a critical hit, Kylo gains 40 Siphon instead. This attack can't be evaded.
Zeta Adds:
Stun target enemy for 2 turns, which can't be copied, dispelled, or resisted

Furious Onslaught (SPECIAL)
Furious Onslaught (SPECIAL)
Full Description:
Deal Physical damage to all enemies. Kylo Siphons Mastery from target enemy, doubled if they were Stunned, which can't be resisted. Then, dispel all debuffs on all Dark Side allies and grant them Advantage for 2 turns.

Siphon Mastery: Gain a percentage of Mastery equal to this unit's Siphon until the end of the encounter and the target loses that much Mastery (stacking, excludes raid bosses and Galactic Legends)
Zeta Adds:
Double the Siphon Mastery amount if the target was Stunned

Supreme Leader (LEADER)
Supreme Leader (LEADER)
Full Description:
Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage.

Whenever a Dark Side ally loses Advantage without scoring a critical hit, they gain Advantage for 1 turn at the end of the turn.

Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:
- Tanks Taunt for 2 turns
- Attackers gain Critical Damage Up for 2 turns
- Supports and Healers gain 20% Turn Meter
Zeta Adds:
Dark Side allies can't be critically hit while they have Advantage, and whenever they gain Advantage, if they didn't already have it, they gain a bonus based on their role

Press the Advantage (UNIQUE)
Press the Advantage (UNIQUE)
Full Description:
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects, and enemies defeated during his turn can't be revived.

Whenever a Dark Side ally loses Turn Meter, they gain 10% of their current Max Health and Max Protection (stacking) until the end of battle.

Whenever a Dark Side ally gains bonus Turn Meter, they lose 10% of their current Max Health and Max Protection (stacking) until the end of battle.
Zeta Adds:
Supreme Leader Kylo Ren is immune to Stagger and can't gain taunt effects

Galactic Legend (UNIQUE)
Galactic Legend (UNIQUE)
Full Description:
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
Zeta Adds:
This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%

Ships

Unit Crew Buff Debuff Other Status Locations
Unit-Ship-Finalizer-portrait.png
Unit-Character-General Hux-portrait.png
General Hux
Status Effect-Critical Damage Up.pngCritical Damage Up
Status Effect-Offense Up.pngOffense Up
Status Effect-Defense Penetration Up.pngDefense Penetration Up
Status Effect-Offense Down.pngOffense Down
Status Effect-Target Lock.pngTarget Lock
Status Effect-Hunted.pngHunted
General's Command
Unit-Ship-First Order SF TIE Fighter-portrait.png
Unit-Character-First Order SF TIE Pilot-portrait.png
First Order SF TIE Pilot
Status Effect-Advantage.pngAdvantage
Status Effect-Ability Block.pngAbility Block
Status Effect-Damage Over Time.pngDamage Over Time
Status Effect-Target Lock.pngTarget Lock
Guild Activity Store Guild Token 450  (4x)
Unit-Ship-First Order TIE Fighter-portrait.png
Unit-Character-First Order TIE Pilot-portrait.png
First Order TIE Pilot
Status Effect-Target Lock.pngTarget Lock
Fleet Arena Store Fleet Arena Token 400  (4x)
Galactic War Store Galactic War Token 400  (4x)
Guild Events Store Mk I Guild Event Token 400  (4x)
Unit-Ship-Kylo Ren's Command Shuttle-portrait.png
Unit-Character-Captain Phasma-portrait.png
Captain Phasma
Unit-Character-Kylo Ren-portrait.png
Kylo Ren
Unit-Character-First Order Stormtrooper-portrait.png
First Order Stormtrooper
Status Effect-Advantage.pngAdvantage
Status Effect-Protection Up.pngProtection Up
Status Effect-Ability Block.pngAbility Block
Status Effect-Healing Immunity.pngHealing Immunity
Light Side Battles: 9-A (Hard) Game-Icon-Energy.png20
Unit-Ship-TIE Dagger-portrait.png
Unit-Character-Sith Trooper-portrait.png
Sith Trooper
Dark Side Battles: 9-D (Hard) Game-Icon-Energy.png20
Unit-Ship-TIE Echelon-portrait.png
Unit-Character-First Order Officer-portrait.png
First Order Officer
Status Effect-Stealth.pngStealth
Status Effect-Protection Up.pngProtection Up
Status Effect-Target Lock.pngTarget Lock
Fleet Battles: 4-E (Hard) Game-Icon-Ship Energy.png20
Unit-Ship-TIE Silencer-portrait.png
Unit-Character-Kylo Ren (Unmasked)-portrait.png
Kylo Ren (Unmasked)
Status Effect-Advantage.pngAdvantage
Status Effect-Foresight.pngForesight
Status Effect-Stun.pngStun
Cantina Battles: 3-F Game-Icon-Cantina Energy.png10

Capital Ships

Unit-Ship-Finalizer-portrait-tr.png Finalizer Game-Icon-Ship Ability Material Prestige.png
Lead Synergy: First Order
Synergy: Target LockFirst OrderHunted

At the start of battle, the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).

First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of the battle.

Reinforcement Bonus: Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.


Guides

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Characters

Ships

Notes

For additional help and resources check out the Discord for the faction.

Trivia