Stats displayed are for unit at max level with max stars. Mods are included in the calculation and shown by the unit portrait.
Physical Offense
Damage
4721
Critical Chance
25%
Armor Penetration
0
General
Health
50872
Protection
25463
Speed
131
Potency
22.03%
Tenacity
37.03%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 1
First Order Officer - Gear 1
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
33.79%
Resistance
26.62%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4737
Critical Chance
25%
Armor Penetration
0
General
Health
51018
Protection
25622
Speed
131
Potency
22.17%
Tenacity
37.17%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 2
First Order Officer - Gear 2
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
33.85%
Resistance
26.69%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4788
Critical Chance
25%
Armor Penetration
0
General
Health
51477
Protection
26123
Speed
132
Potency
22.61%
Tenacity
37.61%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 3
First Order Officer - Gear 3
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
33.91%
Resistance
26.99%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4852
Critical Chance
25%
Armor Penetration
0
General
Health
52060
Protection
26761
Speed
132
Potency
23.16%
Tenacity
38.16%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 4
First Order Officer - Gear 4
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
34.09%
Resistance
27.35%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
4938
Critical Chance
25%
Armor Penetration
0
General
Health
52832
Protection
27603
Speed
133
Potency
23.89%
Tenacity
38.89%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 5
First Order Officer - Gear 5
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
34.27%
Resistance
27.79%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5039
Critical Chance
25%
Armor Penetration
0
General
Health
53749
Protection
28605
Speed
135
Potency
24.75%
Tenacity
39.75%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 6
First Order Officer - Gear 6
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
34.51%
Resistance
28.29%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5168
Critical Chance
25%
Armor Penetration
0
General
Health
54917
Protection
29880
Speed
136
Potency
25.86%
Tenacity
40.86%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 7
First Order Officer - Gear 7
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
34.74%
Resistance
28.92%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5341
Critical Chance
25%
Armor Penetration
0
General
Health
56481
Protection
31588
Speed
138
Potency
27.34%
Tenacity
42.34%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 8
First Order Officer - Gear 8
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.15%
Resistance
29.75%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5528
Critical Chance
25%
Armor Penetration
0
General
Health
58170
Protection
33433
Speed
141
Potency
28.93%
Tenacity
43.93%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 9
First Order Officer - Gear 9
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.5%
Resistance
30.69%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
5747
Critical Chance
25%
Armor Penetration
0
General
Health
60150
Protection
35596
Speed
143
Potency
30.81%
Tenacity
45.81%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 10
First Order Officer - Gear 10
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
35.95%
Resistance
31.67%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6019
Critical Chance
25%
Armor Penetration
0
General
Health
62611
Protection
38283
Speed
146
Potency
33.13%
Tenacity
48.13%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 11
First Order Officer - Gear 11
All crew - 5 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
36.51%
Resistance
32.93%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6533
Critical Chance
25%
Armor Penetration
0
General
Health
67260
Protection
43361
Speed
153
Potency
37.53%
Tenacity
52.53%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 12
First Order Officer - Gear 12
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
37.55%
Resistance
35.09%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6856
Critical Chance
25%
Armor Penetration
0
General
Health
70180
Protection
46550
Speed
157
Potency
40.29%
Tenacity
55.29%
Critical Damage
150%
Defense Penetration
0%
Crew Gear 13
First Order Officer - Gear 13
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
38.19%
Resistance
36.4%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
6953
Critical Chance
25%
Armor Penetration
0
General
Health
71055
Protection
47506
Speed
158
Potency
41.11%
Tenacity
56.11%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 1
1
First Order Officer - Gear Relic 1
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
38.35%
Resistance
36.79%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7017
Critical Chance
25%
Armor Penetration
0
General
Health
71636
Protection
48140
Speed
159
Potency
41.66%
Tenacity
56.66%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 2
2
First Order Officer - Gear Relic 2
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
38.46%
Resistance
37.07%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7081
Critical Chance
25%
Armor Penetration
0
General
Health
72216
Protection
48774
Speed
159
Potency
42.21%
Tenacity
57.21%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 3
3
First Order Officer - Gear Relic 3
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
38.61%
Resistance
37.28%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7146
Critical Chance
25%
Armor Penetration
0
General
Health
72796
Protection
49407
Speed
160
Potency
42.76%
Tenacity
57.76%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 4
4
First Order Officer - Gear Relic 4
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
38.72%
Resistance
37.55%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7210
Critical Chance
25%
Armor Penetration
0
General
Health
73377
Protection
50041
Speed
161
Potency
43.31%
Tenacity
58.31%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 5
5
First Order Officer - Gear Relic 5
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
38.82%
Resistance
37.77%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7332
Critical Chance
25%
Armor Penetration
0
General
Health
74478
Protection
51244
Speed
162
Potency
44.35%
Tenacity
59.35%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 6
6
First Order Officer - Gear Relic 6
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
39.08%
Resistance
38.25%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7453
Critical Chance
25%
Armor Penetration
0
General
Health
75580
Protection
52448
Speed
164
Potency
45.39%
Tenacity
60.39%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 7
7
First Order Officer - Gear Relic 7
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
39.28%
Resistance
38.72%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7633
Critical Chance
25%
Armor Penetration
0
General
Health
77203
Protection
54220
Speed
166
Potency
46.92%
Tenacity
61.92%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 8
8
First Order Officer - Gear Relic 8
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
39.63%
Resistance
39.38%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Physical Offense
Damage
7832
Critical Chance
25%
Armor Penetration
0
General
Health
78999
Protection
56182
Speed
168
Potency
48.62%
Tenacity
63.62%
Critical Damage
150%
Defense Penetration
0%
Crew Relic 9
9
First Order Officer - Gear Relic 9
All crew - 6 dot mods
Special Offense
Damage
1939
Critical Chance
10%
Resistance Penetration
0
Survivability
Armor
39.98%
Resistance
40.08%
Dodge Chance
2%
Deflection Chance
2%
Critical Avoidance
0%
Health Steal
0%
Accuracy
0%
Abilities
Initiate the Hunt Basic • Level 8
Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
7
84
15
15
10
21250
+15% Damage
6
78
10
10
5
12500
+10% Damage
5
73
10
5
5000
If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted
4
68
5
5
3750
+10% Damage
3
60
5
1250
+5% Damage
2
50
5
1250
+10% Damage
1
Description: Deal Physical damage to target enemy.
The Galaxy's Edge Special • Level 8 4 Turn Cooldown
First Order Officer Crew
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage and they gain Stealth for 2 turns.
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage. (4 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
All other First Order allies gain Stealth for 2 turns
7
11
20
20
15
5
45000
+10% Protection Up
6
10
15
15
10
21250
-15% Damage penalty
5
9
15
10
5
13750
5% Protection Up
4
8
10
10
7500
All other First Order allies gain half that amount
3
7
10
5
5000
-10% Damage penalty
2
6
10
5
5000
5% Protection Up
1
Description: TIE Echelon gains 10% Protection Up for 2 turns. Call all other First Order allies to assist, dealing 75% less damage. (4 Turn Cooldown)
Might of the First Order Unique • Level 8
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.
More Details
Crew Member: [[{{{crew}}}]]
Level 7:
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit
7
85
20
15
10
5
32500
+0.5% Defense, Max Health, and Max Protection
6
80
15
10
5
13750
+0.5% Defense, Max Health, and Max Protection
5
75
10
10
7500
+1% Max Protection
4
70
10
5
5000
+5% Health Recovery and +5% Protection Recovery
3
60
5
1250
+1% Max Health
2
50
5
1250
+5% Health Recovery and +5% Protection Recovery
1
Description: At the start of each First Order ally's turn, TIE Echelon gains 1% Defense (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 10% Health and Protection.
Vanguard of the First Order Reinforcement • Level 3
Enter Battle: TIE Echelon gains 30% Protection Up for 2 turns. All other First Order allies gain Stealth for 1 turn. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
More Details
Crew Member: [[{{{crew}}}]]
Level
Unit Level
Ability Material
Credits
Adds
3
85
75
525000
All other First Order allies gain stealth for 1 turn
2
75
25
175000
+20% Protection Up
1
Description:Enter Battle: TIE Echelon gains 10% Protection Up for 2 turns. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod TIE Echelon within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Initiate the Hunt -
The Galaxy's Edge -
Might of the First Order -
Vanguard of the First Order -
Notes
Lore
<<<USER EDIT>>> Any lore you want to add or just include a link to this characters starwars.fandom.com page.
E.G. Learn more about Revan at https://starwars.fandom.com/wiki/Revan.
Trivia
<<<USER EDIT>>>Any trivia you desire to add in list format.