Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
+20% Damage
7
84
15
15
10
21250
+15% Damage
6
78
10
10
5
12500
+10% Damage
5
73
10
5
5000
+5% Damage
4
68
5
5
3750
+15% Damage
3
60
5
1250
+10% Damage
2
50
5
1250
+5% Damage
1
Description: Deal Physical damage to target enemy and Stun them for 1 turn if they have more than 50% Turn Meter. Otherwise, gain Advantage for 2 turns.
Overwhelming Advantage Special • Level 8 3 Turn Cooldown
Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 100% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns.
Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 75% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. (3 Turn Cooldown)
Level
Unit Level
Ability Material
Credits
Adds
8
85
30
30
20
15
78500
+25% Bonus damage
7
85
20
20
15
5
45000
+15% Damage
6
80
15
15
10
21250
+15% Bonus damage
5
75
15
10
5
13750
+10% Damage
4
70
10
10
7500
+10% Bonus damage
3
60
10
5
5000
+10% Damage
2
50
10
5
5000
+5% Damage
1
Description: Deal Physical damage to target enemy. If the TIE silencer has Advantage, this attack deals 50% more damage. If this attack defeats an enemy, gain 20% Turn Meter and Foresight for 2 turns. (3 Turn Cooldown)
Frenzied Rage Unique • Level 8
Kylo Ren (Unmasked) Crew
Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +10% Turn Meter and +15% Offense (stacking) until the end of the encounter.
Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +8% Turn Meter and +10% Offense (stacking) until the end of the encounter.
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
25
25
10
20
88750
+2% Turn Meter and +5% Offense
7
11
20
15
10
5
32500
+2% Offense
6
10
15
10
5
13750
+1% Turn Meter gain
5
9
10
10
7500
+2% Offense
4
8
10
5
5000
+1% Turn Meter gain
3
7
5
1250
+1% Offense
2
6
5
1250
+1% Turn Meter gain
1
Description: Each time the TIE silencer is damaged or damages a Target Locked enemy, it gains +5% Turn Meter and +5% Offense (stacking) until the end of the encounter.
Afterburner Reinforcement • Level 3
Enter Battle: The TIE silencer gains +25% Offense and the Afterburner buff, which can't be prevented or Dispelled.
Afterburner: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns.
Gains [c][ffff33]Afterburner[-][/c] buff, which can't be prevented or Dispelled.\n\n[c][ffff33]Afterburner[-][/c]: When the TIE silencer attacks with Advantage, reduce its cooldowns by 1. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns
2
75
25
175000
+10% Offense
1
Description:Enter Battle: The TIE silencer gains +15% Offense.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
Reasons
Disruptive Advance
Basic
25
25
10
15
?
?
?
Overwhelming Advantage
Special
30
30
20
15
?
?
?
Frenzied Rage
Unique
25
25
10
20
?
?
?
Afterburner
Reinforcement
75
?
?
?
Synergy
<<<ADD INFO>>>Image or list of specific character synergy.
Paragraph for each faction this unit has synergy with.
Example Jedi - High Synergy
Paragraph Light Side - Low Synergy
Paragraph Any Faction - Very Low Synergy
Paragraph.
Unit Strategy
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod TIE Silencer within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Disruptive Advance -
Overwhelming Advantage -
Frenzied Rage -
Afterburner -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.