Deal Physical damage to target enemy. If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
15
73750
Target Lock: Call all other First Order allies with Advantage to assist and they gain Advantage for 1 turn
7
84
15
15
10
21250
+15% Damage
6
78
10
10
5
12500
+10% Damage
5
73
10
5
5000
If the enemy is Hunted, inflict Target Lock for 2 turns which can't be resisted
4
68
5
5
3750
+10% Damage
3
60
5
1250
+5% Damage
2
50
5
1250
+10% Damage
1
Description: Deal Physical damage to target enemy.
The Galaxy's Edge Special • Level 8 4 Turn Cooldown
First Order Officer Crew
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage and they gain Stealth for 2 turns.
TIE Echelon gains 30% Protection Up for 2 turns and all other First Order allies gain half that amount. Call all other First Order allies to assist, dealing 50% less damage. (4 Turn Cooldown)
Level
Crew Gear Level
Ability Material
Credits
Adds
8
11
30
30
20
15
78500
All other First Order allies gain Stealth for 2 turns
7
11
20
20
15
5
45000
+10% Protection Up
6
10
15
15
10
21250
-15% Damage penalty
5
9
15
10
5
13750
5% Protection Up
4
8
10
10
7500
All other First Order allies gain half that amount
3
7
10
5
5000
-10% Damage penalty
2
6
10
5
5000
5% Protection Up
1
Description: TIE Echelon gains 10% Protection Up for 2 turns. Call all other First Order allies to assist, dealing 75% less damage. (4 Turn Cooldown)
Might of the First Order Unique • Level 8
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection. If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit.
At the start of each First Order ally's turn, TIE Echelon gains 2% Defense, Max Health, and Max Protection (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 20% Health and Protection.
Level
Unit Level
Ability Material
Credits
Adds
8
85
25
25
10
20
88750
If TIE Echelon is the only ally ship not Stealthed, and there is at least one other ally Stealthed, it can't be critically hit
7
85
20
15
10
5
32500
+0.5% Defense, Max Health, and Max Protection
6
80
15
10
5
13750
+0.5% Defense, Max Health, and Max Protection
5
75
10
10
7500
+1% Max Protection
4
70
10
5
5000
+5% Health Recovery and +5% Protection Recovery
3
60
5
1250
+1% Max Health
2
50
5
1250
+5% Health Recovery and +5% Protection Recovery
1
Description: At the start of each First Order ally's turn, TIE Echelon gains 1% Defense (stacking) for each Stealthed First Order ally. When a First Order ally lands a critical hit, TIE Echelon recovers 10% Health and Protection.
Vanguard of the First Order Reinforcement • Level 3
Enter Battle: TIE Echelon gains 30% Protection Up for 2 turns. All other First Order allies gain Stealth for 1 turn. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
All other First Order allies gain stealth for 1 turn
2
75
25
175000
+20% Protection Up
1
Description:Enter Battle: TIE Echelon gains 10% Protection Up for 2 turns. For the rest of the encounter, whenever another First Order ally's Stealth expires, gain Taunt for 1 turn.
Recommendations
Abilities
Omega and Zeta Rankings
Ability Name
Ability Type
Cost
Get OPTIONS:Yes,No<br />This field is just a quick reference of whether an ability is worth the mats investment at all.
Priority Number in order of most important, 1, to least important
Best for OPTIONS:Raid, PVP, PVE, All<br />This field is used to specify abilities that may be really good to have but only for specific content.
<<<<ADD INFO>>> Information on any specifics that may be important to know such as ability order or when not to do an ability.
Team Strategy
Details of how to use and mod TIE Echelon within specific teams can be found on the following pages:
<<<ADD INFO>>> Add links to internal or external guides in list format here.
Kit Counters
<<<ADD INFO>>> Information on abilities or mechanics that can counter the buffs, debuffs, and mechanics in this units kit
Initiate the Hunt -
The Galaxy's Edge -
Might of the First Order -
Vanguard of the First Order -
Notes
Lore
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Trivia
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